deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hammonjj

Pages: [1]
1
Deck Comments / Re: Extort/Control - Comments
« on: May 09, 2013, 02:29:38 am »
More possible changes.  Need to gel on these for a bit before committing to anything as each has significant benefits/trade offs:

Main Board:
Basilica Screecher (replace thrull)
Beckon Apparition
Unburial Rites
Boros Charm

Sideboard:
Lyev Decree (detain)
Purify the Grave

2
Deck Comments / Re: Extort/Control - Comments
« on: May 09, 2013, 01:47:19 am »
5/8/2013 - Removed all blue cards from the deck.  They weren't doing me much good and, more often than not, created more problems than they solved.  Most of the time, I would have issues with mana generation even with the added dual lands.  Reverted to pre-blue additions deck with minor changes.

Possible changes:

Add:
2 Lingering Souls

Withdraw:
2 High Priest of Penance

The only initial consequence I see is the inability to remove enchants as the high priest was my entire control, but lingering souls adds, after flashback, four tokens and two extort triggers.  Worth?  Unknown.

3
Deck Reviews / Re: Deck Advise on New Boros Deck
« on: May 07, 2013, 05:02:08 am »
Two things that I think should be changed:

1) Arrows of Justice should be removed and replaced with copies of Boros charm.  The charm has way more utility: it keeps your creatures by making them indestructible, has a four damage burn and gives one of your creatures double strike.  In general, this will be greater than or equal to the other card and it's cheaper.

2) Mark for Death should be replaced with Pit FightPit Fight is used out of combat and it doesn't matter if your creature is tapped or pacified, the spell still works and it's only two mana as opposed to Mark's four.

Hope this helps!

4
Deck Reviews / Re: standard budget.
« on: May 07, 2013, 04:52:29 am »
Two things immediately stand out to me:

1) You don't have enough land.  Even the fastest of aggro decks run 20 land, with most falling in the 22-24 range.
2) You have no removal in the deck. So, as it stands right now, if someone drops a nasty planes walker or creature, you have no way to deal with it.

Hope this helps with your deck!

5
Deck Comments / Re: White/Red Aggro - Comments
« on: April 30, 2013, 09:03:59 pm »
Moving my deck thoughts to the comments section to avoid clutter and unneccessary additions to the Revisions log.

4/30/2013 - Another thought for four drop: Rubblebelt Raiders.

4/28/2013 - Several cards are still bothering me. They just don't have a real place in this deck:

Remove:
4 Attended Knight
2 Firefist Striker
4 Bomber Corps
2 Ajani's Sunstriker

Additions:
Vexing Devil -> Bomber Corps
Precinct Captain -> Ajani's Sunstriker
Tajic, Blade of the Legion -> Firefist Striker
Elite Inquisitor -> Attended Knight

SB: Thalia, Guardian of Thraben
SB: Pit Fight

I'll have to think of other things as I continue to iterate on this deck.

4/19/2013 - Played first standard tournament with this deck; needs to be faster and have more defense against removal/control decks.

Contemplating splashing green for burning tree emmisary and thagtusk:

Add:
4 Burning-Tree Emissary
3 Thragtusk
2 Sunpetal Grove
2 Rootbound Crag

Remove:
2 Ajani's Sunstriker
3 Bomber Corps
2 Firefist Striker
2 Plains
2 Mountain

Pages: [1]