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Messages - pumlek

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Deck Comments / Re: Doubling Season of the Planeswalker - Comments
« on: November 21, 2014, 10:33:10 pm »
Corrected--thanks!

Any suggestions on trimming the deck down to size?
(Those last 10 cards are always the hardest :-)

2
Deck Reviews / Re: [EDH / Commander] Child of Alara EDH
« on: April 14, 2014, 06:45:16 pm »
Given your commander's ability, I would focus more on having your permanents survive the board wipe. Indestructible on anything is an argument for having it in your deck. Another useful, and often overlooked ability is phasing, although for this case you want control over the effect. Look at Vanishing, Vodalian Illusionist, and maybe Warping Wurm. Finally, look for permanents with leaves-play or goes-to-the-graveyard triggered effects. If those effects put creatures or other permanents into play then you will again be starting ahead of the game after the board wipe. While some sacrifice effects will at least allow you to get something out of your permanents before the wipe, if they just put another permanent into play, the timing of effects means that you'll just lose it in the wipe. So the effect of something like Centaur's Herald isn't going to help you get that fast restart after the wipe.

In general, while there are some cards you're just going to put in any Commander deck of the right colors (I'm looking at you, Vampire Nighthawk) you want to concentrate on cards with synergies with your Commander's abilities. Your big advantage when playing Child of Alara is that you know the board wipe is coming and can prepare for it. Don't just look for good cards--look for good cards that work well with your Commander.

3
Deck Reviews / Re: [EDH / Commander] Zur The Enchanter
« on: April 13, 2014, 10:28:18 am »
Where is Steel of the Godhead?
That's the one I grab the first time Zur attacks--you can attach it as soon as he's declared as an attacker so it's on before the declare blockers phase. +2/+2, lifelink, unblockable--don't play Zur without it!

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Deck Comments / Re: UB Control Combo - Comments
« on: April 04, 2014, 06:06:40 pm »
Why Dissipate? Wouldn't you rather use a counter that _does_ put the spell in the graveyard?

5
Deck Comments / Re: Hydra EDH v.1 - Comments
« on: March 13, 2014, 10:28:58 pm »
Check the rulings on Riku of the Two Reflections. Specifically:
"If the creature had {X} in its mana cost, X must be 0. Note this is different from an {X} found in the mana cost of a copied spell."
Basically means that all those hydra copies you'd be making will have 0 counters on them.

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