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Messages - Ashakyre

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1
Deck Comments / Re: Second Sun Control - illegal upgrades - Comments
« on: June 13, 2018, 02:24:47 am »
I think it's a mistake to leave out Ipnu Rivulet. It doesn't cost you much at all to leave it in (or have four copies) and places your embedded Second Sun within scrying range.

2
Deck Comments / Re: white power - Comments
« on: January 31, 2017, 01:57:51 am »
This reminds me, I still have to make my red, white, and blue wall deck.

3
Deck Comments / Re: Marit Lage Hex 1.50 avg. - Comments
« on: January 23, 2017, 02:30:24 pm »
That's a nice deck you got there.... real shame if somebody... gathered intelligence on it.

4
Needs one more way to tap Gilder Bairn, imho.

5
Deck Comments / Re: Animar - Comments
« on: July 03, 2016, 04:23:51 am »
Not bad. Needs more land tho.

6
Deck Comments / Re: UG Infect - Comments
« on: June 12, 2016, 02:24:24 pm »
I love this deck. Is this your ideal set of cards for the deck, or are some of the decisions here based on what you already owned?

7
Ah, he copied it. I copied it too, but I didn't make it public. Nonetheless, I think this is a cool idea.

8
I love this deck idea. I think I'm going to print it out and see how it works with proxies. What changes did you make from the old one?

9
Deck Comments / Re: Stacy's Abzan as of 6.21.15 11am - Comments
« on: June 22, 2015, 02:30:13 am »
Now I know your secrets....mu mu ha ha ha ha...!

10
Deck Comments / Re: Goblin...GOBLIN EVERYWHERE!! - Comments
« on: June 13, 2015, 03:21:54 pm »
lol, sideboard. Man, I wish people would comment on my decks, even to troll.

Anyway, I just want to say, I love these $20 decks.

11
Deck Comments / Re: Hell Itself - Comments
« on: June 11, 2015, 08:59:51 pm »
Deck looks solid, but obviously needs more copies of Shadowborn Apostle.

12
Deck Comments / Re: Mind Control test - Comments
« on: April 27, 2015, 07:11:33 pm »
Let me know how it goes... I've been experimenting in this area for a while now...

13
Deck Comments / Re: Rapidez - Comments
« on: April 19, 2015, 06:02:03 am »
I like how effective this deck is (or seems to be) for how cheap it's cards are. Well done on that, well done.

14
Deck Reviews / [Casual Legacy Tryhard) Grand Theft Magic
« on: April 15, 2015, 05:33:49 pm »
I'm getting back into Magic after 17 years or so and feel like I stepped out of a time machine. I decided to update my old creature stealing deck and make it a little leaner and faster. Honestly, I expect it to be pretty bad because I haven't been following the game and there's just way too much to know about and prepare against to even know where to start. So I'm taking the ramp/card draw/creature stealing idea as far as I can take it.


Here's my deck:

http://deckstats.net/decks/34002/230805-grand-theft-magic/en


I suppose this deck falls into the "serious fun" category. The idea is to use cards like Exploration, Birds of Paradise, and Kiora's Followers to ramp into card draw: Exploration, Courser of Kruphix, Archivist, and Kiora's Follower. Usually by turn 3-5 I'm drawing 2-4 cards per turn, and can use Threads of Disloyalty, Mimeofacture, and Control Magic to gradually even up the board state, and hold on long enough to cast Eternal Dominion.

If the card draw is delayed I have a couple Walls of Frost and Coursers of Kruphix to use as blockers, and Threads of Disloyalty for early game creature stealing. The idea with the Wall of Frost is to force my opponent to have to play more creatures, bigger creatures, or creatures with good abilities to be a threat, as its fairly hard to kill and can keep two creatures at bay (sort of) with its "blocked creature does not untap." This buys time (along with the Courser's life gain ability) and forces my opponent to play a bigger threat, hopefully sparing me the situation where I steal my opponent's only creature because it's dealing me damage, and next turn s/he plays an even bigger creature while I'm out of spells.

The 3 copies of Bramblecrush are there as overall 1-for-1 removal, for anything that's not a creature and might be a problem.

I split the mana straight down the middle because its critically important to play early mana birds or an early exploration. Normally this deck runs 25 lands and 4 Explorations, but I added the 4 Kiora's Followers as mana dorks/Archivist boosters/blocker-creator, and removed 3 lands and one Exploration.

I understand that the 2 Eternal Dominions are deadweight in this deck. Believe it or not, its not uncommon to be able to play one by turn 7-8, and its a fun spell to play. But I understand in a more competitive deck it might be replaced with 2 copies of Bribery, or Volition Reins, or whatever. It's hard to say because it depends on what I am playing with.

So, this is my best attempt at a fast, lean, and fun creature stealing deck. I expect it to lose to burn decks. Beyond that, I would hope it does fairly well in informal multiplayer games, and maybe pick off a game or two from a metagame calibrated creature deck. There's not much I can do if a player wins on the second turn with a Sphincter Twin combo, but it would be nice to hear people's ideas on how to calibrate this deck to the metagame without losing the main idea of the deck. Obviously, if this deck was truly viable somebody would be playing something like it already, so I already know that's its inherently flawed. I'd  just like people's input on what those specific flaws are so I can make a decision if I want to lose with my own ideas or win with somebody else's. I'm comfortable doing both, and may choose to have two versions of this deck depending on the environment I'm playing in.

Thanks for looking everyone. If there's any questions or anything I can do to be more clear about presenting the deck I'm happy to help.

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