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Messages - Maurito_Sosa

Pages: [1] 2
1
Deck Comments / Re: Lets Steal - Comments
« on: August 20, 2019, 03:37:03 pm »
Nice imput!
Thank you very much!

2
Deck Reviews / Re: Mono Blue
« on: October 30, 2015, 11:32:17 am »
Thanks man,
I understand that is important to stay focused, but still, i have a feeling that just pure control wont survive much in multiplayer. But I'll give it a try and let you know.

3
Deck Reviews / Re: Mono Blue
« on: October 29, 2015, 08:29:07 pm »
You definately don't need 4 stormtide leviathan.  I would drop that down to 1 or 2.

Consider temple bell instead of whispers of the muse.  Sure, it costs a little more, but then you can tap it each turn for a draw.  I would still only run 4 And remove the other draw cards you are shopping for.  Consider brainstorm instead of telling time.  Its cheaper, and does the same thing.  If you really want another draw card, look at attunement.  It allows you to bounce it back to the hand and draw.  If you were to add that instead, only consider a couple, since it bounces to hand.

Personally, I don't use divination, I think it is too expensive.  There are other great cards out there that allow you to continually draw each turn, or draw more for less.

Also, if you want more draw, consider remand.  It bounces a just played card to the player's hand instead of the graveyard, and you get to draw.  I would run 2 of your elite arcanist instead of 4, and would drop your wall of frost to either 1 or 2 or drop it all together.  I run a control deck with 4 fog bank and I tend to draw them often enough.  Just let your counters work for you.

If you want more control, look at vapor snag, it is slightly better than unsummon.  Drop clone to 1-2 or all together.  Does that help control your control deck?


Yeah, it definitely does!. Maybe with time I can buy these other cards, but when i wrote "shopping" I meant "Drawing" (translating from portuguese it makes sense ;) ).
I just think that maybe clone could be 4 because sometimes my opponents play to strong cards that I am willing to clone.

4
Deck Reviews / Mono Blue
« on: October 29, 2015, 07:24:25 pm »
Mono Blue

Control until I can Kill with Killer Cards
__________________________________

I know there are too many cards on this deck, but I already own all of them. What would you guys take out? I play this one mostly on Two Headed Giant mode or Free for all multiplayer.

thanks in advance for the help,

5
Deck Reviews / Re: Mono White Control
« on: October 06, 2015, 10:14:41 pm »
fair enough, I already found a card that substitutes wing shards for one mana less, but still, dont know where to take this.
Ballista Squad seems nice to me,
Kor sanctifiers, a bit unreasonable
second thoughts, to heavy...

6
Deck Reviews / Re: Mono White Control
« on: October 06, 2015, 10:00:34 pm »
 :( ok

7
Deck Reviews / Re: Mono White Control
« on: October 06, 2015, 09:38:35 pm »
Budget ;D

8
Deck Reviews / Re: Mono White Control
« on: October 06, 2015, 09:08:29 pm »
even if it is for multiplayer purposes (or 2 headed giant)

9
Deck Reviews / Mono White Control
« on: October 06, 2015, 08:48:12 pm »
Mono White Control

I bought this deck to play on the kitchen table after reading a review, but it is to damn slow. Plus, many of my friends get indestructible creatures, so i don't even get the chance to benefit from the phyrexian rebirth / sunblast angel.
Any thoughts on how to improve it?

10
Deck Reviews / Re: Multiplayer deck
« on: September 04, 2013, 05:35:16 pm »
nice idea! tks

11
Deck Reviews / Re: Multiplayer deck
« on: August 26, 2013, 02:43:11 pm »
First tryout and it worked. I managed to get sands of time and conjurers closet on early rounds. Then it used foundry champion to deal direct damage on the end of each turn, using the conjurers closet ability. This combined with a later verdant force, that boosted the foundrys damage. Plus, i could gain life with saruli gatekeepers each turn, instead of attacking with foundry champion.

12
Deck Reviews / Re: Multiplayer deck
« on: August 23, 2013, 09:20:46 pm »
We're just not very friendly with repeated cards. We start with 40 points of life, usually you can only hit the guy with more life.

13
Deck Reviews / Re: Multiplayer deck
« on: August 16, 2013, 05:15:37 pm »
 :-\
the feedback does not have to be nice. I am looking for advice to improve it :)

14
Deck Reviews / Multiplayer deck
« on: August 06, 2013, 12:05:46 am »
I created the deck to play with up to 6 players. Sometimes we team up (3x3) and sometimes we play free for all.
Please help me improve it.

http://deckstats.net/decks/3418/22488-multiplayer-6-

15
Deck Reviews / Re: First Deck - what to keep and what to trash
« on: April 30, 2013, 01:07:22 am »
This has to be siad right now, these decks will fail. Nothing to do with card choices, card synergy, or anyother complicated concept but for 2 simple facts... to many cards and not enough mana.
Fact one, if you notice, all conpetitive decks except commander use exactly 60 cards. This is because you only want to use the best cards possible, and using any more, while legal, will dilute your deck
Fact two, you manabase is way to small. Only the fastest aggro decks can use under 40% lands, and your decks are not aggro
So the first thing you need to do is pick the 36 best cards for your decks and match them with the 24 most coplementig lands

Just rearranged to fit 60 cards. Does it still flunks at first glance?
Thanks again for the help.

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