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Messages - tauntaunman

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Deck Comments / Re: Untitled Deck - Comments
« on: June 03, 2017, 02:14:30 am »
haha yeah I didn't realize this was public. just threw in islands to fill up land slots so I knew how many nonlands I had to work with.

2
Deck Reviews / [Pauper] Viashino Battle Rage
« on: June 02, 2016, 03:10:53 pm »
Viashino Battle Rage

This is a fast aggro deck with several one-ofs to constantly throw your opponent off and catch them by surprise.

There are a bunch of sweet interactions and a ton of synergy between all of the cards.

This deck punishes slow decks. Combo decks don't have time to set up and are forced to make bad trades to stay alive. Running out important creatures and burning through critical spells just to fend off our unforgiving attacks.

Creature based aggro decks have a hard time maintaining the same level of aggression and tempo. The deck has a lot of ways to get damage through even against bigger creatures. We also have a bit of extra removal in the sideboard which can easily steal a game or two against the more tempo reliant strategies.

A dedicated control deck is your worst match up, but the extra Brimstone Volleys and Apostle's Blessings help even the playing field quite a bit.

Facing Burn or another hyper aggro build, we board in the Sylvok Lifestaff usually in place of 2 Bone Splitters.

When all is said and done this is not exactly a tier 1 deck but it's not too far off.

If you enjoy fast tempo, combat tricks, and smashing face than this is the deck for you!

P.S. try it out and let me know what you think. I would love to hear any feedback you might have!

3
Deck Reviews / [Pauper] Archaeoflicker
« on: June 01, 2016, 01:30:49 pm »
Archaeoflicker

Peregrine Drake + Archaeomancer + Ghostly Flicker = Infinite Mana and Infinite Flicker

If Tranquil Cove is out you get Infinite Life.
If Piranha Marsh is out you kill them dead.

4
Deck Reviews / [Pauper] GB Infect
« on: May 30, 2016, 08:45:16 am »

5
Deck Reviews / [Pauper] Scion Discovery
« on: May 02, 2016, 03:38:42 pm »
Scion Discovery

Combo Swarm deck that snowballs out of control very quickly.

Powerful card draw in the form of Brainstorm, Shared Discovery, Explore, and Distant Melody.

Half of your 2 drops and all of your 3 drops give you two creatures. Most of which can be sacked for mana in a pinch.

Flood the board in the early turns (1-3)
Mid game sit back and out tempo mid range decks with huge bursts of card advantage and board presence, or go all in with a Bonesplitter and Might of the Masses for a turn 4 or 5 kill against aggro decks.


This deck has a lot of play. Here are some tips/tricks.


Against control you definitely want to board in your Wrap in Vigors against boardwipes and your Dispels against counter magic. Since targeted removal and edicts are extremely weak against you, I suggest boarding in the extra Might of the Masses and the Siege Wurms for game two or three if you think they will board out their single target kill spells.

Boarding in your Dispels and Luminescent Rains against burn will make them cry.

If you don't know what to board out the safest bets are usually the Distant Melodies, Bonesplitters, and a couple of the Scion Summoners or Call of the Scions (depending on the match up).

Shared Discovery is the best card in your deck. Never board it out.

Don't forget that sometimes it's a good idea to swing all out if you have a Might of the Masses in hand. An unblocked Spawn or Scion can end the game.

Casting a MoM main phase on one creature, then sacking a Spawn or Scion to equip Bonesplitter to a different creature can be a good way to throw them off and spread out your damage while conserving mana for follow up spells in 2nd main phase. Sometimes this will force them to bolt in response to MoM and you can sack it in response for the mana.

Playing creatures before combat makes your MoMs better.

If you're going to have a counter fight with your dispels the most important cards to have resolve are Shared Discovery and Might of the Masses.

Shared Discovery is meant to be the first thing you cast on turn 4 and allows you to play a second and sometimes third spell that same turn.

A single top decked Shared Discovery can completely turn the game around. Turn 5 if you have a decent board, casting a Shared Discovery into a three drop into A Might of the Masses can easily end the game.

The only thing that stops you is counter magic and boardwipes so keep that in mind and play around it if at all possible. Sometimes letting a boardwipe resolve is fine if they don't have much on board and you have a couple of creatures in hand. Between Explore, Brainstorm, Shared Discovery and Eyeless Watcher or any of your 3 drops you'll be surprised how quickly you can accrue card advantage and set up a lethal board.

If you think your opponent will board out their targeted removal/edicts, boarding in Siege Wurm is a good idea. You can board them back out game 3 and keep them guessing.

It is almost always a better idea to cast Shared Discovery than to swing with the team unless you're going in for lethal with MoM.

For all intents and purposes, Siege Wurm is our version of Gurmag Angler, except the Wurm has trample.

Lastly, try not to use your Spawns and Scions for mana since you want as many bodies on board as possible, but remember that you always can if you really need to.


If you like the deck please let me know! Have any questions or advice? Feel free to pm me. I'd love to hear your feedback!

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