Scion DiscoveryCombo Swarm deck that snowballs out of control very quickly.
Powerful card draw in the form of
Brainstorm,
Shared Discovery,
Explore, and
Distant Melody.
Half of your 2 drops and all of your 3 drops give you two creatures. Most of which can be sacked for mana in a pinch.
Flood the board in the early turns (1-3)
Mid game sit back and out tempo mid range decks with huge bursts of card advantage and board presence, or go all in with a
Bonesplitter and
Might of the Masses for a turn 4 or 5 kill against aggro decks.
This deck has a lot of play. Here are some tips/tricks.
Against control you definitely want to board in your Wrap in Vigors against boardwipes and your Dispels against counter magic. Since targeted removal and edicts are extremely weak against you, I suggest boarding in the extra
Might of the Masses and the Siege Wurms for game two or three if you think they will board out their single target kill spells.
Boarding in your Dispels and Luminescent Rains against burn will make them cry.
If you don't know what to board out the safest bets are usually the Distant Melodies, Bonesplitters, and a couple of the Scion Summoners or Call of the Scions (depending on the match up).
Shared Discovery is the best card in your deck. Never board it out.
Don't
forget that sometimes it's a good idea to swing all out if you have a
Might of the Masses in hand. An unblocked Spawn or Scion can end the game.
Casting a MoM main phase on one creature, then sacking a Spawn or Scion to equip
Bonesplitter to a different creature can be a good way to throw them off and spread out your damage while conserving mana for follow up spells in 2nd main phase. Sometimes this will force them to bolt in response to MoM and you can sack it in response for the mana.
Playing creatures before combat makes your MoMs better.
If you're going to have a counter fight with your dispels the most important cards to have resolve are
Shared Discovery and
Might of the Masses.
Shared Discovery is meant to be the first thing you cast on turn 4 and allows you to play a second and sometimes third spell that same turn.
A single top decked
Shared Discovery can completely turn the game around. Turn 5 if you have a decent board, casting a
Shared Discovery into a three drop into A
Might of the Masses can easily end the game.
The only thing that stops you is counter magic and boardwipes so keep that in mind and play around it if at all possible. Sometimes letting a boardwipe resolve is fine if they don't have much on board and you have a couple of creatures in hand. Between
Explore,
Brainstorm,
Shared Discovery and
Eyeless Watcher or any of your 3 drops you'll be surprised how quickly you can accrue card advantage and set up a lethal board.
If you think your opponent will board out their targeted removal/edicts, boarding in
Siege Wurm is a good idea. You can board them back out game 3 and keep them guessing.
It is almost always a better idea to cast
Shared Discovery than to swing with the team unless you're going in for lethal with MoM.
For all intents and purposes,
Siege Wurm is our version of
Gurmag Angler, except the Wurm has trample.
Lastly, try not to use your Spawns and Scions for mana since you want as many bodies on board as possible, but remember that you always can if you really need to.
If you like the deck please let me know! Have any questions or advice? Feel free to pm me. I'd love to hear your feedback!