deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FooMaster

Pages: [1]
1
Deck Reviews / [Peasant] UG Midrange - THS KTK Peasant
« on: August 24, 2015, 03:48:10 pm »
If you like peasant, I would love to hear your feedback on this deck. Enjoy!

UG Midrange - THS KTK Peasant

A peasant UG midrange deck using only cards from the Theros Block and a single Thornwood Falls from KTK to make the mana base solid for blue on turn 3. The deck uses some of the strongest creatures in the Theros block peasant format.

The deck creates a tempo advantage through bounce spells and tapping down the enemy while playing strong creatures ahead of curve through mana ramping. The deck has reach through bounce, tap down, and bestowable flyers.

There is a modest suite of removal in the form of bounce spells. There are just enough so that you will see them without being flooded by them.

Incidental card draw is gained through Thassa's Emissary.

Statistically this deck is very solid with a rock solid mana base, and good mana curve that will provide turn 2, 3, 4... plays very consistently.

Play strong creatures on curve and ramp mana with your two drops to get your 4 and 5 drops out quicker as well help bestowing creatures and making your creatures monstrous earlier. Strong blockers will hold the enemy back and when your board is established bounce enemy creatures, tap them down, or fly your big threats over them and push heavy damage through.

Some tactics:

Retraction Helix on Wavecrash Triton can return an opponent's creature to hand and tap down another to get damage through and card draw with Thassa's Emissary.

Ramp into 4 mana on turn 3 with Golden Hind or Voyaging Satyr to cast Thassa's Emissary, and bestow a Nimbus Naiad on it on turn 4 for a 5/5 flyer that can attack and draw a card that turn.

Play Thassa's Emissary as early as possible and aim to get as much card draw as you can. Take advantage of any means to push its damage through as early as you can. Bestow Naiads on it, bounce potential blockers, tap down potential blockers with Wavecrash Triton, Whatever you can do to maintain tempo advantage, do damage and get a card at the same time.
 
Mana ramp with two drops is great to get the 4 and 5 drops in play fast getting you ahead of the mana curve. The extra mana works well to monstrous your bigger creatures and by turn 7 you can use tricks like targeting Wavecrash Triton with Spells, bounce spells, Sudden Storm or Aqueous Form to push your attackers through and finish your opponent. Bestowing Nimbus Naiad on a monstrous creature works well too.

A singleton of Aqueous form is enough to put on a monstrous creature or other hard hitter in the late game to finish off your opponent and is amazing on Thassa's Emissary or Ravenous Leucrocota early on.

2
Deck Reviews / [Peasant] B/G Enchantments Self-mill THS Block Peasant
« on: July 11, 2015, 07:11:07 pm »
B/G Enchantments Self-mill THS Block Peasant

This deck aims to stall the board with low cost deathtouch creatures and good blockers and self-mill with Commune with the Gods and Kruphix's Insight, allowing creatures to be dumped into the graveyard and returning key cards Strength from the Fallen, Cavern Lampad and Font of Return to hand when milling. When the graveyard is fat with creatures Cavern Lampad and Strength from the Fallen are played to push damage through. Trigger Strength from the Fallen's Constellation effect multiple times in a turn for devastating damage.

Font of Return is played for card advantage when your hand empties and you need more cheap enchantment creatures to retrigger Strength from the Fallen or any other Constellation effects.

The constellation effect of Grim Guardian provides a secondary win condition. Being able to push damage through via intimidate from Cavern lampad, Dreadbringer Lampads or through the trample of Humbler of mortals provides another win condition.

Remember, Renowned Weaver's token creation triggers constellation also. 

There are a number of reach creatures to help against flyers. Renowned Weaver's Spider token also has reach.

There is no removal and no combat tricks because there is no room for it in the deck and you are likely to mill them away before you see them. This is a downside to the deck, but the deck is aiming to do something specific and to do it consistently and that's the trade off.

Satyr Wayfinders are not used in the deck because they cannot return enchantments to your hand when milling, which this deck needs to do. Graverobber spiders are great, but They are not enchantment creatures so they can get milled away and cannot be saved, and they cannot trigger constellation effects.

The mana sources are a little more skewed to black than they "should" be because we need early swamps for Pharika's Chosen. The mana base works well.

The mana curve is nice with quite consistent play out of cards from turn 1.

I welcome any feedback. Especially if you play the deck. Let me know how it goes.

Pages: [1]