deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - thebooklord

Pages: [1] 2
1
Deck Comments / Re: Breeding Pool - Comments
« on: November 03, 2017, 06:19:19 pm »

2
Deck Comments / Re: WG Swarm N' Stomp - Comments
« on: June 28, 2017, 01:08:38 am »



Revision 2

Added/removed cards:
+1 (Main) +2 (SB) Pride Sovereign
-3 (SB) Watchful Naga
+2 (SB) Angel of Condemnation

Changed amounts:
-1 Oviya Pashiri, Sage Lifecrafter
-1 (SB) Stasis Snare

3
Not bad!
However, a couple tips:
  • Add more draw.  You only have one card that is good for drawing, and with a CMC of 5, you're unlikely to ever cast it.
  • Add more creature removal.  Cards like Stasis Snare and Pack's Disdain would be good for taking out your opponent's creatures, regardless of whether they have flying or indestructible.  Pacify is also good against decks that try to win with 1-2 heavy hitting creatures.
  • Add more creature protection with 2-3 CMC.  Having a low-cost "everything has indestructible until end of turn" is better than a 5-cost "whenever you cast a creature spell, your creatures gain indestructible until end of turn," simply due to the fact that you need less mana to cast it, and most of them don't care if it is your turn or not.
  • Try to find 3-4 creatures that you like the most within the 2-3 CMC range, and put four copies of them in your deck.  Reliability makes your deck easier to play, and harder to take down.  Glass cannon decks are the only exception to this, where they get so focused on how their deck works that they forget that other decks can build around them.
  • Use cards like Evolving Wilds, Blighted Woodland, and land fetch in general.  They remove your chances of running into unwanted lands late-game, and in a 5-color deck, it's the only reliable way of getting out all five colors.  I would also recommend adding a couple creatures that can tap for any color mana.
Overall, it's a good start, and a couple changes could greatly improve it.  Best of luck when playing with this deck, and have a great day.

4
Deck Comments / Re: Vampiric Thirst - Comments
« on: March 18, 2017, 07:03:36 am »



Revision 7

Added/removed cards:
+2 Diabolic Tutor

Changed amounts:
-2 Sanguine Bond

5
Deck Comments / Re: Vampiric Thirst - Comments
« on: March 18, 2017, 02:18:09 am »



Revision 6

Added/removed cards:
-2 Silent Skimmer
+2 Bygone Bishop

Changed amounts:

6
Deck Comments / Re: Vampiric Thirst - Comments
« on: March 15, 2017, 05:04:01 pm »



Revision 5

Added/removed cards:
+3 Kambal, Consul of Allocation

Changed amounts:
-1 Cliffhaven Vampire
-2 Silent Skimmer

7
Deck Comments / Re: Deck of Infinite Death - Comments
« on: January 08, 2017, 03:36:41 pm »



Revision 2

Added/removed cards:
-4 Ninth Bridge Patrol
+4 Stasis Snare

Changed amounts:

8
Deck Comments / Re: Ruric-Thar, the Unbowed - Comments
« on: November 29, 2016, 08:29:17 am »
Hi!
Although I'm not done editing this yet, I managed to cover most of the heavy-hitting issues (lowering the CMC and increasing the mana base).  Since I made approximately 25 changes, I decided just to share the deck with you.  I saved the original copy of the deck as Revision 1 so you can see what I changed.
Also, I did not look at the cost of the cards when I was editing this deck.  I listed a couple ways you could reduce its price in the description.
https://deckstats.net/decks/54289/617628-ruric-thar-the-unbowed/en
Have a great day!

9
Deck Comments / Re: Anowon, the Ruin Sage - Comments
« on: November 27, 2016, 08:01:03 pm »
Nice deck!
However, I would replace Urborg, Tomb of Yawgmoth with a different land, as there are only 5 other non-Swamp lands in your deck, and I don't think that Mutilate (and any other cards that work with Swamps) will be boosted that much if you leave it in your deck.
Also, I would replace Door of Destinies with Coat of Arms.  If you do this, however, you may want to reduce the average CMC of your deck back to 3.72 or less (eg. Go for the Throat instead of Rend Flesh)
Other than that, your deck seems pretty good!

10
Deck Comments / Re: Vampiric Thirst - Comments
« on: November 26, 2016, 03:40:21 pm »



Revision 4

Added/removed cards:
-2 (SB) Illumination
+2 (SB) Disenchant

Changed amounts:

11
Deck Comments / Re: Vampiric Thirst - Comments
« on: November 24, 2016, 03:41:32 am »



Revision 3

Added/removed cards:
+4 Dismember
+3 (SB) Dawn Charm
+3 (SB) Ghostly Prison
+2 (SB) Illumination
+3 (SB) Mana Tithe

Changed amounts:
-2 (Main) +2 (SB) Exquisite Blood
-2 (Main) +2 (SB) Sanguine Bond
-2 (SB) Athreos, God of Passage

12
Deck Comments / Re: Vampiric Thirst - Comments
« on: November 24, 2016, 02:43:57 am »



Revision 2

Added/removed cards:
-2 Leechridden Swamp
-4 (SB) Erebos, God of the Dead

Changed amounts:
-2 (Main) +2 (SB) Athreos, God of Passage
+1 Plains
+3 Swamp

13
Deck Comments / Re: Sliver - Comments
« on: November 23, 2016, 07:30:12 pm »
Nice!
Also, I would consider adding Ancient Ziggurat, Coat of Arms, and Homing Sliver.

14
Deck Comments / Re: "I am Death, Destroyer of Worlds." - Comments
« on: November 19, 2016, 06:44:30 pm »
Rancid Rats isn't that good.  At best, it's an okay blocker. Typhoid Rats only cost B (1) instead of 1B (2), and goes much better here than Rancid Rats.  Same goes for any creautures with deathtouch that only costs ? (1).

15
Deck Comments / Re: $20 Authority of the Espers - Comments
« on: November 04, 2016, 10:44:53 pm »
Nice card!  Thanks for the suggestion!
I still want to test it some more before I make any more changes to this deck, but currently it seems to work pretty well in place of Drana's Emissary.

Pages: [1] 2