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Messages - crimsonking

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1
[it] Richieste recensioni mazzi / Re: Black deck
« on: September 07, 2018, 10:17:20 am »
È per Modern? Direi Vampire Nighthawk e/o Hypnotic Specter.

3
[en] Deck Review Requests / Re: [EDH / Commander] my first commander deck
« on: September 06, 2018, 11:51:16 am »
Hi,
I see some amount of cloning/stealing effects. My first advise is not to copy you're general's abilities, but rather to support them.
For instance, once you've stolen a creature with Rubinia, you could sacrifice it for value with Birthing Pod or Evolutionary Leap.
If you decide to go wide with enchantments, you could add some enchantresses (Argothian Enchantress, Enchantress's Presence, Eidolon of Blossoms, Satyr Enchanter...).
With Bant colors, I always put a Loam package: Life from the Loam, Land Tax, Trade Routes, some cycling lands, bouncelands, fecthlands etc...
You could even go deep into cycling theme, adding Astral Slide and Eternal Witness to the bunch.
It depends on what direction you want to pick, cards you may want to add will vary a lot.

4
This competition is still ongoing? You need to be stricter with your submission deadlines Soren. :P Hopefully Crimsonking will submit his soon.
I don't know if I'm going to participate, actually.
I was just asking, because I didn't find the deadline.
In fact, I'd feel bad too if you're just waiting for me.

5
Is the contest still open? What have I to do, just post the cards and comments? Thanks.

6
[en] Deck Review Requests / Re: [EDH / Commander] Strategery
« on: July 18, 2018, 02:09:59 pm »
Painlands and fastlands are generally better than battle-lands.
You've added Exotic Orchard, so why not Reflecting Pool?
There are many mana rocks better than Thought Vessel: Mind Stone, Fellwar Stone, Talisman of Progress et similia...
Land Tax, Sensei's Divining Top, Scroll Rack, Nature's Lore, Farseek, Exploration, Noble Hierarch, Birds of Paradise, Slaughter the Strong...

7
[en] Deck Review Requests / Re: [EDH / Commander] Sharuuum
« on: July 12, 2018, 06:18:08 pm »
Cards that I would cut:
Mox Amber - I count less than 10 legendary permanents and Sharuum costs 6 mana, most of the times it will be useless or you'll already have plenty of mana.
Isochron Scepter - again, I count less than 10 imprintable instants.
Pili-Pala + Grand Architect - too many combos, and this is the weaker one.
Treasure Mage - he can search for only three artifacts.

I don't see Entomb...

8
Apart from Sakura-Tribe Elder, the other cards you've cited are not that synergic with Muldrotha. I'd replace them with the Map and the Bauble.
As for the enchantments, I'd suggest Seal of Doom and Seal of Primordium maybe.
Your main combo should be:
Buried Alive for Jarad, Lord of Extinction and some other shit, Victimize.
Alternatively, Intuition for Jarad, Lord of Extinction and Undead Gladiator, adjust with the Gladiator then Victimize.
These are all cards with cc3, so Dimir Machinations and Drift of Phantasms are other good additions.

9
Looking at the artifact section, you're lacking stuff like Expedition Map and Wayfarer's Bauble.
With Muldrotha out, it's essentially fetch any land / ramp one basic per turn.
I think there should be some other sacrifice artifacts worth adding out there.

[EDIT] Just found another one: Nihil Spellbomb.
Graveyard hate plus draw a card per turn.

10
Ops, my bad, read that wrong, idk to be honest I'm having conflicted thoughts, this deck runs barley any life gain, you get pretty low especially when somebody focuses you. Almost every land in this deck shocks you and it adds up. After play testing  i will know more for sure but as it is for now I'll leave it.
You can keep City of Brass and Mana Confluence if you want. They aren't that bad after all.
Just give more priority to the painlands, they're still better in a tricolor deck.
My opinion.

11
I didn't have time to fully review the list.
Anyway, I suggest you to use the painlands instead of City of Brass and Mana Confluence.
They allow for less colors, but you already have a solid mana base and the option to draw colorless mana and avoid damage adds up in the long term.
Another good option is Reflecting Pool.
On turn 1 it gives no mana, but on turn 2 is likely to be a dual and as soon as turn 3 can give you any color.

12
[en] Deck Review Requests / Re: [EDH / Commander] Sharuuum
« on: July 09, 2018, 02:02:43 pm »
My suggestions:
- add more duals (shock-lands, hybrid-lands etc.)
- add fetchlands
- put in all Signets and Talismans (Talisman of Progress etc.)
- Mana Vault
- Fellwar Stone
- Land Tax
- Rhystic Study
- Ancient Den (fetcheable with Trinket Mage)
- Pithing Needle (hooses almost every deck, fetcheable with Trinket Mage)
- Fabricate
- Entomb
- Dimir Machinations (transmutes for a lot of things)
- Intuition + Undead Gladiator (Intuition for Gladiator, Sculpting Steel and Phyrexian Metamorph, cast Sharuum, win the game)
- Bitter Ordeal (alternative win-con with Sharuum, tutorable with Dimir Machinations)

13
People used to play Dauntless Escort as a mean to fight Wrath of God and other similar effects.
You desperately need some removal like Swords to Plowshares or Path to Exile.
Another good card that also acts as a removal is Qasali Pridemage.
You should play with a 60-card deck and roughly 20 lands (maybe slightly more).

14
Carte secondo me tagliabili:
1 terra (37 in totale secondo me ci può stare)
Brave the Sands (troppo difensiva)
Citadel Siege (per 4 mana, non tutta 'sta gran cosa)
Ancient Excavation & Sylvan Reclamation (o hai qualcosa per ricorrere 'ste carte, o non ne vale la pena)
Jace, the Mind Sculptor (costa un botto, e in EDH non è poi così forte)
Non ho guardato le creature (non ne ho voglia ☺).
Per il resto, ci sarebbero varie carte che ti consiglierei, ma visto che chiedevi esplicitamente cosa tagliare, mi son concentrato su quello.

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