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Messages - crimsonking

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1
[en] General Magic Forum / Re: Maze's End: worthwhile alt win con?
« on: December 06, 2018, 11:53:24 am »
All considered, Splendid Reclamation is definitely better than Scapeshift, since with the latter you still need 10 land drops.
You need Amulet of Vigor (or else you'll have to wait until next turn to win) and some self-milling engine such as Basalt Monolith + Mesmeric Orb, Cephalid Illusionist + Nomads en-Kor, Mirror-Mad Phantasm + Clone etc.
Hermit Druid + non-basic lands would be fine too, since we're already playing 5 colors.
The problem is that, with this set-up, Dread Return for Ooze or LabMan finish is a much better option.

2
[en] General Magic Forum / Re: Maze's End: worthwhile alt win con?
« on: December 04, 2018, 03:08:04 pm »
It's a combo that needs 11 cards (10 gates + Maze's End itself), which is a lot.
Also, all of them are pretty bad cards by themselves that go into your mana base, commiting you into a 5-colors deck.
So basically you're already playing a junky 5-colors deck with a sub-par mana base.
Moreover, you can't rely on the Maze to fetch the gates or it will take forever, unless you put out some crazy setup like Skyshroud Ranger + Retreat to Coralhelm and some way to generate infinite mana.
I think the best option is to go for stuff like Scapeshift or Splendid Reclamation + self-mill, although I'd rather use it to get Valakut, the Molten Pinnacle instead.

3
[en] Deck Review Requests / Re: Uril the Miststalker EDH (BUDGET)
« on: December 01, 2018, 10:15:08 am »
I don't know if it fits your budget level, but I find old-school enchantresses (Argothian Enchantress, Enchantress's Presence, Eidolon of Blossoms and so on) to be far better than Kor Spiritdancer and the like, since you're likely to enchant Uril (not them) and you're going to play some non-aura enchantments anyway.
Moreover, Wizards recently printed Satyr Enchanter, which shouldn't be that hard to acquire.
I also recommend some more anti-sweeper card, like Femeref Enchantress and Replenish, though I reckon they have to be quite expensive.
I saw you're already playing Open the Vaults, but I don't think that alone would be enough.

EDIT: Another card that should be relatively cheap and worth considering (although I don't play it myself) is Herald of the Pantheon.

4
[en] Deck Review Requests / Re: Uril the Miststalker EDH (BUDGET)
« on: November 30, 2018, 06:30:41 pm »
This is my own Uril list:
https://deckstats.net/decks/54477/411398-voltron-deck
I hope you could find some useful hint.
Also, all advice on how to improve my list is welcome.
Cards I suggest in general, aside from what's been already suggested:
Contested Cliffs
Decimate
Dueling Grounds
Fires of Yavimaya
Heliod's Pilgrim
Krosan Warchief
Skarrg, the Rage Pits
Song of the Dryads

5
Deck Comments / Re: Zirilan's Deck - Comments
« on: November 27, 2018, 02:09:00 pm »
donde estan los dragones? y la tormenta de dragones? que es algo obligado en tu mazo y no lo llevas, mal mazo
Creo que no has entendido como funciona el mazo. Has leido la descripción?

7
[it] Richieste recensioni mazzi / Re: Black deck
« on: September 07, 2018, 10:17:20 am »
È per Modern? Direi Vampire Nighthawk e/o Hypnotic Specter.

9
[en] Deck Review Requests / Re: [EDH / Commander] my first commander deck
« on: September 06, 2018, 11:51:16 am »
Hi,
I see some amount of cloning/stealing effects. My first advise is not to copy you're general's abilities, but rather to support them.
For instance, once you've stolen a creature with Rubinia, you could sacrifice it for value with Birthing Pod or Evolutionary Leap.
If you decide to go wide with enchantments, you could add some enchantresses (Argothian Enchantress, Enchantress's Presence, Eidolon of Blossoms, Satyr Enchanter...).
With Bant colors, I always put a Loam package: Life from the Loam, Land Tax, Trade Routes, some cycling lands, bouncelands, fecthlands etc...
You could even go deep into cycling theme, adding Astral Slide and Eternal Witness to the bunch.
It depends on what direction you want to pick, cards you may want to add will vary a lot.

10
This competition is still ongoing? You need to be stricter with your submission deadlines Soren. :P Hopefully Crimsonking will submit his soon.
I don't know if I'm going to participate, actually.
I was just asking, because I didn't find the deadline.
In fact, I'd feel bad too if you're just waiting for me.

11
Is the contest still open? What have I to do, just post the cards and comments? Thanks.

12
[en] Deck Review Requests / Re: [EDH / Commander] Strategery
« on: July 18, 2018, 02:09:59 pm »
Painlands and fastlands are generally better than battle-lands.
You've added Exotic Orchard, so why not Reflecting Pool?
There are many mana rocks better than Thought Vessel: Mind Stone, Fellwar Stone, Talisman of Progress et similia...
Land Tax, Sensei's Divining Top, Scroll Rack, Nature's Lore, Farseek, Exploration, Noble Hierarch, Birds of Paradise, Slaughter the Strong...

13
[en] Deck Review Requests / Re: [EDH / Commander] Sharuuum
« on: July 12, 2018, 06:18:08 pm »
Cards that I would cut:
Mox Amber - I count less than 10 legendary permanents and Sharuum costs 6 mana, most of the times it will be useless or you'll already have plenty of mana.
Isochron Scepter - again, I count less than 10 imprintable instants.
Pili-Pala + Grand Architect - too many combos, and this is the weaker one.
Treasure Mage - he can search for only three artifacts.

I don't see Entomb...

14
Apart from Sakura-Tribe Elder, the other cards you've cited are not that synergic with Muldrotha. I'd replace them with the Map and the Bauble.
As for the enchantments, I'd suggest Seal of Doom and Seal of Primordium maybe.
Your main combo should be:
Buried Alive for Jarad, Lord of Extinction and some other shit, Victimize.
Alternatively, Intuition for Jarad, Lord of Extinction and Undead Gladiator, adjust with the Gladiator then Victimize.
These are all cards with cc3, so Dimir Machinations and Drift of Phantasms are other good additions.

15
Looking at the artifact section, you're lacking stuff like Expedition Map and Wayfarer's Bauble.
With Muldrotha out, it's essentially fetch any land / ramp one basic per turn.
I think there should be some other sacrifice artifacts worth adding out there.

[EDIT] Just found another one: Nihil Spellbomb.
Graveyard hate plus draw a card per turn.

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