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Messages - seanzgt

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1
Deck Comments / Re: Yurlok Mid - Comments
« on: June 15, 2021, 06:43:24 pm »
I like your list. Gives me some ideas for my version.

4
Deck Comments / Re: UW Hatebears - Comments
« on: November 08, 2017, 10:49:48 pm »
Knew I was forgetting one, thanks!

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Deck Comments / Re: Fevered Visions - Comments
« on: July 12, 2017, 02:57:18 am »
Got a few nice additions with HOU! I think The Locust God will be a fun drop. I have enough counters to keep him alive, and with Baral I should be able to have a ton of card draw!

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Deck Comments / Re: Fevered Visions - Comments
« on: February 15, 2017, 04:55:55 pm »
I played with the version of the deck pre-dynovault , got me 5-1 and then 2nd place on top 8 (lost against a boros-servo deck , who woulda thought of that). I guess knowing the meta in my store , which is esper control and cat (both green and black splash) were very vibrant. On second gameday i placed aether meltdown on sideboard but i lost on 8th place , my draws were worse than a mono burn modern deck.

Again , nice brew and awesome decklist , but I'd recommend going without dynovault as that gives them the vibe of "you only have spells , matter of time before i knock you out." type.

Thanks for the compliment. Knowing your local meta is definitely important. 3 weeks ago this deck was very different, but so was the meta. Nobody was expecting Fevered Visions, and I ended up tying for first. Now it's heavy on g/b and mardu (go figure) so this deck had some struggles during Game Day and went 3-2. It's funny because we had a PPTQ in town and the winner was using a Grixis deck very similar to this current version, just with Fevered Visions in the side and black for Fatal Push and Unlicensed Disintegration

I may try out your suggestion without Dynavolt Tower and see how that goes, thanks!

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Deck Comments / Re: Fevered Visions - Comments
« on: February 14, 2017, 05:14:41 pm »
wanna ask you how to against BG deck & mardu vehicle, fever will help these deck draw card, maybe not a good idea?

Game 1 is usually rough unless you get your Thing in the Ice flipped soon enough. Game 2 you side out Fevered Visions and bring in the Shock and Horribly Awry. Dispel works well against Unlicensed Disintegration, so I try to bring in 1 or 2 of those and take out a Dynavolt Tower.

I actually did not play this deck last weekend during Game Day, but a friend that played with it went 3-2.

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Deck Comments / Re: Fevered Visions - Comments
« on: January 30, 2017, 05:14:01 pm »
Well I tied for first at FNM out of 18 people with an overall record of 7-2-1 in 4 rounds of play. Unfortunately went to time at 1-1-1 against a Brisela, Voice of Nightmares deck.

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I would consider the Crackdown Construct combo in the board for an alternate win con.  Don't forget to include Key to the City.

Crackdown Construct would need to have Wandering Fumarole in the deck, as well as something like Slip Through Space so it doesn't get chump blocked. By then the deck identity would change significantly. I'll keep the idea in mind though, thanks.

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This deck really looks like a creative work of art. I do have a few pointers that might give you some inspiration or room for growth on this deck build:
         1) Baral, Chief of Compliance has a good effect that makes your important spells cost less and gives you that card advantage over your opponent. Because of the discard ability and due to you having your Bedlam Reveler you may want to add some more spells in this deck that have MADNESS to them.This way your actual discard gives you a bonus rather than just losing out on a card (which means your side board should be main boarded).

The benefit to Baral, Chief of Compliance ability is I may draw a card. So I don't have to potentially lose a good card. Also, Bedlam Reveler is in the "Maybe Board", a good card but very situational if I have a hand I don't want to give up. With 3 Glimmer of Genius I should be able to get the card draw I need. Madness isn't really something I'm going for with this version.

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2) The Counter spells are going to be good, but if you want your opponent to feel the sting of the fevered visions on a consistent basis then you are going to want to bounce things back to their hands on a consistent basis. This way you make sure that they always have at least 4 cards in their hands at the end of each of their turns. If you found a way to remove specific cards from their hands then it would be an even greater strategy because then they'd only have cards you wouldn't mind them having.

I'd have to add black in order to use spells like Transgress the Mind. The way the deck is built, I'm okay with them casting anything they want because I'll just bounce it back to their hand, and counter it when they recast it.

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3) Also it really depends on how you want to run this deck. If you're going to be aggressive with the build then maybe you'd want more creatures such as the pyre hound that keep getting bigger. Or if you want simply the combo win/ mid-ranged style of play then focus heavily on making the Fevered Visions your crown jewel for the deck. In the end it's solely up to you, just make sure you have plenty of space in the side board against unfavorable match-ups.

Good suggestions! At this point the main goal is bring out Thing in the Ice and use Baral's Expertise as soon as I can. I'm still figuring out what works best in the main and side. I'll have many iterations of the deck as the new set starts to unfold.

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Deck Comments / Re: Fevered Visions - Comments
« on: January 26, 2017, 08:39:48 pm »
Thanks, I'll be trying it out at FNM tomorrow to see how it holds up.

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[es] Solicitud de revisión de Mazos / Re: U/R Burn - Comments
« on: August 26, 2016, 11:03:55 pm »
Collective Defiance is one of the top best cards to run in the Standard burn decks, I would suggest running 4 :)

11
Deck Reviews / Re: [Standard] Enter the Battlefield
« on: April 18, 2016, 11:55:38 pm »
Enter the Battlefield

Anyone have ideas to improve my Enter the Battlefield Deck? It's a standard format deck.


It's a good concept, I think you need more offensive power though. Your defense is stacked, but I feel like you'll get over run late game. I made a 'enters the battlefield' deck as a Bant Company idea with similar cards. It's untested so I'm not sure how well it would do in a tournament, but I think it has potential.

http://deckstats.net/decks/55029/456952-bant-company/en

12
Deck Comments / Re: 13 Life Win - Comments
« on: April 08, 2016, 11:45:34 pm »
What about making a combo of Tainted Remedy and using Healing Hands on the opponent? :D

13
Deck Reviews / Re: [Standard] Eldrazi Ramp
« on: January 28, 2016, 10:25:41 pm »
I personally would add more big Eldrazi. Another Ulamog to make a play set, and then either Desolation Twins or Banes of Bala Ged.

I've never felt comfortable adding a playset of a legendary creature or planeswalker, unless they are god-mode like Jace or something. Having already 9 5+ costing Eldrazi, plus 2 Ugin's makes the deck pretty late game as it is. Desolation Twins doesn't give as great of a payback for 10 mana being that there is so much removal in standard these days. I'd rather have something that gives a better return on investment. I did previously have Banes of Bala Ged in my deck, and I have them in a binder to try out because I like its ability. Thanks for the suggestions.


How about beastcaller sevant to replace leaf gilder

Thanks, Sevant could be helpful. I like that it has haste, though I don't know if that would help me early game or not. The fact that I'm limited to using that mana for only creature spells could prove detrimental as well. I've side boarded them in though and I'll give them a shot.

14
Deck Reviews / [Standard] Eldrazi Ramp
« on: January 26, 2016, 07:39:55 pm »
Eldrazi Ramp

Eldrazi Ramp idea. Feedback is greatly appreciated!

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