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Messages - Razalar

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2
Deck Comments / Re: -1/-1 counter deck - Comments
« on: September 23, 2018, 01:45:15 pm »
I have messed around with a deck like you are talking about in MTG Arena. It is very fun for me to play. I would like to play it still but with rotation coming up I am looking more towards Modern for it to be played in.

Nest of Scarabs + Blowfly Infestation has a potential for an infinite death loop that will trigger whenever a creature dies. I have not explored to much down that rabbit hole yet. I am still looking for solid Modern -1/-1 counter generators. I am leaning on going B/r with this build. The Scorpion God is decent counter generator and  draw engine.

IDK if I like 3 colors for this build. If I do go a third color it probably would be green.

3
Deck Reviews / Re: [Modern] U/G Morph
« on: July 10, 2018, 09:58:52 pm »



Revision 11

Added/removed cards:
-3 (SB) Ainok Survivalist
+1 (SB) Back to Nature
+1 (SB) Creeping Corrosion
+1 (SB) Fracturing Gust

4
Deck Reviews / [EDH / Commander] Voltron Squee
« on: July 10, 2018, 02:30:38 pm »
Voltron Squee

Squee, the Immortal will hopefully never costing more than 3, he will always be around to play. Only if he is getting put in your deck will he need to be put back in the command zone. This allows for a consistent body for all the fun toys laying around.

5
Deck Reviews / [Modern] Raven's Worst Fears
« on: January 25, 2018, 03:49:44 pm »
Raven's Worst Fears

Raven's Crime with Worst Fears under a Spellweaver Helix

Any suggestions are greatly appreciated.

7
Deck Reviews / Re: [Standard] Polyraptor combo
« on: January 24, 2018, 02:21:45 pm »
If Polyraptor's enrage goes off at least once before it is killed it shouldn't matter about single target removal since the effect is exponential because the copies have enrage. Magma spray's target would be the Forerunner of the Empire if they want the shenanigans to stop. 

8
Deck Reviews / [Modern] Mindcrank Guildmage
« on: January 04, 2018, 04:52:39 pm »
Mindcrank Guildmage

Mindcrank with Duskmantle Guildmage = Trying to live the dream

This is a very rough draft of what the deck is. This needs to be a control/combo deck. I do not think this is going to be a fast combo deck. I could be wrong though. Help prove me wrong.

9
Deck Reviews / [Modern] Restore Control
« on: December 29, 2017, 03:30:52 pm »
Restore Control

Trying to use As Foretold to get Restore balance played on turn 4.

Turn 4 would be best for Casting Restore Balance, respond, Ignorant Bliss and force your opponent to discard their whole hand.

Trade Routes is in here to try and bounce our lands then cast Restore to wipe their lands. Trade Routes may come out for something else.

And we do not play any normal creature to keep the board clear.

I do not have any of these cards to test with. I like this concept but I don't think this deck would really work in Tournaments. The counter magic might need to get removed for better options. I just don't know what.

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Deck Comments / Re: Karador Spirits - Comments
« on: December 27, 2017, 03:00:03 pm »
Deck is trying to revolve around the Phantoms and phantom effects.

11
Deck Comments / Re: Karador Spirits - Comments
« on: December 27, 2017, 02:58:21 pm »

12
Deck Reviews / Re: [Modern] Blinking Gonti
« on: December 26, 2017, 09:05:11 pm »
I can change the Omenspeaker to Wall of Omens. I still feel the ability to dig 3 deep with Owl is too good to not have.

I am also thinking of reducing Cloudshift from 4 to 2 and adding 2 Path to Exile or Fatal Push.


Revision 2

Added/removed cards:
-2 Omenspeaker
+2 Restoration Angel
+3 Wall of Omens

Changed amounts:
-1 Augury Owl
-2 Gonti, Lord of Luxury

13
Deck Reviews / Re: [Modern] jeskai tokens
« on: December 26, 2017, 08:42:15 pm »
Swords instead of path? I think control would not like land disadvantage. Also Modern players are lucky u can use Mentor :c

If you are talking about Swords to Plowshares than that is not an option, it is not legal in Modern.

4 Cryptic Commands seem too much to me. I would go down to 2 or 3. You don't need them until mid to late game and you need to get tokens first.
I have been on an Opt high since it has been reprinted. You can give that card a try since it cost U and instant and can dig up to 2 cards. You need to have a bit more draw I think so you don't fizzle out.

14
Deck Reviews / Re: [EDH / Commander] Another Abzan Commander deck
« on: December 26, 2017, 08:33:48 pm »
I could be wrong, but I don't think you could use either of those Commanders in this deck, they do not have all 3 colors on the card.

Edit: Nevermind, I was wrong. I missed the bottom Keyword. Sorry about that.

15
Deck Reviews / Re: [Modern] Quest for Power
« on: December 26, 2017, 08:29:28 pm »
So with that restriction you have its a bit hard to give helpful criticism. I will suggest cards but I do not know what you have and don't have.

Some cards that I think would help instantly would be Lightning Greaves and Vines of Vastwood. Soren is correct in that Elvish Piper will feel the sunshine on the battlefield and then instantly be 6 feet under. These cards can help keep him a live a little longer. You also need to know if you want to cheat creatures into play or cast big creatures.

With Green Fatty Ramp, there is usually a handful of fatties to drop into play. The number you have needs to be trimmed a bit. 2 Emrakuls I feel is ok, but you have to cast Emrakul in order to really make him worth it.

One thing I usually try for with big creatures are the come into play abilities over attack abilities. This way you are spending the mana and getting instant results. Bane of Bala Ged, Breaker of Armies, and Conduit of Ruin could be better creatures. With mono green I love me some Sundering Titan. Other good creatures could include: Thragtusk, Acidic Slime, and Terastodon.

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