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Messages - Mishra

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1
Deck Comments / Re: Ultra Budget BR Aggro - Comments
« on: July 26, 2017, 10:26:38 am »
Discarded the idea about Syndicate Trafficker completely which made room for some cards that are just too good to be ignored. Feels more like a Mono Red now just with that little bit of spice from the splash.

Claim//Fame is really a key card here.

Turns can look like that:
T1: Mage or Gorger
T2: Bloodrage Brawler discard Brawler or Khenra
T3: Claim (and also Fame if Brawler was discarded last turn and claimed now) -- swing for a lot.
T4: swing for the rest ^^ (maybe cast Khenra or Crasher if needed)

Sure, Turn 4 kills will only occur if all stars line up but well, they do occur...


Revision 3

Added/removed cards:
-4 Bomat Courier
-4 Ornithopter
-4 Syndicate Trafficker
+3 Ahn-Crop Crasher
+4 Earthshaker Khenra
+4 Falkenrath Gorger
+4 Foreboding Ruins
+4 Soul-Scar Mage
-3 (SB) Murderous Compulsion
+2 (SB) Glorybringer

Changed amounts:
-1 Alms of the Vein
-1 Fiery Temper
-1 Key to the City
-4 Swamp
+1 (SB) Lost Legacy

2
General Magic / Re: Mirage Mirror and the stack question
« on: July 23, 2017, 06:52:33 pm »
Thats a hell of a deal for 5 mana.

Thanks again!

Yeah, you can pull some nice tricks with the Mirror.
About your hell of a deal....well.....what about throwing in a sixth mana for Appeal (Appeal//Authority)....?

You're welcome...I love answering rules questions....guess I should consider taking a lvl 1 Judge test maybe...

3
General Magic / Re: Mirage Mirror and the stack question
« on: July 23, 2017, 06:26:58 pm »
You have to take into consideration that once Mirage Mirror's abilty has resolved, it will lose it's ability to change into something else.
So once the Mirror became a copy of Pride Sovereign you have no way to change it to Anointed Procession after you activated the exert abilty of your copy.

The only way you can change Mirage Mirror into something else is with activating it in response to itself,.

In your given example, there would be only one way to profit from the situation.
Activate Mirror and target the Pride Sovereign.
In response target the Anointed Procession.
Let the Procession activation resolve and while the first activation is still on the stack use the exert ability of the original (!!!) Pride Sovereign to create tokens.
Now let everything resolve and you will end up with a 10/10 Mirror copying the Sovereign.

EDIT: This however only works if YOU control the original Pride Sovereign...if not, well then it won't work out for you at all....

And for your second question. Yes, when Mirage Mirror copies a creature and gets exerted it will not untap during the next untap step even though it is no creature anymore at that point.

4
Well....we don't know in what kind of hobbies your friend is into. Since he gave his collection to you I am assuming he is not playing anymore. So anything Magic related might not be that appropriate.

However that reminds me of a gift my brother in law got from me christmas 2003.
Bought him a playset of DCI foiled Judge Reward Gaea's Cradle and 4 acrylic card containers that can be sealed by screws. Drilled holes in the acrylic parts (of course not into the cards, LOL) and linked them with thin chains. That way he was able to hang em on the wall for decorative purposes. If I'd only had known what price explosion those would undergo. (They were like 40 bucks a piece back then)

5
General Magic / Re: Protection from triggered abilities
« on: July 17, 2017, 07:11:01 pm »
Could one use the Theros Enchantment Creature Gods by manipulating the devotion count each turn? If they were cast as an enchantment (not enough devotion when cast) they would dodge Tainted Aether. If you had a way to make sure devotion count was below threshold at upkeep, you would dodge Pendrell mists, then cast a permanent to bring devotion up and use the theros god as a creature, needing to be able to bring it back down before next upkeep, or be prepared to pay price of pendrell mists.

Eh?

Yup.
That would work. Everything that is not a creature, when it matters will work, though the effort might be a bit high when it comes to devotion manipulation,

6
General Magic / Re: Protection from triggered abilities
« on: July 17, 2017, 07:05:25 pm »


The additional comment in parentheses is appreciated, because yeah, it did sound kinda bad. Teasing tone, or things we usually say with a wink and a grin in real life can be so hard to convey over message boards.

We all good, and thanks for explaining things well!

Thanks there.
Ya, figured that too. Reading questions and answering to them in a language different to your native one adds up to that whole "written things in forums" thing too. I will however try to avoid those phrases in the future ;-)
No kitten were harmed during the production of this reply...^^ ( I can do disclaimers too...YAY)

7
General Magic / Re: Riddle me this
« on: July 17, 2017, 06:43:09 pm »
@CardAgain Sweater:

You are right. All spells that you may cast with Hazoret's Undying Fury are considered being cast simultaneously when Hazoret's Undying Fury resolves. You can not use them later in the turn.
All you get to do is to decide the order in which those spells go on the stack. You can not let one of those spells fully resolve before casting the next. So that means by the time you have to pay the additional cost for Fling the Gearhulk won't be in play.

8
General Magic / Re: Protection from triggered abilities
« on: July 17, 2017, 06:29:32 pm »
2nd disclaimer - i am not a judge and could very well be wrong about rule interpretations.

You did put so much effort in searching up all those cards.

Unfortunately none of them work.

Let's see why, shall we? (sounds more arrogant than it is meant, sorry)

Protection from "___" in general prevents damage from "___", being targeted by "___", being blocked by "___" and being enchanted or equipped by "___".
Pendrell Mists however is not targeted but just adds an extra ability line of text to each creature on the field. Protection does nothing against global effects. Remember when all your creatures with Pro:white died to a Wrath of God? Same here. Protection from blue won't prevent the enchantment from adding the extra line of text to creatures.
And well, Protection does not help when it comes to sacrificing as well.

Tainted Aether only has a triggered ability which does not target anything either.
So you won't be able to protect yourself from it's effect and again Protection from "___" does nothing against sacrificing.

9
General Magic / Re: Protection from triggered abilities
« on: July 17, 2017, 05:28:17 pm »
On topic:
The only thing you can try with that is to play no creatures or as less cratures as possible.
Instead try to play animated lands or animated enchantments or artifacts like Riddleform Mirage Mirror Mishra's Factory and things like that depending on the format.
That way your 'creatures' won't be creatures when the abilities trigger.

10
General Magic / Re: Protection from triggered abilities
« on: July 17, 2017, 05:20:03 pm »
He does not want to get rid of the enchantments. He's playing them himself and tries to find a way that  he and his own creatures don't suffer from his own enchantments.

11
General Magic / Re: Earthquake vs Planeswalkers
« on: July 17, 2017, 05:16:06 pm »
The player itself is not the source of the damage.

A player can control the source of noncombat damage.
And only an opponent gets the choice to redirect noncombat damage from a source he or she controls to a planeswalker the other player controls as a replacement effect.

You are never your own opponent. So again, you never get the choice to redirect noncombat from a source you control to a planeswalker you control
Neither can your opponent decide to redirect noncombat damage from a source you control to a planeswalker you control.

12
Deck Reviews / Re: [Standard] Hapatra's tokens
« on: July 17, 2017, 03:40:15 pm »
It's just my first impression on this but Version 1 seemed a bit more consistent to me.

13
General Magic / Re: Earthquake vs Planeswalkers
« on: July 17, 2017, 03:31:21 pm »
I am pretty sure this won't work since only an opponent(!) can choose to redirect direct damage from a source that he controls (!), that would be dealt to you, to a planeswalker you control. And you will never be your opponent.

14
General Magic / Re: Amonket Soulstinger ruling
« on: July 14, 2017, 11:12:44 pm »
Oh boy how much I miss multiplayer/kitchen table drama from the good ol' days.
We never had an evening without it. Must have been the fact that we played for ante that made that drama even worse. On top of that imagine the chaos caused by more than a hand full of Memory Jar activations in a single turn and keeping track of which hand everybody gets to keep.

What I meant was that your comment sounded like "I knew I was right and able to save my Displacers" regardless of the roles described in the original post.

15
General Magic / Re: Help for Earthshaker Khenra
« on: July 14, 2017, 10:31:05 pm »
The token created while eternalizing Earthshaker Khenra is a copy of the original creature card except that it is black, 4/4 and gains the creature type Zombie in addition, so, yes,  it has Haste and also the ability with preventing a creature to block.
When you eternalize it is a 4/4 creature instead you can prevent a creature with power 4 or less from blocking that turn.

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