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Messages - dylon53

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1
R/W Walker Control (Looking for input on flex spots)

Looking to curve out nicely with your 7 planes walkers that start generating value while you keep the board clear of any creatures that may threaten your loyalties, and then end the game with Lyra and heart.

2
Deck Reviews / [Standard] Flame Red (need input on this list)
« on: April 24, 2018, 12:44:56 am »
Flame Red (need input on this list)

Pump up your champion of the flame or valduk with multiple enchantments and power through with some large aggressive creatures.

3
Rakdos Wrecker (B/R Midranger) 4-0 any league with this!

This deck wants to get established early with one of its eight two drops. A turn three Captain Lannery will insure a solid turn four where you are looking to drop a large planes walker (Chandra, Angrath) or a nasty flying beater (Phoenix, Glory) and then keep the game within reach to maybe cast a walking ballista or Ribbions from your grave for the last few points of damage. You have card draw in the Glint sleeve siphoners and recursion from the scrounged and Phoenix. Let me know what you think about the list I have won 4 straight events with this deck it is very consistent and fun to pilot!

4
Deck Reviews / [Standard] Grixis Control #HardToBeat
« on: October 19, 2017, 05:43:12 am »
Grixis Control #HardToBeat

Straight up face stomp your opponent into submission with this super fast ultra destructive deck. keep the board clear for good old Bolas and his new friend the Scarab God to really put some temur loving douches in there GRAVE!!!

5
Deck Reviews / [Standard] Tezzy'Ret and Company Artiful Grix
« on: September 05, 2017, 11:27:39 pm »
Tezzy'Ret and Company Artiful Grix

Chandra is there for just raw power if your so lucky to draw her, you can play one of many artifacts with her +1 ability to add 3 mana to your pool. Tezzeret is there to keep your artifact count pumping so you can throw your herald of anguish out there for 2 black or demolish any creature with your battle at the bridge. For a simple way to wipe your opponents smile off their face place a tezzeret touch on one of your vehicles to insure you'll always be swinging heavy. The Saheelis keep things interesting while giving you some momentum early. Use the Trophy mage to find your edifice easily to start tapping down there heavy hitters. Looking for any suggestions so please comment!

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