Hi,
Thanks for your feedback and questions about the deck
Here are my answers:
--> I think that the deck has enough of card draw and card selection with wizarsd ETB (
Champion of Wits,
Cloudkin Seer,
Sea Gate Oracle,
Spellseeker,
Tribute Mage,
Watcher for Tomorrow), plus
Rhystic Study /
Azami, Lady of Scrolls are very effective drawing engines, that's why the only wheel effect that I have included is
Magus of the Jar. But of course you can run more draw spells if you want to (
Jace's archivist is a good wizard option for example, and you can also replace
Nightmare Unmaking by
Decree of Pain to refill your hand).
--> It depends on the situation,
Dire Fleet Ravager and
Vindictive Lich can be other "game winning" candidates, but the nice thing with
Rite of Replication is that you can also target creatures you don't control, so there might also be a good creature to
clone on your opponents' boards!
--> The fact that
Dack's Duplicate can target opponen'ts creatures and has haste made the cut for me. You could also go for
Stunt double (because it has
flash), but I would rather advise against the other 4 mana options.
--> Actually I did, in the "FAQ" section (because I thought that would be a frequently asked question
). I don't really like the idea of a 1 card combo (and I think that people are rather expecting it if you play Inalla, so there's no a lot of surprise left), but you can play it if you want to!
--> It's a little "fringe", but it can happen that you want to be ready to counter something the turn you play
Daring Apprentice (if you're planing to win this turn for example). Otherwise,
Daring Apprentice is rather there to slow the game down (it has a dissuasive effect just as
Nevinyrral's Disk).
--> I tried it but didn't like it in the end. It's legendary, cost too much mana, and is more effective in a instant/sorcery heavy deck (which is not really the plan in my "wizard ETB build").
--> I prefer
sundial of the infinite because: it's an artifact that is more likely to stick to the board, it's only 2 mana and can be fetched by
Tribute Mage. But if you really like the idea of keeping your wizards tokens, you could play both of them!
--> You are absolutely right and I missed that! (Actually, I would recommend to play both of them, as it is a really effective repeteable removal spell)
--> The
Cyclone Summoner can be a nice budget option to replace
Cyclonic Rift. I'm more skeptical about
Molten Echoes and
Reflections of Littjara: they sure go well in the deck (and I will at least add them to the sideboard options!), but I removed
Panharmonicon because it was a "4 mana do nothing artifact" (+ Nabaan did the same thing for only 2 mana), and I'm a bit afraid that these two enchantment might feel the same... At least, I wouldn't recommend to play them if you keep
Mana Echoes and
Leyline of Anticipation (you don't want too many 4+ mana "do nothing enchantments" in your deck).
--> For
Cavern of Souls and
Herald's Horn it is just because I don't (currently) own the cards, but they sure are great inclusions! For
sol ring, I explained in the FAQ that I don't play it in most of my decks (because it's OP), but of course it's a really good card. And for
Arcane Signet it's only because I liked the symmetry of having the three guild signets (but it is strictly better to play
Arcane Signet over any guild signet).
I'll update the deck and description thanks to your suggestions!