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Messages - BSTCloud

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1
Deck Comments / Re: Firesong and Sunspeaker - Comments
« on: July 05, 2020, 04:38:41 pm »
Wrong deck name, but cool list still.

2
Deck Comments / Re: The Touching - Comments
« on: December 15, 2019, 01:02:08 am »
The deck actually has 37 lands, but 5 of them are "categorized", and the rest are in "other"  ;)

3
Deck Comments / Re: kaalia - Comments
« on: December 12, 2018, 12:45:39 am »
I strongly disagree with Chaos War being bad, it's by no means perfect but removing any kind of unconditional permanent on the spot is very powerful. These kinds of cards you only play on emergency situations anyways. It's not like you're removing your opponent's 2 drop with it.

Hellkite Tyrant is not supposed to win you the game but to steal other player's rocks and whatnot and weaken their manabase.

Sower of Discord is very powerful as well.

4
Deck Comments / Re: POST-ROTATION Ajani, lifes galore! - Comments
« on: October 02, 2018, 10:55:41 pm »
Will you be updating for Guilds of Ravnica?
I most definitely could if only because I enjoy brewing so much, but it's not one of my priorities since brawl didn't really take off on my area and I'm not playing it very much.

I'll take a look at it ;)

5
Deck Comments / Re: POST-ROTATION Ajani, lifes galore! - Comments
« on: July 19, 2018, 04:06:38 pm »
Nice!
Maybe History of Benalia could help in this deck?
The reason I didn't immediately put History of Benalia, is mainly because I don't have one and it's 10 euro lol.

But I'd like to since it's pretty much a value beast for its cost, and Ajani's -2, Tragic Poet, and History of Benalia is pretty much an -albeit slow- endless value engine that's always good to have.

I'm brewing the replacement of a few lower impact creatures -mainly on the lesser end of the curve- since there's not much you want to abuse with Ajani's -2, so a lot of the small dudes will lose impact pretty quickly as the game progresses. Will update soon.

6
Deck Comments / Re: 5c Jodah - Comments
« on: June 30, 2018, 12:48:43 am »
More ramp? All the 1 drop dorks and mana positive rocks is good. Some of the artifact ramp may be out of budget, though.
Deck is suited for multiplayer (which is slower than 1v1) and in all my simulations and -albeit few- playtesting sessions it came out alright curve-wise, playing jodah T3 on most of my games and slamming a big dude on T4, and almost never being dried of mana.
I'm open to the idea of increasing the amount of dorks and mana acceleration mechanics and tutors in general (my top 3 would be deathrite shaman and green sun's zenith + dryad arbor)

where is miraris wake, mana reflection and sendikar resurgent?
Zendikar resurgent is already on the list (and the second part of the text is what makes it a bomb), but i'm not a big fan of these "add more mana" enchantments in general since the goal is to get to 5 mana and then everything goes downhill for the opponents, and they're usually around the same cmc levels.
But I haven't played enough multiplayer to have a solid opinion on that one. Those are great suggestions though, and I'll consider them!

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