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Messages - Izzet-saurus

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1
Deck Reviews / Re: [Modern] Tutelage Turbo Fog
« on: June 12, 2019, 08:20:59 pm »
https://www.youtube.com/watch?v=Cf3Ey9i2p2Y get the noggin jogging doesn't it

2
Deck Comments / Re: Flicker Out - Comments
« on: June 12, 2019, 12:40:06 am »
Oh my a very good idea yet it's a bit weak to external threats largely due to the dies to removal argument but it's good

3
Deck Reviews / Re: Infini Turn
« on: June 11, 2019, 02:39:55 pm »
it this legal in modern caus i might wanna run it

4
Deck Comments / Re: Chill Drazzi Daddy - Comments
« on: June 09, 2019, 08:36:10 am »
way-way to slow for modern may I suggest and basis in eldrazi tron if you wanna make an eldrazi themed deck

5
make a 4 thousand dollar deck for a wholly casual format... and he wonders why in all likelihood he doesn't play the format often

6
General Magic / Re: Where do we go from here?
« on: June 09, 2019, 08:12:13 am »
I honestly expected Innistrad Zendikar, Theros and Tarkir I'd like to revisit primarily for their thematic elements. it's good to know that most of the planes I'd like to see are high on this scale outside kamigawa

7
Deck Comments / Re: Niv-Mizzet, Parun EDH Combo - Comments
« on: June 07, 2019, 06:10:42 am »
did you read my forum post or is this coincidence?

8
General Magic / Re: EDH Deck building 101 Question.
« on: June 07, 2019, 02:15:03 am »
I'm not much of an EDH maker my self but as I see it, you start with the commander the only card you can reliably have. from there devise what does this creature do best? Niv-Mizzet the Purun, for example, enables you to collect high amounts of card advantage from instants and sorceries. so going from Niv, you select cards and mechanics that further this Locust God and the other Nivs come to mind and for mechanics storm and the card Thousand Year Storm allows one to cast a lot of spells and by extension deal commander damage outside of combat. Snapcaster Mage and other cards of this type are able to allow you to cast more. from here you can decide as you have suggested controlling or aggressive from here it's a simple matter of casting 21 spells while The Purun in on the field the other Nivs further enable this. and actually, you've got me in a mood to make such a deck. one thing is EDH is a lot slower and a lot less consistent unless you run into a "competitive EDH" deck which can be run as fast as modern. this is my experience in EDH hope it was helpful

9
Deck Comments / Re: blue bullshit - Comments
« on: June 05, 2019, 12:31:22 pm »
you are aware your Cmdr in oathbreaker must be a planeswalker.

10
Deck Comments / Re: B/W Darkest Hour - Comments
« on: June 04, 2019, 04:55:19 am »
Witch Bane Orb is an option against burn Mill and other decks that focus on targeting the player directly and don't cost 30-40$ US each a possible downside is it's another 4drop. but certainly an option

11
Deck Comments / Re: Ub mill - Comments
« on: June 04, 2019, 04:42:42 am »
am I the only one who see's way too many sideboard cards in the main deck?

12
on you single Undying creature Idea how I understand 601.2c which is relevant due to 602.2b (on "Casting" activated abilities) at the time you determine the number of targets and what happens to said targets you technically haven't even sacrificed your undying creature so targeting it then sacing it as part of the declared modal costs (601.2b) as costs are pay at the time of 601.2h (601.2 is effectively the order of casting spells or going through an activated or triggured abiliity). and Baby Jace techically doesn't avoid this rulling it has the same thing Declare you are ticking up Jace, determine Mode and exact effects of ability if declared ability can be modified so, Select Targets, Decide of the effect is distributed among targets, Pre Resolution Legallity Check, determine cost (adding  a loyalty counter), mana abilities ei Llanowar Elves are activated, Pay cost (tick up Jace), Harsh Mentor like effects will trigger at this time as the fully "casted" ability is now put onto the stack, Resolution Legality Check, Resolves.

13
In any sac based deck, Tragic Slip is really good removal and will kill anything with indestructible short of an Emrakul would run a one of over Cast Down

14
so I've made this,
https://deckstats.net/decks/97257/1309595-bant-narset-tamiyo-lock

it's a deck trying to go infinite with planewalker proliferation via either Flux Channeler or Evolution Sage. from their use Narset Teferi and Tamiyo Emblems to lock out the game. control package is there to slow thing down. a possible final win con other than opponent can't do anything might also be called for i don't know modern well enough to figure out the exact configuration but i don't want to spend over a grand on some jank

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