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Messages - BackPack783

Pages: [1]
1
Deck Comments / Re: Axis of Mortality Self Burn (V. 2) - Comments
« on: September 23, 2018, 07:13:43 am »
Blood crypts will be in the next set, it’s fine for now

2
Deck Comments / Re: Tatyova Loves Land (UPDATED) - Comments
« on: June 16, 2018, 09:52:05 pm »
ew yucky yucky ramp control. i recommend adding all of these cards:
1 Gishath, Sun's Avatar
1 Huatli, Radiant Champion
1 Abrade
1 Riot Control
1 Settle the Wreckage
1 Adventurous Impulse
1 Commune with Dinosaurs
1 Grow from the Ashes
1 Rishkar's Expertise
1 Star of Extinction
1 Thunderherd Migration
1 Urza's Ruinous Blast
1 Growing Rites of Itlimoc
1 Overwhelming Splendor
1 Path of Discovery
1 Radiant Destiny
1 The Mending of Dominaria
1 Zendikar Resurgent
1 Azor's Gateway
1 Blackblade Reforged
1 Gilded Lotus
1 Hedron Archive
1 Helm of the Host
1 Mox Amber
1 Pillar of Origins
1 Seer's Lantern
1 Sol Ring
1 The Immortal Sun
1 Vanquisher's Banner
1 Atzocan Seer
1 Forerunner of the Empire
1 Kinjalli's Caller
1 Knight of the Stampede
1 Otepec Huntmaster
1 Vizier of the Menagerie
1 Burning Sun's Avatar
1 Carnage Tyrant
1 Colossal Dreadmaw
1 Crested Herdcaller
1 Deathgorge Scavenger
1 Etali, Primal Storm
1 Frilled Deathspitter
1 Ghalta, Primal Hunger
1 Goring Ceratops
1 Imperial Aerosaur
1 Kinjalli's Sunwing
1 Nest Robber
1 Polyraptor
1 Rampaging Ferocidon
1 Ranging Raptors
1 Regisaur Alpha
1 Siegehorn Ceratops
1 Snapping Sailback
1 Temple Altisaur
1 Territorial Allosaurus
1 Thrashing Brontodon
1 Thundering Spineback
1 Trapjaw Tyrant
1 Verdant Sun's Avatar
1 Wayward Swordtooth
1 Zacama, Primal Calamity
1 Zetalpa, Primal Dawn
9 Forest
9 Mountain
8 Plains
1 Boros Guildgate
1 Evolving Wilds
1 Field of Ruin
1 Hashep Oasis
1 Kazandu Refuge
1 Llanowar Reborn
1 Rootbound Crag # !Foil
1 Skarrg, the Rage Pits
1 Sunscorched Desert
1 Timber Gorge
1 Tranquil Expanse
1 Unclaimed Territory

and getting rid of all of these cards:

1 Tatyova, Benthic Druid
1 Archetype of Imagination
1 Bountiful Harvest
1 Broken Bond
1 Calculated Dismissal
1 Countervailing Winds
1 Courser of Kruphix
1 Cultivate
1 Cytospawn Shambler
1 Desert of the Indomitable
1 Desolation Twin
1 Dig Through Time
1 Dissenter's Deliverance
1 Dream Fighter
1 Entrancing Melody
1 Explosive Vegetation
14 Forest
1 Genesis Wave
1 Ghirapur Orrery
1 Grow from the Ashes
1 Grunn, the Lonely King
1 Hinterland Harbor
1 Hour of Promise
17 Island
1 Jace Beleren
1 Kodama's Reach
1 Logic Knot
1 Lumbering Falls
1 Mana Short
1 Merfolk Trickster
1 Multani, Yavimaya's Avatar
1 Myriad Landscape
1 Mystic Confluence
1 Mystic Snake
1 Mystical Tutor
1 Negate
1 Nissa's Pilgrimage
1 Nissa's Renewal
1 Nissa, Voice of Zendikar
1 [3ED] Phantasmal Terrain
1 Protean Hulk
1 Rampaging Baloths
1 Rampant Growth
1 Rapid Hybridization
1 Reason // Believe
1 Retreat to Coralhelm
1 Revive
1 Sagu Mauler
1 Sakura-Tribe Elder
1 Sandwurm Convergence
1 Slinn Voda, the Rising Deep
3 Snow-Covered Forest
1 Spell Swindle
1 Spring // Mind
1 Syncopate
1 Tablet of the Guilds
1 Terra Stomper
1 Thassa, God of the Sea
1 Thrashing Brontodon
1 Tidespout Tyrant
1 Time of Ice
1 Tishana, Voice of Thunder
1 True-Name Nemesis
1 Unexpected Results
1 Verdant Force
1 Veteran Explorer
1 Warkite Marauder
1 Wayward Swordtooth
1 Woodland Stream

3
Deck Reviews / Re: 1 land hand? No Problem!
« on: May 09, 2018, 01:52:49 am »
I think I'd like UW for mono 1drops. Sacred Cat and Proven Combatant for some extra uses for mana later on. 2 sets of 1mana cant be blocked in U right now. Siren StormChaser to protect. The blue Memorial land that draws 2 cards.

Black just doesnt seem to do that much other than some discard.

Thanks for the reply! I made this out of cards I owned, which is not a lot of amhonket block since I started in XLN, and included black because of the hand disruption and Stronghold confessor for more options.


4
Deck Reviews / 1 land hand? No Problem!
« on: May 09, 2018, 12:45:51 am »
1 land hand? No Problem!

Yay! One Drops!

5
Deck Reviews / [Standard] G/B Saproling Explore
« on: April 18, 2018, 01:08:31 am »

6
Deck Reviews / [Standard] Saproling Explore (W/ Dom. cards)
« on: April 08, 2018, 02:47:05 am »

8
Deck Reviews / Fungus and Saporlings
« on: March 24, 2018, 03:53:18 pm »
https://deckstats.net/decks/101031/949090-fungal-invasion/en

Hey everybody! I was wondering how this deck looks and if any upgrades should be made or if any caother da should be added/removed.

Thank you all!

9
Welcome to the Commander format!!  It is my favorite.

The first thing I look at in a Commander deck is the mana base.  Yours is pretty good.  It's actually fairly heavy on lands.  Most run 34-38.  Yours is a bit high.  But your commander does cost 9 mana. 

I recommend 6-10 non-land sources of mana/ramp in a deck.  I forget how many I counted now, I think it was 8.  Prophetic Prism does not count, as that just fixes mana color, it does not add mana to your pool.  Growing Rites of Itlimoc also does not count, as that does nothing for your mana base until it transforms.  8 mana rocks/dorks is good.   A lot of your mana ramp is in the form of creatures.  Creature mana is very fragile in Commander.  The format is full of spot removal and board wipes.  When your commander costs 9 mana, you do not want your mana base to be so fragile.  I would recommend more mana in the form of artifact mana rocks or ramp spells ... Sol Ring, Thran Dynamo, the signets, Fellwar Stone, Cultivate, Kodama's Reach, Rampant Growth.  Anything like those.  Certainly dinosaurs producing mana and/or reducing costs is great.  Don't loose those if you're going for dino tribal.

Are you going for dino tribal?  I like better Gishath as the commander for dino tribal?  helps to ramp more dinos onto the field.

What's up with Sun Sentinel.  Not a dino.  And doesn't really seem to be helping your deck at all.

Also what is the function of Shock in this deck?  If it is to enable enrage triggers, you may want to go with Dual Shot.  It won't kill the 2-toughness guys AND you'll get 2 triggers.  If the Shock is for removal, try Lightning Bolt for more damage.  Although I would just use Swords to Plowshares or Path to Exile.

And that brings me to my final point ... you need some more creature removal.  You have plenty of things to pump your dinos.  But if your opponent gets an indestructible, unblockable, or otherwise tough to deal with threat then you are going to need ways to deal with it.  There are also lots of problematic enchantments and artifacts running around the format.  Green & white are the best colors to deal with them.  Red can also deal with pesky artifacts.  I usually like to run a minimum of 4 forms of spot removal and 2 wipes.  These could be removal for creatures, artifacts, or enchantments.  You need to be able to remove things.

Hope this Helps

Happy Brewing!  :)
Thank you so much for your input! I see what your saying with needing more mana rocks, I’ve been meaning to get a few but haven’t had time. I really liked the input on removal, and will switch out shock for a dual shot. I see the problem needing to add artifact/ enchantment removal, so that will happen.
Thank you!

10
https://deckstats.net/decks/101031/923475-zacama-dino-commander

I was wondering your guys' genuine opinion of this deck. Be as harsh as you can be, but please make it constructive. I am relatively new to Commander and this was my first crack at an EDH deck!

Thank you all!

11
Deck Comments / Re: BUG Jace Midrange - Comments
« on: February 27, 2018, 07:51:25 pm »
I Love budget decks!!!

12
Deck Comments / Re: Budget Daxos EDH - Comments
« on: February 22, 2018, 04:02:37 pm »
Thanks for the suggestion! This would really help it! I wanted to add vedalken Orrery, but that is $10.

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