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Messages - Micheal

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1
Deck Comments / Re: Naya Dragon Tribal - Comments
« on: July 18, 2018, 12:17:02 am »
Cut the Llanowar Elves, you only have 5 untapped green sources on turn 1, pick a 2-drop mana dork, I like druid of the cowl because it blocks earth shaker khenra

2
Deck Comments / Re: Mono R Dragons - Comments
« on: July 17, 2018, 09:32:40 pm »
The deck lacks two-drops and is missing interaction, Sarkhan's Whelp and Metallic Mimic are weak, and you should try some combination of  Abrade, Lightning Strike, and Shivan Fire. You are also missing Spit Flame, and should cut 2 Banefire and 2 Sarkhan's Unsealing for it. You don't need Arch of Orazca, (since you have Dragon's Hoard) and cut 3 mountains for 2 Field of Ruin and 2 Scavenger Grounds.

3
Deck Reviews / Re: [Pauper] Rakdos Aggro
« on: March 22, 2018, 05:48:12 am »

4
Deck Comments / Re: Izzet Horseshoe Crab Pauper - Comments
« on: March 04, 2018, 07:02:29 am »
you're pretty low on the mana curve, you could reduce land count to 20

5
Deck Comments / Re: Pauper Turbo Fog - Comments
« on: March 04, 2018, 06:56:12 am »
should play lull over haze of pollen

6
Deck Comments / Re: Goblins (Pauper) - Comments
« on: March 02, 2018, 03:00:43 pm »

7
Deck Comments / Re: burn - Comments
« on: February 24, 2018, 10:41:20 am »
If you're playing three colors, then play with 4 atarka's command, you have creatures that would love the pumps. Also what kind of metagame are you expecting where you don't want 4 searing blaze.

8
Deck Comments / Re: Suck It! (Aura Version) - Comments
« on: February 24, 2018, 10:33:29 am »
I think too many of your creatures have lifelink on them. You could also use some interaction spells.

9
Deck Comments / Re: Aura Control - Comments
« on: February 24, 2018, 10:27:09 am »
How do you deal with tron decks, just Gnarlid it up.

10
Deck Comments / Re: Blue-Red Artifact Combo - Comments
« on: February 24, 2018, 10:22:36 am »
Ponder is a better cantrip since it looks at three and can shuffle. If you're going to play dispel, you should play red elemental blast since it can kill delvers and spellstutter sprites. Dispel doesn't hit much outside of u/r decks. You should go down 2 battered golems, 2 kozilek's sentinel, 2 banishing knacks, and 2 welding jars and go up 4 brainstorms and 4 preordain. This will allow for more consistent and smoother draws. You add evolving wilds if you play brainstorm though.

11
Deck Comments / Re: grixis storm - Comments
« on: February 24, 2018, 10:05:27 am »
Not to be a downer, but your deck doesn't function. Merchant's scroll only gets blue instants, which in your deck is peek and merchant's scroll; you're missing gifts ungiven. Infernal tutor is also not great, it's great as the last spell in your hand or when setting up, but has so many problems, like having two in hand, excess of lands, an excess Baral, and there's many more I can think of. This is a good attempt but you need more refining.

12
Deck Comments / Re: bloodbraid land destruction - Comments
« on: February 24, 2018, 09:51:20 am »
Your deck is too fair and too slow for modern. I get what you're going for but blue decks aren't going be cut off mana, they have too many cantrips for that. You don't put enough pressure on your opponent, you can't beat a planeswalker, and there's a lot of fetchlands you can't blow up. My last note is that you're working too hard to make boom/bust work, you have 8 lands that do nothing but let you do boom on turn 2, they are bad and ruin your mana, just play fetchlands and mana dorks, it will lead to a lot more turn 2 lands blowing up. As a great magic player once said don't work hard for your value when other cards already give it to you for free.

13
Deck Comments / Re: BU Control/Cycle - Comments
« on: February 24, 2018, 09:32:23 am »
I think you want to be a U/B zombie/control deck. There's no cheap common that rewards you for cycling or having a lot of cards in your graveyard. The whole point in having a cycling card is that you want to cast the card and I don't want to cast any of them. Pauper is way faster than this deck, and the way you incur card advantage is bad, at the end of cycling you paid 4-6 mana for a 2/2 that draws a card or a black divination. Your only way to interact is by blocking and your expensive counter magic, there's counterspell and chainer's edict. The only way this deck wins is by gempalm or grey merchant, I would suggest focusing on that and redo your deck.

14
Deck Reviews / Re: [Modern] Esper Draw Go Control
« on: January 31, 2018, 05:23:45 pm »
needs geist of saint traft in sideboard, best way to kill tron and other none interactive decks is by clocking them

15
Deck Reviews / Re: [Legacy] Legacy Reanimator
« on: January 31, 2018, 08:23:07 am »
sire of insanity is a sweet target for reanimation

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