Revision 2Added/removed cards:
+1 1. Fetchable by fetchlands and ramp (
nature's lore like cards). Generally for 3 color+ deck is you dont run fetch, shocks etc.
+2 1. Good early game. Comes in tapped later in the game
+1 1. If you need more fast land and dont mind the 1 dmg. Usually look at other lands before adding in these pain lands
+1 1. List of land that destroys other lands. You want to destroy stuff like nykthos,
rogue's passage or other annoying lands
+1 1. Not a full list of useful lands. To be continually added
+2 1. Practically comes in untap 99% of the time
+1 1. Pretty good in dual color decks. Easier to achieve untap requirement if you play fetch, shocklands and battle lands
+1 1. Requires you to have 2 or more basic. Less great if you are 3+ color where basics are less. Harder to get requirement
+1 1. Same as painlands but with draw capabilities.
+1 1. Searchable by fetch and a few ramps (
nature's lore)
+2 1. Searchable by fetches and can chose to come in tapped or untapped
+1 1. Should be second choice after Bond lands as these gives you option
+1 1. useful when you play 2 colors
+1
Maze of Ith+1
War Room