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Messages - edight

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Deck Reviews / [Modern] BUG Living End
« on: October 30, 2018, 12:23:46 am »
BUG Living End

BUG version of my living end deck.  It trades high basic count and smoother draws for Assassin's Trophy as a catch all answer to permanents hitting the field.  Trophy is great tutor target for Secrets and can be flashed back with Mission briefing.  Not sure if I'm using the green the right amount.  Looking for any additional thoughts that I can do with it or ways to make it a little smoother.

2
Deck Reviews / [Modern] UB Foretold End
« on: October 30, 2018, 12:12:42 am »
UB Foretold End

UB Living End list looking to streamline the deck into a control/combo deck using the new tutor provided to have a plethora of answers for the situations and grinding opponents out.  So far biggest weakness of the deck is dealing with permanents that hit the battlefield.

Another version i'm testing runs a splash of green for assassin's trophy as an answer to that.  That list is also posted.

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Deck Reviews / Re: [EDH / Commander] Muldrotha EDH
« on: March 16, 2018, 05:18:34 am »
I also am debating abandoning the land destruction strategy all together.  I feel like land destruction like that isn't very effective when you're playing in a 4 person pod.  You just annoy people and piss them off and become the arch enemy.  I may look at dropping a lot of that package for other things. 

And the one thing about decree of silence is that mid game it's a counter spell.  Late game it's a counter lock as I can cast it from the grave.  i do want another board wipe but I probably want something like plague boiler that's a permanent I can replay. 


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Deck Reviews / Re: [EDH / Commander] Muldrotha EDH
« on: March 16, 2018, 05:05:48 am »
I do like the hostage taker in your list.  I think I'm gonna find a spot for him, as well as wayward sawtooth as another mana accelerator as you pointed out. I like the idea of Avenger of Zendikar, I always forget that he is a card.

5
Deck Reviews / Re: [EDH / Commander] Muldrotha EDH
« on: March 15, 2018, 02:03:05 pm »
My thoughts on the crucible and excavator are that Muldrotha can only play one land a turn.  These let us play multiple with azusa and oracle of mul daya.  They also give us the ability to reuse our fetches to ensure we hit our land drop for the 6 drop commander.  They also give us the ability to go LD route with strip mine/wasteland.   We can also return command beacon to the field in the event we lose it and our commander get's countered. 

Farseek cannot get command beacon as it has to find one with a basic land type.

Grave titan can probably be something else, I just need a fattie in it's place to actually win the games.  Same goes for Scarab God.  Also the main thing is also the scarab god can steal from other graveyards. 

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Deck Reviews / [EDH / Commander] Muldrotha EDH
« on: March 14, 2018, 10:09:30 pm »
Muldrotha EDH

Looking to gain value out of Muldrotha's ability.   Very rough draft.  Trying to maximize early disruption with late game finality.

Looking for overall thoughts on the deck. 

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Deck Comments / Re: Madcap pyromancer - Comments
« on: March 13, 2018, 09:49:27 pm »
4 platinum emperions is twice what you need.  Cut it down to 2. You're never casting them and you have no ways to cheat them out of your hand.  Having two will ensure that even if you draw one you'll have another in the deck.  I suggest Vendillion Clique as their replacements.  They make a good backup plan of beat down.  Disrupt your opponent.  And in a pinch can put an emperion you were unfortunate enough to draw on the bottom of your deck for a new card.

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Deck Comments / Re: Jace's Rite to Gift Griselbrand - Comments
« on: March 13, 2018, 08:50:01 pm »
A personal favorite card in a deck like this is Cataclysmic Gearhulk.  it means you don't have to devote 3 entire slots to wrath effects when you can gifts for him/unburial rites.  He also counts as an artifact or creature so you can play him and keep him and a signet or him and another fattie.

Also, I see that you're only running 2 islands and one basic of each.  I would suggest splitting your islands into an Island and a Snow Covered island.  If you add any other basics I would also split them this way.  it's a SUPER corner case, but this allows you to gift for basics that are the same but different names.  Corner case, but will not impact the deck in any other way.


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Deck Reviews / [Modern] Abzan Journey to Eternity
« on: March 09, 2018, 12:01:03 am »
Abzan Journey to Eternity

This is an Abzan midrange deck attempting to out value our opponents by playing on curve threats that either disrupt or demand answers.

To go alongside those cards is the value engine of journey to eternity. Enchanting any creature allows us additionally value off of their ETB effects as well as resilient creatures requiring two kill spells to take down. Further the flip side lends us inevitability through the use of constant reanimating.

Does well against other midrange decks, including jund. Has trouble against faster, more aggressive decks such as storm or affinity.

Looking to improve its consistency.

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Deck Reviews / [Modern] WBUG Journey to Eternity
« on: March 01, 2018, 09:06:01 pm »
WBUG Journey to Eternity

Deck is a four color midrange based around the value engine of Journey to Eternity.  If you've played Nic Fit in legacy it feels a lot like that but for modern.

Flipping journey allows us to grind a long game with a variety of threats and large creatures that can be reanimated as they are discarded or killed to generate inevitability.

Deck also packs large, must answer threats that have immediate impact on the board and can win just by playing them out.

Perfect world we are playing tribe elder on T2 and enchanting it on T3.  Letting us untap on T4 with 6 lands.  We can function without that perfect play however by ramping with mana dorks or just playing on a curve.  Deck does well against control decks as we have to many threats for them to reliably deal with.  We also have evolutionary leap which turns kill spells into unsummons.  Also have a good match up against Jund decks as once again, we can run them out of removal and our creatures are bigger and better.  Struggles against combo and fast decks.  New tweaks to the sideboard (lost legacy and corrosion respectively). 

Looking for advice on card choices and general deck discussion. Thanks everyone!


For reference:  This is the original decklist by Saffronolive that is the main basis for my deck.  Several changes were made but I had been trying to make it work for a while and he had a strong, stable base that I springboarded off of.   https://www.youtube.com/watch?v=slLDckbDo9I

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