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Messages - nickelphoenix

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1
Deck Comments / Re: Deatharmonicon: Teysa Karlov Aristocrats - Comments
« on: February 20, 2019, 05:12:11 pm »
@SirHerpaderp

I learned this bit of wisdom from Ylhyssia, don’t consider or focus on how only 2 or 3 cards in 99 synergize together to generate one desired effect unless that one desired effect supports what all 99 want to do.

It is amazing how many serious mistakes and blasphemous mismangement of resources i’ve caught and corrected in all my deck lists since I’ve been focusing on how ALL 99 support my gameplan.

2
Deck Comments / Re: Teysa Karlov: Symphony of Death - Comments
« on: February 20, 2019, 04:58:22 pm »
No your not missing anything.

The most important thing about this commander is resource management to maxmize value. Teysa decks should basically be viewed as a machine with an input and an output. Therefor, they need to be as efficient as possible.

The primary objective of this particular list is fast paced token generation. Death triggers are used to support this primary objective.

Cards like Massacre Wurm, Yosei, the Morning Star, Kokusho, the Evening Star, Vindictive Lich etc etc etc are all super evil death triggers that are excellent to run with Teysa at the helm. However not in this mix. There is a few synergy problems with this list.

1. Recursion. Everything in a Teysa deck needs to be viewed from a standpoint of value. It is sheer blasphemy to run any ETB and especially death trigger LTBs with the intent of only a one time use. Yosei, Kokusho and the Wurm are NOT easily recurred via tools like Sun Titan or the Karmic Guide and Reveillark loop. Recursion of these guys require mana pigs or other tools that slow you down.

Emeria Shepherd - 7 drop and only on landfall
Emeria the Sky Ruin - only once on you turn and requires you find a crap ton of plains
Debtors’ Knell - another 7 drop and still only once on your turn.
Ravos Soultender - only once per turn and to hand not the field.

Etc etc etc... these are all excellent tools if you build a deck that focuses on death triggers and reanimation specifically. But this build focuses on speed and tokens.

2. Token movement. The main goal here is to fly under the radar and capitalize on token movement to have my machine produce the desired output.

A card like massacre wurm will wipe boards, anger people, and incur retribution immediately. Orzhov and tokens has a fair bit of weaknesses. It does not give you much on hand to actively defend your self from anything tall or flying. Green Tramplers are scary. It has no anwnsers to counterspells from blue, or burn spells from red.

So, as a wincon, sure... maybe. Definitely not at any other time.

And finally, the death triggers in this list all supply the overall strategy with value in terms of overall acceleration. Card Draw, Mana, and token production.

The wurm is a great card, but at 6 cmc, i feel its a bit high for a backup winncon, that supplies me no needed ressources for speed or acceleration if i draw it the early game or even midgame.

3
Deck Reviews / Re: [EDH / Commander] Golgari commander
« on: February 16, 2019, 04:20:21 pm »
Can you break down the list into categories by function please?

I don't have a meren list compiled yet, but i play against some regularly. I'd like to know what you plan and strategy is before making suggestions.

4
Deck Reviews / Re: EDH/Commander Atraxa, f. poison and infect.
« on: February 12, 2019, 02:19:09 am »
@MisterDalek ya ok, the ping tools are not great. I test ran them in my Baron Sengir deck. They are very vulnerable and if your entire strategy revolves around them it’s not smart. Also, they are very slow to get going. Poison decks absolutely MUST be aggro and fast. You ARE the most hated person at the table before you even open this deck box.

I am returning to my original game plan which is a toolbox that focuses on various evasion tools. Since combat will be the focus of said tools Blade of Selves will be included in my utility toolbox.

5
Deck Comments / Re: NO KITTY! THIS IS MY POT-PIE!! - Comments
« on: February 09, 2019, 03:20:05 pm »
Hmmm. There is indeed a mix of tall and wide going on. Have you tested this? How has it been working?

6
Deck Comments / Re: Ayli, Eternal Pilgrim - Comments
« on: February 08, 2019, 02:32:10 am »

Also this is not meant as a top tier deck. I hate those. I on purpose didnt include stuff like Test of Endurance or Exquisite Blood since its just boring to play.


 :o :o :o

I don’t like scoring wins with Exquiste Blood and Sanguine Bond either. I see it as cheating a win like Felidar Sovereign or Revel in Riches.

But Exquisite Blood on its own is one of the most useful cards ever printed.

7
Deck Comments / Re: Ayli, Eternal Pilgrim - Comments
« on: February 08, 2019, 02:25:58 am »
I until very recently was using the same approach and philosophy. I wanted a bit of everything in my decks and lots of awnsers to what I knew were deck weaknesses.

Decisions like that do tend to be made with your usual group/pod metagame in mind. If the metas your in allow it, and its fun to play then that is indeed what it’s all about.

 :)


8
Deck Comments / Re: Queen Marchesa Deatharmonicon - Comments
« on: February 07, 2019, 06:33:49 pm »
I feel this is built around Teysa & Judith with no easy or quick way to find them.

Zur worked to get a third color in a Shadow born Apostle deck, Because he could easily Tutor Athreos.

This could run real nice but i think it needs more tutors to help you find Teysa & Judith.

9
Deck Comments / Re: Ayli, Eternal Pilgrim - Comments
« on: February 07, 2019, 06:11:28 pm »
This is pretty good as far as lifegain goes. But, ...

Ayli makes a really good commander for a combo deck.

She Also is a fantastic sac outlet on a stick for "token traffic" in a token strategy. Or Aristocrat traffic in an aristocrat + reanimation strategy.

There is several components from all three synergies mixed together in here. Should try to narrow in and focus on one.

10
Deck Comments / Re: Deatharmonicon: Teysa Karlov Aristocrats - Comments
« on: February 07, 2019, 02:34:36 am »
Oathsworn Vampire .... Ooooo another yo-yo to play with. :) :)

11
Deck Reviews / Re: [EDH / Commander] Atraxa, Praetor's Moist ;)
« on: February 07, 2019, 02:24:05 am »
"Infect is both hated and not the best way to win."

I understand that, but this is why I made this deck advice thread: I'm trying to optimize my Atraxa deck and I have a multitude of themes, however I am looking for advice on where to take it. Are you holding back on stronger wincons for an Atraxa deck? I'm open to taking it another path. My problem with the +1/+1 route is that it's very easy to get knocked down by boardwipes - especially with massive creatures that create a lot of aggro. My only other thought is I could change the commander - but I want to keep the witchmaw colors. I guess I could transform this into a Thrasios, Triton Hero / Tymna the Weaver deck but I am definitely way behind in terms of effective cards for that play-style.

Thanks,
GB

Don’t worry about infect. Everyone has that one deck everyone at the table hates. You know why? Cause it’s usually their best one.  ;)

12
Deck Reviews / Re: [EDH / Commander] Atraxa, Praetor's Moist ;)
« on: February 07, 2019, 02:15:04 am »
Also I just read your comment in the description about running cards that will increase you mana curve.

No. I’m serious. Atraxa is a smoking fast aggro commander, simic shenanigans can make these decks so unbelievably fast on hobby budgets it literally hurts hey head when I’m playing against them. Don’t bog it down by raising your curve too high. Run one or two fatties that fit into an overall synergy. But don’t go over board.

13
Deck Reviews / Re: [EDH / Commander] Atraxa, Praetor's Moist ;)
« on: February 07, 2019, 02:04:00 am »
I have learned a lot in recent months from a lot of the brightest minds on this forum. Some of these individuals have already commented. One of the best peices of advice I have received recently is that my decks lack clarity and focus. I’m not trying to be being mean, but I feel this way looking through this list. Very busy, a lot of different mechanisms, all trying to do a lot of different types of work. Don’t get me wrong... Good cards, strong cards, but they don’t all gel together well in one strategy.

14
Deck Reviews / Re: EDH/Commander Atraxa, f. poison and infect.
« on: February 06, 2019, 06:20:33 pm »
Thanks for the tip. That is definitely a solid card that can do a lot of work. I did a major overhaul on this deck in last few days. I realized this list, and a lot of my lists have a lot of cards, and mechanisms that really don't synergize well together at all.

I changed the strategy dramatically and added a lot of pinging tools to sneak -1/-1 , and poison counters on players and creatures. I'm not yet sure how aggressive I'm going to need to be on combat each turn with these new cards in the mix. I'll definitely consider it after testing this new brew over a few games.

15
Deck Reviews / Re: [EDH / Commander] Teysa Karlov EDH
« on: February 06, 2019, 03:24:10 am »
I love all the cards you want to include (Skullclamp especially is an auto-include in a Teysa deck).

Uhh, not necessarily. I’ve seen some folks go all in on death trigger 187s. Skullclamp is pretty useless if all you have for fodder in deck is big mothers like Yosei, Massacre Wurm and so on.

I mean, you still get 4 cards off of them dying for only one colorless mana, even if they don't die from the Skullclamp's +1/-1. Pretty good, if you ask me.

Ya, this is true. But what I really want to see, is skullclamp going off like pac man through tokens. Nom nom nom nom nom.

INSTA SMILE 😃

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