Zombies Apocalypse•
Cryptbreaker acts as a dynamic 1 ccm, allowing to draw, creating card advantage and offering the possibility to keep the board full when needed.
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Cemetery recruitment is useful to return
dead or discarded zombies, and allows card advantage too.
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Zombify follows the logic of keeping the zombies coming back, sometimes even stronger (
Diregraf colossus or
Gempalm polluter which will not be played as creature otherwise).
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Diregraf Colossus is a central piece of the strategy, keeping the board fed.
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Relentless dead is consistent with the effort of using cemetery as a resource.
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Skinrender and
Festering mummy are two creatures that might be useful coming back over and over again. They'll be the unique way to deal with opponent big creatures here.
The central idea is to create more and more zombies to
overwhelm the opponent, making them possibly stronger, and harder to block (
Graf harvest).
The more the board is filled with zombies, the more
dangerous it is and the infection is making more damages thanks to
Gempalm polluter, mainly (if not only) played for its recycling ability.
EDIT: This deck might become modern replacing
Gempalm Polluter by
Lord of the accursed.
Competitive zombies turn to be very expensive (
gravecrawler,
Geralf's messenger,
relentless dead,
death baron...). The aim here is thus to play casual, that's why Gempalm has its place and fit kind of well in the deck list.
That being said, playing modern stays possible and with Lord of accursed, the deck might run pretty well too, but certainly won't reach high standards in competitiveness.