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Messages - MagicChaton

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1
Deck Reviews / Re: [Modern] Zombies Apocalypse
« on: May 29, 2018, 01:29:42 am »


Revision 4

Added/removed cards:
-3 (Main) -1 (SB) Gempalm Polluter
-2 (SB) Cover of Darkness
+2 (SB) Murder
+3 (SB) Shamble Back

Changed amounts:
+4 (Main) -4 (SB) Lord of the Accursed
-1 (Main) +1 (SB) Zombify
+1 (SB) Swamp


After a few games, it seems this version runs pretty well and it allows the deck to be played in modern.

2
Deck Reviews / [Casual] Grind control
« on: May 22, 2018, 12:18:17 am »
Grind control

Control and block the game for long enough to grind the entire opponent's library.
With Fraying Sanity, even the Doorkeeper's ability becomes a strong weapon.

Thing in the ice, with fast instant and sorcery available, becomes quickly an agressive mean of pressure for the opponent.
This casual deck is thus a bit hybrid and still allow to attack the opponent's HP.

Game after game it appears to be effective and succeed to significantly slow down the game in order to preserve his own HP while building the deck strategy.

3
Deck Reviews / [Modern] Zombies Apocalypse
« on: May 22, 2018, 12:15:42 am »
Zombies Apocalypse

Cryptbreaker acts as a dynamic 1 ccm, allowing to draw, creating card advantage and offering  the possibility to keep the board full when needed.
Cemetery recruitment is useful to return dead or discarded zombies, and allows card advantage too.
Zombify follows the logic of keeping the zombies coming back, sometimes even stronger (Diregraf colossus or Gempalm polluter which will not be played as creature otherwise).
Diregraf Colossus is a central piece of the strategy, keeping the board fed.
Relentless dead is consistent with the effort of using cemetery as a resource.
Skinrender and Festering mummy are two creatures that might be useful coming back over and over again. They'll be the unique way to deal with opponent big creatures here.

The central idea is to create more and more zombies to overwhelm the opponent, making them possibly stronger, and harder to block (Graf harvest).
The more the board is filled with zombies, the more dangerous it is and the infection is making more damages thanks to Gempalm polluter, mainly (if not only) played for its recycling ability.


EDIT: This deck might become modern replacing Gempalm Polluter by Lord of the accursed.
Competitive zombies turn to be very expensive (gravecrawler, Geralf's messenger, relentless dead, death baron...). The aim here is thus to play casual, that's why Gempalm has its place and fit kind of well in the deck list.
That being said, playing modern stays possible and with Lord of accursed, the deck might run pretty well too, but certainly won't reach high standards in competitiveness.

4
Deck Reviews / [Modern] G/R Hunting Werewolf
« on: May 22, 2018, 12:04:52 am »
G/R Hunting Werewolf

The aim is to play fast first elements of what is meant to become a real wolf/werewolf pack attack, putting pressure under the opponent.
First creatures can easily become a big threat thanks to neglected heirloom and waxing moon.

Then assembled alphas and smoldering werewolf will join to push it harder.

All along the way, wolves will be merciless with the opponents efforts to defend himself, constantly hunting all new creatures entering their now so-called territory (moonlight hunt, rabid bite).

5
Deck Reviews / [Modern] The Mad Vampires Ballet
« on: May 22, 2018, 12:00:09 am »
The Mad Vampires Parry

Agressive vampires come pretty fast on the board and trigger madness with ease thanks to Falkenrath Gorger.
Backed by other discarding tools (tormenting voice, prophetic ravings etc...) it becomes easier as the game is running to trigger madness and play a ballet of vampires in front of the opponent.
It's even more true thanks to call the bloodline, allowing more guests to this insane party.

Madness can be provoked by a wide range of cards, most of the time with an extra effect, growing strength of those blood thirsty creatures (Olivia, mobilized for war, heir of falkenrath, ravenous bloodseeker ...), or driving the opponent crazy (voldaren pariah, merciless javelineer, sinister concoction etc...).

Last, but not least, give the final blow with the bloodline keeper, sounding the death knell of your opponent's sanity.

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