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Commander Discussion / Re: "Over-optimizing" a deck
« on: April 30, 2021, 02:02:14 am »
If you look at my Kozilek, The Great Distortion deck, you'll see $100+ cards and literally hundreds of revisions. I've been playing it for years and it just gets more and more impossible to beat as I "over-optimize." It's also regularly welcome at the table against my noob friends' brand-new homebrews because of one simple trick:
I don't play to win.
Seriously. Be the politician instead of the heavy-hitter. Negotiate instead of killing everyone. Do things with your absurd power-level-9 deck that build up your board or do fellow players favors instead of destroying other people's progress. Run removal and boardwipes and everything, but don't assert yourself as the only person allowed to have fun.
Really the only time I take my deck (which everyone knows can beat them in any game) in for the kill is when we've stagnated for several rounds. Everyone's durdling, the fun-factor is going down a little, so I play the 2-move insta-death move that's been in my hand since turn 1 and everyone's happy to move on to a fresh game. That's usually when I pull out a new deck as well, just to keep the expensive one from getting old.
If winning isn't the priority, but fun is, it doesn't matter if you're playing a turn-0-insta-win-capable deck. Pilot your fantastic bastard creation in a way that lets everyone else do fun stuff, pull your punches, and people will be smiling when you pull it out from here on.
I don't play to win.
Seriously. Be the politician instead of the heavy-hitter. Negotiate instead of killing everyone. Do things with your absurd power-level-9 deck that build up your board or do fellow players favors instead of destroying other people's progress. Run removal and boardwipes and everything, but don't assert yourself as the only person allowed to have fun.
Really the only time I take my deck (which everyone knows can beat them in any game) in for the kill is when we've stagnated for several rounds. Everyone's durdling, the fun-factor is going down a little, so I play the 2-move insta-death move that's been in my hand since turn 1 and everyone's happy to move on to a fresh game. That's usually when I pull out a new deck as well, just to keep the expensive one from getting old.
If winning isn't the priority, but fun is, it doesn't matter if you're playing a turn-0-insta-win-capable deck. Pilot your fantastic bastard creation in a way that lets everyone else do fun stuff, pull your punches, and people will be smiling when you pull it out from here on.