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Messages - Hephaestus

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I'm mostly just using the cards I own.  I try to avoid buying new cards for a deck I make, and pretty much all my cards come from booster packs, rather then individual purchases.

So which are the jankier cards that should be removed, and what better things would you put in?

3
Version 3, the latest iteration.  Thanks again for the suggestions.  Comments greatly appreciated.

Warriors and Ninjas

4
Deck Reviews / Re: [Modern] Freed Bloom Tender
« on: December 22, 2018, 02:40:46 am »
Sorry.  Didn't know it wasn't modern legal myself.

5
Deck Reviews / Re: [Modern] Freed Bloom Tender
« on: December 21, 2018, 09:44:48 pm »
Have you considered adding pemmin’s aura?  It’s like feeed from the real, but with more options

6
General Magic / Re: Oasis Ritualist + Freed from the Real
« on: December 21, 2018, 02:31:12 am »
If you have freed from the real out it is a blue permanent, and so you can tap bloom tender for blue and green when it is out.  You can have to use the blue to untap though, so you get at most one blue mana that way, but if you have something which filters green to blue you can get infinite blue mana that way.  If you do0n't, well, you still get infinite mana.  Each type you tap bloom tender with freed from the real on it you get GU, and it costs U to untap, so each tap, untap cycle you end up with an extra G.

7
General Magic / Re: Oasis Ritualist + Freed from the Real
« on: December 20, 2018, 10:21:40 pm »
Maybe he didn't realize that Bloom Tender also produces blue mana if Freed from the Real is out.

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Thanks for your suggestions.  I am in the process of incorporating most of them and greatly appreciate the help.

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Thanks.  Already removed.

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Version 1 of the actual commander-legal deck.  Would greatly appreciate suggestions/comments.

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Warriors and Ninjas

Najeela the Blade-Blossom commander warrior tribal 5-color.  Idea is to get out a lot of pumped up warriors with cool abilities, attack a lot, kill opponents with creature damage.  The deck should have an answer for most things and should try to avoid losing the game.  Sub themes include token creation (more warriors mostly) and +1, +1 counter creation.  Not that complicated.  Lots of cool combos, but only one infinite combo (infinite attacks with Nature's Wll and Najeela, the Blade-Blossom.  Not really trying for that too hard.

Current problem: 110 cards.  Need to get rid of 10 non-land cards.

Note: Ninjas are really good at hiding, whch is why you can't see them in the deck list.

THis is my first EDH deck attempt and, frankly, despite attempting to read up on a lot of strategies, I don't think I have a very good handle on how to build a good deck.  I am really looking for cards I can remove, and would appreciate explanations as well.  Feel free to recommend more then 10 cards for removal.  I would also appreciate suggestions as to cards to add, but I don't plan on buying individual cards (slippery slope issue as well as a money issue).  If I have it in my collection that's another story.

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