deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Spoofardio

Pages: [1]
1
Deck Comments / Re: Big Meanie Greenie - Comments
« on: August 25, 2019, 10:04:22 pm »
Hydra Omnivore -> Hooded Hydra -- Has an upside when it dies (creatures 1/1 aka going wide) Think about this. If you have this guy die and get 8 1/1 then play Craterhoof Behemoth you are now attacking with a 14/14 and 8 10/10s. THINK ABOUT THAT SHIT ITS STUPIDD

Other cards to look at:
Green Sun's Zenith
Rude Awakening
Colossus of Akros
Gelatinous Genesis
Symbiotic Wurm
Oblivion Stone
Sylvan Awakening (key note the lands are indestructible so its safe -- add this for Craterhoof Behemoth!!!)
Carnage Tyrant
Nissa, Who Shakes the World

2
Deck Comments / Re: Big Meanie Greenie - Comments
« on: August 25, 2019, 09:59:01 pm »
Nissa's Expedition -> Hexdrinker-- You do'nt have many creatures out early turns and if ya do they tap for mana so this ramp is kind of weak. Replace with this guy who you can play at anytime in the game

Silvos, Rogue Elemental -> Craterhoof Behemoth -- Gets better with adding the 'wide' cards I mentioned above. he can straight win you the game so fast like your commander. But you need more wide cards to run him well. The regenerate creature is good but the combo potential is straight insane with this guy

Forest -> Blighted Woodland || Myriad Landscape  -- extra ramp cards woot

3
Deck Comments / Re: Big Meanie Greenie - Comments
« on: August 25, 2019, 09:50:48 pm »
Vivien's Arkbow -> Shared Summons --- I think this isn't being used to its full potential ( have to cast it on last opp's endstep and can miss the X cards etc.) which just isn't really your style so just get a good tutor

4
Deck Comments / Re: Big Meanie Greenie - Comments
« on: August 25, 2019, 09:48:08 pm »
Seedtime -> Rude Awakening -> Blightsteel Colossus -- I changed my mind about adding Rude awakening. its not that strong and kinda dangerous so why not just a OP creature that can't be destroyed :P

5
Deck Comments / Re: Big Meanie Greenie - Comments
« on: August 25, 2019, 09:46:36 pm »
Gift of Paradise -> Avenger of Zendikar  -- Change your weakest ramp spell into a huge wide payoff with #valuesauce

6
Deck Comments / Re: Big Meanie Greenie - Comments
« on: August 25, 2019, 09:44:02 pm »
Regrowth -> Cavalier of Thorns -- I think you can just get more value with Cavalier

Jugan, the Rising Star -> Hornet Queen -- goes wide + still protects air

Blanchwood Armor -> Genesis Wave -- your creatures are already broken AF. so why buff one when you can just put 8+ on the field at one time :P

Seedtime -> Rude Awakening -- fuck taking a turn off alex's BS. either finish them off with like 12 2/2's (be careful - board wipe will kill all your lands. or ramp up super hard by getting (2N-5 where N = # of lands)

8
Deck Comments / Re: Big Meanie Greenie - Comments
« on: August 25, 2019, 09:31:24 pm »

9
Deck Comments / Re: Dimir Zombies - Comments
« on: August 25, 2019, 08:07:02 pm »
V1.0.0

Pages: [1]