You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MitchyT

Pages: [1]
Ok thanks! Most of what I’ve got now I could only make like ⅓ a good deck to support Neckusar, but I’ll build what I’ve got now to begin testing and messing with it and I’ve been using a few sites like this to test hands and first few rounds of draws so hopefully I’ll get a feel for a set up involving him

Yeah you make a good point that it’s not a good idea against too many opponents. Originally I had thought to use that but like you said penalizing people on draw or adding cards that can do damage by effects that active by drawing would be better. Like adding thermo-alchemist and others that can tap for direct damage then add effects like Tok Tok, Volcano Born to up all red damage outputs. Using cards like that with cards like nekusar and say Niv-Mizzet, the firemind would that start to be more effective? I do like your idea yeah. And yeah Izzet808 I have some like that I could use. I could care to get ahold of timewarp too. Thanks you two! (And by broken I wasn’t clear I meant like some people do infinite mana or tokens and just break the game with certain decks and I find that type of deck unappealing to my play style is all)

*Edit* - I got a card pack involving Niv-Mizzet today with almost this exact set up but for regular modern which is why I was wondering. A lot of the cards deal damage when an instant or sorcery are played while others make you draw a lot of cards or bring back cards.

Very true it is subjective I thought about how I worded that after posting. I guess I should’ve said something like “a deck that will be useable, not just a heap of cards with no ability to work together well, and isn’t broken (like some infinite decks) and is flexible to change so I’m not always running the same cards in order to still be effective”. I myself love blue for manipulation of mine and my opponents cards so far. I see so many blues and reds abilities that seem to fit so well I thought this might be something to try. Overall I thought red sorceries and instants for damage would be interesting. I have a hard time in straight forward combat so I thought maybe why not reduce my need to be in creature to creature combat and leave the field partly to just defensives while I cycle damage spells from my deck, to my hand and back from the grave to either? Does this seem manageable or too big or small a focus for a deck I guess is my main question. Sorry for the elongated explanation.


I’m a little newer to Mtg but trying to work on my deck building and creating good card combinations. I was wondering about a commander deck -> Red/Blue, mainly sorcery/instant using Melek, Izzet Paragon? The idea would be to go low cost and use Melek to help get cards out wether they be damaging red sorceries or use blues to draw/return permanents of opponents. Melek would double this making copies on cast correct? As well some creatures to boost effects of damage done for sorceries and instants or help draw and some which have effects like exile top card of your opponents deck and you can cast it this turn? They are just preliminary thoughts on the idea and I’d like to hear anything anyone has to say. Thank you

Deck Reviews / [Casual] Karn's Myr - needing deck building help
« on: April 17, 2019, 01:24:41 am »
I'm somewhat new Mtg as a whole and have yet to make a semi-serious deck before. I've looked at other forums on deck building and finding a focus for your deck then combing the right cards to hit that focus as best you can. Any advice on my deck would be great. And honestly even if you think the deck itself should just be scraped all together cause it's not worth even fixing let me know I'm all ears. Thanks in advance for the help.  :)

It's a mainly artifact deck with blue/white. Focus is flooding the field with artifact tokens. Not only a lot of tokens in play, but when karn creates his tokens the get +1/+1 for each artifact (hopefully buffing them quite a bit) hence the focus particularly on Myr artifacts & Myr artifact tokens.

Total cards: 68
Mana Curve: 2.93

Karn's Myr
2 Anointed Procession
1 Blessed Alliance
1 Burnished Hart
2 Cancel
1 Cyclonic Rift
1 Darksteel Pendant
1 Deny Existence
2 Foundry Inspector
1 Ghostly Prison
1 Gilded Lotus
1 Guardians of Meletis
1 Hallowed Fountain
1 Hangarback Walker
1 Imprisoned in the Moon
10 Island
1 Karn, Scion of Urza
1 Leonin Elder
2 Magnetic Flux
2 Myr Battlesphere
2 Myr Galvanizer
2 Myr Matrix
1 Myr Reservoir
2 Myr Retriever
2 Myr Sire
3 Myr Turbine
1 Myrsmith
2 Panharmonicon
1 Perpetual Timepiece
9 Plains
2 Ritual of Restoration
1 Sol Ring
1 Spontaneous Mutation
1 Stream of Consciousness
1 Terramorphic Expanse
1 Tranquil Cove
1 Trickery Charm
1 Valorous Stance
1 Wall of Hope

Pages: [1]