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Messages - Veno

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Deck Comments / Re: Scion of the Ur Dragon - Comments
« on: February 16, 2020, 07:56:30 am »
The only real thing I will say now is land count is kinda low 35 absolute min. (36-38 is my recomendation)

Deck Comments / Re: Scion of the Ur Dragon - Comments
« on: February 13, 2020, 09:35:03 pm »
29 lands is too low (36-38) and the token section doesn't make much sense (I know it is once card and you can keep it if you really want to)

Deck Comments / Re: Scion of the Ur Dragon - Comments
« on: February 13, 2020, 05:06:44 am »
oh and for removal there is also Krosan Grip which is hard to interact with

Deck Comments / Re: Scion of the Ur Dragon - Comments
« on: February 13, 2020, 05:05:52 am »
Things to note-
1. Reanimation effects like Liliana or eldest reborn will most likely draw hate so you would need to be careful
2. Solo reanimation effects become very mana heavy and things like Living Death (with a sac-outlet) can get everything
3. I know that this is most likely because you aren't done but for ramp there is Kodama's Reach, Cultivate, Nature's Lore (better with duals land like shock or cycle duals), Skyshroud Claim (same as Nature's Lore), Explosive Vegetation, and Circuitous Route
4. Any of the kindred cycle (Commander 17) is pretty good for tribal synergies
5. Buried Alive and cards that make you draw then discard (netting you more cards in hand) aren't too bad because you can discard things to reanimate
6. I know that this is most likely because you aren't done but for removal and boardwipes there is Blasphemous Act, Revoke Existence, Nature's Claim, Generous Gift, Beast Within, Putrefy, Flood of Tears, In Garruk's Wake, Swords to Plowshares, Path to Exile (which has been slowly going down in price), Return to Dust,
7. Protection from boardwipes like Boros Charm, Make a Stand, Unbreakable Formation, Thrilling Encore
8. Haste enablers like Rhythm of the Wild and Anger
These are all just suggestions and Ideas, don't have to apply any if you don't want to

Deck Comments / Re: Uro!!!!!!! - Comments
« on: February 13, 2020, 04:32:29 am »
Things to consider
1. What to do if you pull off flash hulk (combos or fun synergies)
2.Yeva, Nature's Herald
3.Greater Good (Uro comes in and you sac him netting you 4 cards)
4.You could add more land fall effects (as a fun idea but you don't have to)
5. Deadeye Navigator (could be good, but you may have to jump through a small hoop sometimes)
5. more self-mill and/or bounce effects like Vedalken Mastermind, Erratic Portal or Altar of Dementia
6. Pongify and Rapid Hybridization are good removal
7. Alchemist's Refuge is the other land that gives flash (found it lol)
Just some ideas and suggestions

Deck Comments / Re: Jhoira suspend - Comments
« on: February 12, 2020, 06:00:10 am »
Cool deck although kind of pricey. Would like to mention I think you accidentally put 2 fact or fictions in the deck and that although bounce cards are good, the Obliterate type of effects are better for the most part. Also Thran Temporal Gateway is basically a second Quicksilver Amulet for legendary permanents (just a fun idea because you have a lot of the big eldrazi).

Deck Comments / Re: ooooofed - Comments
« on: January 09, 2020, 09:58:29 pm »
One problem is that you have a ton of lands an little ramp, I would add cards like wayfarer's bauble, mindstone, Crypt Ghast, Charcoal Diamond, worn powerstone or other ways to ramp (also I wouldn't count dark ritual because it is a one time use and isn't that major). Another problem is you have a ton of high mana cost spell, this will slow you down a ton. You should also add synergies like black market, gravepact, dictate of erebos, Fleshbag Marauder. Cards like Phyrexian Obliterator or Abyssal Gatekeeper only help if others cause it to (and they wont most of the time). As for the equpment, I am under the impression that is your finisher, and if I am correct I would recomend things like Blackblade Reforged, or Quietus Spike.

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