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Messages - Bizarro Soapy

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1
Deck Comments / Re: Fight! - Comments
« on: October 09, 2022, 09:18:36 am »
I love this commander. Here's my build if you need ideas: https://deckstats.net/decks/131148/2322510-neyith-of-the-dire-hunt#show__spoiler

2
General Magic / Re: Dominaria United: What do we want?
« on: September 02, 2022, 05:26:55 am »
I'm late to the party, but I was praying for something similar to Paraselene to counter the endless GW enchantments decks

3
General Magic / Re: Cards you refuse to use
« on: September 02, 2022, 05:21:35 am »
Let's see...

Cards I won't use unless they are very on-theme for a deck (Rhystic Study in a Quesa deck for example):

Rhystic Study
Smothering Tithe
Esper Sentinel
Swords to Plowshares
Beast Within
Path to Exile
Chaos Warp
Pact of Negation
Propaganda
Ghostly Prison
Demonic Tutor
Cyclonic Rift
etc.

I just think there are some cards that are too good, and that means they're a one-size-fits-all solution that are auto includes in most decks. That reduces variation, results in repetitive gameplay, and negates much of the deckbuilding challenge. It also means that many more interesting cards get left by the wayside, and fun interactions are sacrificed because using the technically superior card is the "correct" thing to do. This is all with a quite narrow focus on EDH games of course.

4
General Magic / Re: Dominaria United Spoiler Discussion
« on: September 02, 2022, 05:03:35 am »
Not sure why, but some cards like Shore Up and Combat Research still haven't been added to the deckbuilder, and many are still not available in English. The official high quality card images are available.

5
Commander Discussion / Re: Hidden Gems
« on: March 08, 2022, 03:44:26 pm »
With how common +1/+1 counters are, I submit Spike Cannibal

Blightbeetle is another great commander card for the same reason, although it was as recent as M20 so I don't know how "hidden" it is

6
You could try just not playing in games with that player. I've encountered some pretty bad players in the past (by which I mean not respecting other players enjoyment, only playing CEDH decks, lying about power level, etc.) and they tend to be a self-solving problem once a playgroup stops being meek about it. It doesn't matter how unbeatable a deck is, they don't win if they don't get to actually play games.

Of course, many players don't have a wealth of options when it comes to playgroup, so you could try ownership effects like Brand, broad artifact removal like Consulate Crackdown, or more aggro strategies like Haste or Flash to hit before he has an opportunity to disrupt you.

7
Deck Comments / Re: Hinata's Tragated Discounts - Comments
« on: February 13, 2022, 06:32:06 am »
Hinata doesn't give Mizzix's Mastery a refund when you cast it for it's alternate cost, since it replaces targeting with "each". Additionally, because you have so many X mana cost spells it's not a great include, because you have to cast them as X=0 when casting them without paying their mana cost.

If you want some ideas I have also built this deck - https://deckstats.net/decks/131148/2420386-kirin-boi

8
Commander Deck Reviews / Re: Evaluate my new mill deck
« on: December 23, 2021, 04:45:53 pm »
When you play a mill strategy you have to lean really hard into it for it to pay off. Any ability which targets a player or only effects a single player isn't going to have much impact unless it mills them really hard.

You might want to look at:

Tasha's Hideous Laughter
Imperious Mindbreaker (really on-theme for this deck)
Crumbling Sanctuary
Mind Funeral
Traumatize (Instant kill combined with Bruvac if the opponent has an even number of cards left in their library)
Teferi's Tutelage (combined with a large amount of draw as you have)
Didn't Say Please
Thought Collapse
Perplex
Fraying Sanity
Bond of Insight (returning two of those high impact mill spells can be really good)

I recently built an Umbris deck which is similar, although the goal with that is to mill and exile cards, and has more focus on horrors - https://deckstats.net/decks/131148/2315123-umbris

9
Commander Deck Reviews / Re: Alesha
« on: December 23, 2021, 11:28:09 am »
In terms of removal creatures there are some which could be more efficient than the ones you're currently using; Bone Shredder seems better than Fiend Hunter, because FH give the creature back to the opponent when it dies, and BS sacs itself next turn ready to be returned to the battlefield. Nikko Onna also seems better than the Soltari Visionary since NO's ability is EtB, and the Visionary needs to connect to work. 

10
I've removed Whispering Snitch and Idol of Oblivion (only because I don't own one yet, but it will be returning), and added in Grim Hireling. Treasure could play really well in this deck since they sacrifice themselves without any resource being needed to activate them, and the hireling's ability to make multiple in a single turn makes him a good candidate to test them out.

11
I would recommend adding more sac outlets, it seems you only have a total of 3 cards that sacrifice something other than lands.

Read the Runes, Time Sieve, Reprocess, Tamiyo's Journal, Herald of Anguish, Kels Fight Fixer.

And then everything with Encore sacs itself x3 when played from the graveyard, Clues sac themselves, as do anything with Decayed effects.

12
I would cut Trail of Evidence and Winged Boots, it's also probably my personal bias but I might even cut Dimir Spybug. Now for my reasoning why:

For trail of evidence you have 17 spells that can trigger it, which is a decent amount, but I feel the slot is better used building synergy elsewhere and you already have a good amount of cards that do fairly unconditional surveiling compared to this.

Winged Boots - most of the stuff you'd want to have flying seems to have flying, so I'm not seeing that much benefit there; that leaves the ward 4 which while nice is something your opponents can force themselves through. If you need either evasion or protection in this slot I'm sure there are better options (whispersilk cloak is more expensive mana-wise but also does both parts better) but it may not be necessary either way.

Dimir Spybug can obviously grow very big and is obviously quite nasty when combined with any sort of repeatable surveil (doom whisperer is nice but without some lifegain can't boost it forever) but otherwise there's a decent setup cost and as mentioned with the bias I just prefer cards that give me their value quickly.

Obviously I couldn't 100% immerse myself into the deck synergies so could've missed something, but couple of things came to mind in general; if you're playing with proxies, wouldn't Urza, Lord High Artificer be pretty nice here potentially? Also some eldrazi scions would probably do a good job here as well. Cool stuff nonetheless!

I see what you mean with Trail of Evidence, it just doesn't have enough enablers, so probably one I will cut.

Winged Boots/Whispersilk Cloak/Lightning Greaves/Swiftfoot Boots are always options for protecting the commander really, but I guess there's little sense in picking Ward over Hexproof or Shroud in this particular deck (as opposed to decks where the commander will be the target of your own spells or abilities often). I just wanted to try out a new option in this deck, which in hindsight isn't the best place to try it.

Dimir Spybug is a bit of a harder cut for me, simply because the deck is lacking in threats and blockers, and spybug is one of the few payoffs from surveil that can actually be pretty effective.

In terms of proxies, I only use the Alpha Duals because I have nice high quality versions and the cards themselves are so rare and really in a different league of "luxury cardboard", while also being low-impact quality of life additions. Urza is a good suggestion since it fits what the deck is trying to accomplish, but I'm not sure I would go that far out of my way to include it before I know if this strategy is even viable!

Thanks for the thoughts, I'll see if I can dig out an extra Whispersilk Cloak, and probably cut Trail of Evidence

13
Perhaps without Underground Sea? Because its price is huge. I gave a star and upvote, but I can't imagine many decks would feature it. Fine card indeed but way too expensive. Otherwise, the Surveil and Investigate mechanic are worthy main themes for an EDH deck.
Regards:
Chavo

Yeah, Underground Sea is ridiculously priced, but I own a high quality proxy of each of the Alpha Duals (the Commander Kingdom storybook border ones from Etsy), and the group I play with regularly use all sorts of proxies.

14
I'm not even sure if this is the right strategy to go for, but I've tried to maximize on the Clues being artifacts and creature tokens which sacrifice themselves (therefore triggering both of Eloise's abilities) as well as Surveil.

I really don't know what the wincon is other than incremental damage from death triggers, encore attacks, or chonky flyers.

The maybeboard is all cards I own, so if you think any of those need to switch back into the deck let me know.

https://deckstats.net/decks/131148/2253376-elouise#show__spoiler

15
Commander Discussion / Re: Show me what's not a 7.
« on: December 17, 2021, 12:54:19 am »
I've yet to see a Galea, Kindler of Hope deck that wasn't a 3

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