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Messages - WAYF4

Pages: [1]
1
Deck Comments / Re: Kresh Bandicoot - Comments
« on: August 30, 2019, 05:59:29 am »
Needs more +1/+1 counters.


Revision 3

Added/removed cards:
-1 Arlinn Kord
-1 Ob Nixilis, Unshackled
-1 Temple of the False God
+1 Verdurous Gearhulk
+1 Vigor

Changed amounts:
+1 Forest

2
Deck Reviews / Re: Sound of Thunder
« on: August 25, 2019, 03:24:15 pm »
Forgot the land base cause I'm a doofus


Revision 2

Added/removed cards:
+13 Mountain
+4 Sunscorched Desert

3
Deck Reviews / Sound of Thunder
« on: August 25, 2019, 03:22:19 pm »
Sound of Thunder

Yes, this is a mono-red Storm deck. No, it's not meant to win consistently. If I can win even 2% of the time, that would be enough for me, and what a glorious win it would be.

Currently trying to figure out the proper balance of damage/ramp/card draw in the deck, so I'd appreciate feedback on Magmatic Insight, Shard Volley, Skewer the Critics and Inner Fire especially.
(And if I COULD fit Veil of Summer into the deck without completely disrupting the mana base, I absolutely would.)

4
Deck Reviews / Re: [EDH / Commander] Strawmanning the Opponent
« on: July 26, 2019, 06:26:45 am »
(Gonna test out Yarok to make sure he does okay as a second Panharmonicon. I've wanted a Scourglass in here for ages, but didn't actually consider it until I saw Soulscour used as a win con in other Reaper King decks)


Revision 9

Added/removed cards:
-1 Kuldotha Forgemaster
+1 Scourglass

7
Deck Reviews / Re: [EDH / Commander] Strawmanning the Opponent
« on: May 09, 2019, 01:55:00 pm »
Your options for mana (Composite Golem, Metalworker and so on) seem pretty tasty. I should definitely think about them.
But on the subject of infinite mana combos, I've heard that Grand Architect goes infinite with Pili-Pala. Only problem for me is, short of having a Legacy Weapon already on the field, there aren't many ways I can abuse infinite mana to win the game. Maybe I should consider Saheeli's Directive...

8
Deck Reviews / [EDH / Commander] Strawmanning the Opponent
« on: May 09, 2019, 12:06:14 pm »
Strawmanning the Opponent

This deck flips at random between being a really fun-to-play artifact shenanigans deck, and a really "fun" to play against destroy-all-your-things deck. I wouldn't dream of stopping it from being either of those things.
I put this deck up for two reasons. One, I need advice on win conditions, which this deck doesn't do easily (Door to Nothingness is very powerful in some ways, and very clunky in others). Two, I think Reaper King is a highly underrated commander, and he deserves a day in the spotlight.

Note: I would prefer not to introduce any more flicker effects beyond the Ghostway that's already there. The engine of this deck is largely graveyard-based, while the Ghostway is just there for the rare occasions I have loads of scarecrows out somehow.

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