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Messages - Slyvester12

Pages: [1] 2 3 ... 57
1
General Magic / Re: Cards you refuse to use
« on: November 30, 2022, 09:53:14 pm »
I like Magic, and I like a lot of the UB properties like Street Fighter, LotR, Warhammer, etc... But I don't want them in the same game. If I were playing a Warhammer game and Nicol Bolas showed up to fight some space marines, I would be unhappy. If I were playing SF and Gandalf magically suplexed Zangief... Okay, that would be sick, but fighting games commonly have guest characters and goofy nonsense to begin with.
...Did you mean to quote me?

2
General Magic / Re: MtG Never Have I Ever
« on: November 17, 2022, 07:05:46 pm »
Never have I ever lost to infect and complained that it's a busted unfun mechanic.

3
General Magic / Re: MtG Never Have I Ever
« on: November 16, 2022, 03:52:06 pm »
Never have I ever bought a card only for the price to bottom out soon after.

4
General Magic / Re: What's everyone up to?
« on: October 23, 2022, 04:22:25 pm »
Finishing up my grad degree, so not tons of time to go play with people. Also, I have practically no interest in anything but EDH at the moment and even that's on life support with how they're still pumping out new cards. It also feels like the quality of cards has just decreased. It used to be that I really appreciated the characterizations for cards, even for characters I didn't really like. I don't like slivers, and I could not care less about the Ravnica guilds (I like Ravnica mechanically, but the guilds always seemed a bit one-dimensional to me). But I always thought they had strong flavor and interesting designs.

That's changed. Even sets that have strong themes just blur together now. Everything's starting to feel generic to me, but I can't decide if that's due to too many products getting released, me turning into a crotchety old man complaining about the good old days, or some combination of both. I'll probably get back into magic once I graduate and have a steadier schedule with more free time, but right now it's just way too much of a time commitment.

On the other hand, I've been playing more CRPGs and tabletop recently. I've discovered that I love both the Pathfinder 2e AND Pathfinder 1e rules. Currently playing through the slightly janky Pathfinder: Wrath of the Righteous CRPG and writing a lot of notes for the next campaign I plan to run.

5
General Magic / Re: Competent Vs Jank
« on: September 01, 2022, 04:02:07 pm »
Instead of lure effects, you could just run a bunch of combat tricks. People might be more willing to have a board of Permeating Masses if the alternative is you using Might of Oaks before damage is assigned. You could also up the jank to 11 by trying to get a Coat of Arms out every game.

Actually, I really like the idea of spirit tribal with Permeating Mass as your only spirit. You have all the tribal effects, but you need to make your tribe.

6
Commander Discussion / Re: Best commander for Hydra tribal
« on: August 31, 2022, 03:18:17 am »
Kresh the Bloodbraided?

At least he benefits from big creatures. I'm not really sure what Jund commander would have hydra synergy.

7
Commander Discussion / Re: Changes coming? August 29
« on: August 28, 2022, 02:13:31 am »
Maybe I’m just a traditionalist or whatever you would want to call it, but increasing the size of the deck seems like it changes the format in way that just doesn’t seem like commander to me.


Commander Legends draft is 60 cards.  Still Commander.

Which is one of the reasons it didn’t interest me.  ;)

Yeah, the idea of drafting a commander deck never worked for me.

8
Commander Discussion / Re: Changes coming? August 29
« on: August 28, 2022, 12:10:48 am »
I'm also not sure that it makes much sense. I've never been super-keen on the "any sized deck" idea, honestly, since it just seems... kinda weird. Especially when, bafflingly, running out of cards is a loss condition. It would allow Yorion as a companion (probably not a good thing actually, since the drawback would be so low - he'd end up almost in the same boat as Lutri) and, like, Battle of Wits?

It would make mill, an already underpowered strategy, practically useless unless you use infinite combos.

9
Commander Discussion / Re: Changes coming? August 29
« on: August 26, 2022, 10:15:37 pm »
If they do bring back banned as commander, I might finally get to put Rofellos, Llanowar Emissary in a deck.

10
General Magic / Re: Dominaria United Spoiler Discussion
« on: August 23, 2022, 10:16:30 pm »
Otherwise, um... double goats from Trading Post?

Fuck yea.

Outside of the tournament champion cards, I think this is the first time I've seen WotC make a card for one specific person.

11
General Magic / Re: Dominaria United: What do we want?
« on: August 19, 2022, 04:09:44 pm »
Yes, I would want it to have restrictions. Either MV, only certain creatures, only vanilla creatures. Something to make it not instantly banned. I haven't considered what would make it fair, but I want more of those creatures.

But wouldn't it take the 'special-ness' of those creatures if you could use every or part of all creatures this way? Wouldn't it be cooler to just have more creatures with the relevant wording and dedicated design and ability?

I like swarm decks. I have built Persistent Petitioners, both rats, and Shadowborn Apostles before. As long as the commander gave some kind of lord effect, preferably something that got stronger the more creatures were out, I would be perfectly happy. Something like: 'Ayulon, King Among Bears: 3GG; You may have any number of cards named "Forest Bear" in your starting deck. For each creature you control named "Forest Bear," bears you control gain +1/+1.'

I don't think it should be literally any creature, and the creatures granted this shouldn't be particularly strong. I don't think 'Elflord, Lord of Elves; You may have any number of cards named Priest of Titania in your starting deck' would be a good idea. I know it's a newer effect (relatively), but I still would like there to be more than four creatures and a sorcery with it. Preferably more creatures.

12
General Magic / Re: Dominaria United: What do we want?
« on: August 19, 2022, 02:36:23 pm »
I want an artifact with the text "A deck can have any number of cards named [cardname]".

It's time.

I'm thinking the rest of the card would be something like Powerstone Shard. It doesn't need to be anything fancy.

Actually, it would be cool if we could get a commander that said "At the beginning of the game, declare a creature card name. Your  deck can have any number of cards with that name." Some lord benefit or something on top of that would be cool.

And yes, I know that would be horribly broken, but something along those lines would be nice. I want more than a couple kinds of rats and Persistent Petitioners.
This... would be incredibly broken. Also formatting that into rules text is going to be a nightmare.

The only way I can see this being viable is if the commander itself is colourless because I don't think there are too many broken nonlegendary colourless creatures. And restrict the MV to be 1 or less. Otherwise I can't see this happening.
Yes, I would want it to have restrictions. Either MV, only certain creatures, only vanilla creatures. Something to make it not instantly banned. I haven't considered what would make it fair, but I want more of those creatures.

13
General Magic / Re: Dominaria United: What do we want?
« on: August 17, 2022, 04:21:24 am »
I want an artifact with the text "A deck can have any number of cards named [cardname]".

It's time.

I'm thinking the rest of the card would be something like Powerstone Shard. It doesn't need to be anything fancy.

Actually, it would be cool if we could get a commander that said "At the beginning of the game, declare a creature card name. Your  deck can have any number of cards with that name." Some lord benefit or something on top of that would be cool.

And yes, I know that would be horribly broken, but something along those lines would be nice. I want more than a couple kinds of rats and Persistent Petitioners.

14
General Magic / Re: Dominaria United: What do we want?
« on: August 16, 2022, 10:35:25 pm »
Even though it's not going to happen, I would love if they just brought back Yawgmoth. The praetors are great, but I never really liked Nicol Bolas or some of the other minor villains in the story. Even then, Elesh Norn will always feel like a discount Yawgmoth to me. I just want THE big bad evil guy to come back.

I don't even care how they do it. It can be as bad as 'somehow, Palpatine returned.'

On a realistic note, I hope the new Elesh Norn is cool and we get some more compleated characters.

15
Exile-based card advantage (have we come up with a slang term for this yet?)

I thought this was mostly accepted as impulse draw (in the vein of Act on Impulse and Reckless Impulse, though ironically not Impulse itself).

That, or loot draw (as in Faithless Looting, which I think mostly popularized this as a staple effect in red). I haven't heard this one as much in theory discussions, but it seems to be what a lot of people say when it comes up in game.

In my defense, I hadn't had coffee yet and wasn't thinking straight. Looting is completely different. I do still call that effect impulse drawing and I've heard other people refer to it that way more often than other nicknames. It would be great if WotC just made it a keyword ability tied to red given how many cards have that effect these days.

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