deckstats.net
You need to be logged in to do this.
When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ComingUpCway84

Pages: [1] 2 3 ... 24
3
Deck Comments / Re: The Rielle Deal - Comments
« on: October 11, 2021, 11:50:43 am »



Revision 25

Added/removed cards:
-1 Electric Revelation

Changed amounts:
-1 Arcane Denial
-1 Arcane Signet
-1 Blasphemous Act
-1 Breakthrough
-1 Careful Consideration
-1 Careful Study
-1 Cathartic Reunion
-1 Chandra, Torch of Defiance
-1 Channeled Force
-1 Chaos Warp
-1 Clout of the Dominus
-1 Command Beacon
-1 Command Tower
-1 Dack Fayden
-1 Desolate Lighthouse
-1 Diamond Lion
-1 Dreamscape Artist
-1 Evacuation
-1 Evolving Wilds
-1 Faithless Looting
-1 Fateful Showdown
-1 Fellwar Stone
-1 Fervent Mastery
-1 Flood of Tears
-1 Forbid
-1 Frantic Search
-1 Geier Reach Sanitarium
-1 Immolating Gyre
-11 Island
-1 Izzet Boilerworks
-1 Izzet Charm
-1 Izzet Guildgate
-1 Izzet Signet
-1 Jaya Ballard
-1 Key to the City
-1 Khorvath's Fury
-1 Lazotep Plating
-1 Magus of the Bazaar
-1 Mind Stone
-1 Mission Briefing
-8 Mountain
-1 Myriad Landscape
-1 Mystic Retrieval
-1 Mystic Sanctuary
-1 Mystical Tutor
-1 Narset's Reversal
-1 Ominous Seas
-1 Ornithopter of Paradise
-1 Past in Flames
-1 Prismari Command
-1 Psychosis Crawler
-1 Ravenform
-1 Reliquary Tower
-1 Rielle, the Everwise
-1 Rites of Refusal
-1 Rogue's Passage
-1 Scavenger Grounds
-1 Shenanigans
-1 Shivan Reef
-1 Skyclave Relic
-1 Sol Ring
-1 Sorcerer Class
-1 Star Compass
-1 Stubborn Denial
-1 Swiftfoot Boots
-1 Swiftwater Cliffs
-1 Talisman of Creativity
-1 Teferi, Master of Time
-1 Temple of Epiphany
-1 Terramorphic Expanse
-1 The Royal Scions
-1 Thirst for Knowledge
-1 Thought Vessel
-1 Training Center
-1 Triskaidekaphile
-1 Turbulent Dreams
-1 Underworld Breach
-1 Volatile Fjord
-1 Wayfarer's Bauble
-1 Whispersilk Cloak
-1 Windfall
-1 You Find the Villains' Lair

4
Deck Comments / Re: The Rielle Deal - Comments
« on: October 11, 2021, 11:48:06 am »



Revision 23

Added/removed cards:
+1 Thirst for Meaning

Changed amounts:
+1 Arcane Denial
+1 Arcane Signet
+1 Blasphemous Act
+1 Breakthrough
+1 Careful Consideration
+1 Careful Study
+1 Cathartic Reunion
+1 Chandra, Torch of Defiance
+1 Channeled Force
+1 Chaos Warp
+1 Clout of the Dominus
+1 Command Beacon
+1 Command Tower
+1 Dack Fayden
+1 Desolate Lighthouse
+1 Diamond Lion
+1 Dreamscape Artist
+1 Evacuation
+1 Evolving Wilds
+1 Faithless Looting
+1 Fateful Showdown
+1 Fellwar Stone
+1 Fervent Mastery
+1 Flood of Tears
+1 Forbid
+1 Frantic Search
+1 Geier Reach Sanitarium
+1 Immolating Gyre
+11 Island
+1 Izzet Boilerworks
+1 Izzet Charm
+1 Izzet Guildgate
+1 Izzet Signet
+1 Jaya Ballard
+1 Key to the City
+1 Khorvath's Fury
+1 Lazotep Plating
+1 Magus of the Bazaar
+1 Mind Stone
+1 Mission Briefing
+8 Mountain
+1 Myriad Landscape
+1 Mystic Retrieval
+1 Mystic Sanctuary
+1 Mystical Tutor
+1 Narset's Reversal
+1 Ominous Seas
+1 Ornithopter of Paradise
+1 Past in Flames
+1 Prismari Command
+1 Psychosis Crawler
+1 Ravenform
+1 Reliquary Tower
+1 Rielle, the Everwise
+1 Rites of Refusal
+1 Rogue's Passage
+1 Scavenger Grounds
+1 Shenanigans
+1 Shivan Reef
+1 Skyclave Relic
+1 Sol Ring
+1 Sorcerer Class
+1 Star Compass
+1 Stubborn Denial
+1 Swiftfoot Boots
+1 Swiftwater Cliffs
+1 Talisman of Creativity
+1 Teferi, Master of Time
+1 Temple of Epiphany
+1 Terramorphic Expanse
+1 The Royal Scions
+1 Thirst for Knowledge
+1 Thought Vessel
+1 Training Center
+1 Triskaidekaphile
+1 Turbulent Dreams
+1 Underworld Breach
+1 Volatile Fjord
+1 Wayfarer's Bauble
+1 Whispersilk Cloak
+1 Windfall
+1 You Find the Villains' Lair

5
Deck Comments / Re: The Rielle Deal - Comments
« on: September 28, 2021, 01:00:38 am »

6
Deck Comments / Re: The Rielle Deal - Comments
« on: July 15, 2021, 02:53:54 am »
Hey guys! The deck is now officially updated with the cards I think suit it most from MH2 and AFR, mostly just to increase efficiency. The two biggest additions by far are You Find the Villains' Lair, as either a hard counter or another looting effect; and arguably even more importantly, Sorcerer Class. SC is an all-star include- it loots for 2 mana, turns Rielle and our Krakens into mana dorks, and can turn into another finisher in the late game.
I'm also currently trying out Diamond Lion, partly because I think the card is cool, and partly because an instant speed wheel that can generate counterspell mana actually seems worthwhile for 2 mana. That one will remain to be seen though!

9
Have made some huge changes to this deck over the past while, so figured I should show them off!! Most of the improvements are focused on more efficient token production, and overhauling our ratios to improve consistency. Deck is still a blast, would highly recommend checkingit out!!


Revision 33

Added/removed cards:
-1 Acidic Slime
-1 Angel of Invention
-1 Arcane Signet
-1 Arch of Orazca
-1 Austere Command
-1 Birds of Paradise
-1 Bountiful Promenade
-1 Castle Garenbrig
-1 Cleansing Nova
-1 Collective Blessing
-1 Deploy to the Front
-1 Elspeth Tirel
-1 Elvish Mystic
-1 Fabled Passage
-1 Farhaven Elf
-1 Field of Ruin
-1 Flawless Maneuver
-1 Geist-Honored Monk
-1 Ghost Quarter
-1 Heroic Intervention
-1 Hornet Queen
-1 Huatli, Radiant Champion
-1 Knight of Autumn
-1 Mycoloth
-1 Nomads' Assembly
-1 Ohran Frostfang
-1 Selesnya Signet
-1 Selfless Spirit
-1 Spear of Heliod
-1 Stirring Wildwood
-1 Sungrass Prairie
-1 Sunpetal Grove
-1 Talisman of Unity
-1 Temple Garden
-1 Temple of Plenty
-1 True Conviction
-1 Wood Elves
-1 Wooded Bastion
-1 Wrap in Vigor
+1 Akroma's Will
+1 Alliance of Arms
+1 Arctic Treeline
+1 Bala Ged Recovery // Bala Ged Sanctuary
+1 Battle Screech
+1 Battle for Bretagard
+1 Blighted Woodland
+1 Bloom Tender
+1 Esika's Chariot
+1 Evolving Wilds
+1 Faeburrow Elder
+1 Farseek
+1 Finale of Glory
+1 Font of Fertility
+1 Fyndhorn Elves
+1 Gavony Township
+1 Hour of Reckoning
+1 Make a Stand
+1 Migration Path
+1 Nullmage Shepherd
+1 Path of Discovery
+1 Path to Exile
+1 Pest Infestation
+1 Scatter the Seeds
+1 Scattered Groves
+1 Scute Swarm
+1 Selesnya Sanctuary
+1 Skullwinder
+1 Sundering Growth
+1 Sylvan Library
+1 Terramorphic Expanse
+1 Toski, Bearer of Secrets
+1 Triplicate Spirits

Changed amounts:
+3 Forest
+3 Plains

12
Commander Deck Reviews / Re: [EDH / Commander] One Hell of a Land-Lady
« on: April 22, 2021, 06:23:19 pm »
Some absolutely HUGE updates to this list, including a number of budget friendly infinite combos! Definitely worth giving a look.


Revision 2

Added/removed cards:
-1 Abundance
-1 Acidic Slime
-1 Arch of Orazca
-1 Avenger of Zendikar
-1 Burnished Hart
-1 Cultivate
-1 Dawntreader Elk
-1 Elvish Rejuvenator
-1 Excavation
-1 Explosive Vegetation
-1 Farhaven Elf
-1 Field of Ruin
-1 Ghirapur Orrery
-1 Journey of Discovery
-1 Kiora, the Crashing Wave
-1 Kodama's Reach
-1 Lumbering Falls
-1 Mana Breach
-1 Nissa, Vital Force
-1 Path of Discovery
-1 Pull from Tomorrow
-1 Reclamation Sage
-1 River's Rebuke
-1 Roil Elemental
-1 Soratami Cloudskater
-1 Sporemound
-1 Summer Bloom
-1 Temple of Mystery
-1 Temple of the False God
-1 Terminal Moraine
-1 Thaumatic Compass // Spires of Orazca
-1 The Mending of Dominaria
-1 Warped Landscape
-1 Wayward Swordtooth
-1 Wood Elves
-1 Yavimaya Coast
-1 Yavimaya Elder
+1 Bala Ged Recovery // Bala Ged Sanctuary
+1 Beanstalk Giant // Fertile Footsteps
+1 Counterspell
+1 Eureka Moment
+1 Farseek
+1 Font of Fertility
+1 Ghost Town
+1 Growth Spiral
+1 Guildless Commons
+1 Jace, Wielder of Mysteries
+1 Kenrith's Transformation
+1 Kodama of the East Tree
+1 Lifegift
+1 Lotus Cobra
+1 Migration Path
+1 Negate
+1 Nevinyrral's Disk
+1 Parcelbeast
+1 Quandrix Campus
+1 Ravenform
+1 Reliquary Tower
+1 Rimewood Falls
+1 Roiling Regrowth
+1 Scute Swarm
+1 Shared Summons
+1 Skullwinder
+1 Spring // Mind
+1 Springbloom Druid
+1 Sproutback Trudge
+1 Stone-Seeder Hierophant
+1 Trench Behemoth
+1 Trudge Garden
+1 Urban Evolution
+1 Vastwood Surge
+1 Zimone, Quandrix Prodigy

Changed amounts:
+1 Forest
+1 Island

13
Thanks for the feedback!! With regards to Hullbreacher/Narset, Parter of Veils, it comes down to personal preference. I feel there's a big difference between controlling the board and just stopping your opponents from playing the game at all, and Hullbreacher/Narset both cross that line into degeneracy and toxicity in a major way for me, to the point that I never even considered including them. Again, thats a personal conviction though, so I should definitely have mentioned them in the wincon session, in case anyone wanted to go that route!

Glint-Horn Buccaneer is something I've tried in the past, but alongside Brallin, Skyshark Raider, I personally didn't find them that effective in closing out the game. I did mention Glint-Horn above though!

Finally, Tolarian Winds and Dangerous Wager are cards that I've tried as well and found to not fit my playstyle. In the In-Game Tips section, I mentioned that I much prefer to selectively wheel with cards like Turbulent Dreams or Channelled Force than outright wheel away my entire hand. Winds was in the deck for maybe 6 months before I cut it, because even though it's handy I was struggling to find moments I wanted to cast it. The four wheels remaining in the deck are there in part for politics, and part because they represent big damage, such as in the case of Fateful Showdown. They're two great includes if you're going the drawing your entire deck route though!

I hope all that makes sense!!

14
Thanks!! It really is, would definitely recommend giving her a whirl if you get the chance! Haven't had the chance to participate in any tournaments in the past year with everything that's going on I'm afraid, but I've been playing online a lot with the deck and it's held it's own against both casual and competitive shells. Again though, that's my personal experience of it, so can't comment for sure!

15
Thanks for the heads up!! Totally missed that lol, deck is public now!

Pages: [1] 2 3 ... 24