Lista rivista:
'Steam Clairvoyant' Control Blue/White/Red
This deck is similar to
http://deckstats.net/decks/13773/73411-aurelia-medomai-control-combo.
Basically you keep controling the battlefield until you can cast creatures to finish your opponent.
Drop 2
Disperse - Useful in case your opponend play a drop one creature and you do not have Lightining Strike. In late game it becomes useful to
remand dangerous spells while waiting for a counter to deal with them or to save one of the final bi creatures.
Lightning Strike - Useful mostly to keep controlling the battlefield against creatures. It can be used to finish the opponent once Medomai and Aurelia dealt theire 17 damages in one shot.
Azorius Charm - Just in case. Return a
dangerous creature or, if needed you can use it for an extra draw.
Syncopate - Useful mostly during turns 2 and 3, later you will be able to use better counters.
Drop 3
Dissolve - Big counters start here. This is an improved
Cancel, use it for your opponent main cards.
Counterflux - Uncounterable counter which can work on a single spell or the entire pile. Keep it to protect your bigger drops (see creatures below).
Drop 4
Sphinx's Revelation - It speaks by itself.
Steam Augury - Use it to to dig in your deck if you run out of countermeasures.
Supreme Verdict - A bomb to drop if your opponent battlefield grow too much. Use it to clean the way for your creature before closing the match.
Warleader's Helix - A bigger shot than the previous ones. Use it to get rid of enemy creatures or planeswalkers. If needed use it to close tha match after Aurelia and Medomai attacked.
Drops 6 and 8
Aurelia, the Warleader +
Medomai the Ageless - Combo to deal 17 damages in a row and obtain two extra turns. Close the game with another attack or with a shot spell.
Utvara Hellkite - Alternative closure solution. A big guy who drop other big guys.
Thoughs ?