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Messages - FonzOrama

Pages: [1] 2 3 ... 6
1
Deck Comments / Re: Almost Mono Green - Comments
« on: March 19, 2020, 04:23:07 pm »
Thank you. I will note that.

2
Deck Comments / Re: Golgari scavenge deck - Comments
« on: March 16, 2020, 09:09:14 pm »
Ok I like this deck because I'm currently working on a modern scavenge deck and if you dont mind, I have a few suggestions that I thi k will make this deck more efficient and legal.

Obviously you'd have to pull deathrite shaman as he has been banned for a while. I'm assuming you are aware of this and this is just an older deck.
I would replace him with a 4-of of tarmagofy as his power and toughness are static based on the number of card types in all graveyard and therefore, his power will be higher. I would also cut vampire nighthawk as it doesn't really seem to fit and would open up slots to run 2 more Varoltz and that is your "star" of the show here.

Next I'd cut sisters and Jared and replace with rotting regisaur.
Next I'd cut deadbridge goliath and replace with skullbriar, the walking grave.

And id also consider  deathgorge scavenger but not 100% sure of it. Over all, I think you were on a good path. Feel free to check out my version when it's done. Cheers





3
Deck Reviews / Re: [Modern] Heliod and Company
« on: February 10, 2020, 03:52:54 pm »
Mostly just a filler until I decide what I like better in those 2 spots. Any suggestions?

4
Deck Reviews / [Modern] Heliod and Company
« on: February 10, 2020, 10:11:54 am »
Heliod and Company

Your main combo is Heliod and walking balista (with at least 2 counters). Keep that combo alive with plenty of mana to keep things going on the battlefield and ping the opponent to death while gaining life. It's pretty straight forward and actually pretty fun. Not completely broken but definitely a game winner against a lot of decent match ups. Give it a try or make a suggestion.

5
Deck Reviews / Re: [Pioneer] Life will Drain You
« on: December 25, 2019, 12:46:06 am »
-1 guildmage
+1 murderous rider


Revision 10

Added/removed cards:
+2 Gisela, the Broken Blade
+1 (SB) Selfless Spirit

Changed amounts:
+1 (Main) -1 (SB) Murderous Rider // Swift End
-1 Vizkopa Guildmage

6
Deck Reviews / Re: [Pioneer] Life will Drain You
« on: December 25, 2019, 12:38:19 am »
-2 hero's downfall
+2 murderous rider


Revision 7

Added/removed cards:
-1 Basilica Bell-Haunt
-2 Hero's Downfall

Changed amounts:
-1 Drana's Emissary
+2 Murderous Rider // Swift End

7
Deck Reviews / Re: [Pioneer] Life will Drain You
« on: December 25, 2019, 12:35:16 am »
@karjin
Wow!thanks for the feedback. I'll definitely put some thought I to your suggestions and I'm sure a lot of changes will be made. Thank you. What's a good 1 cmc with lifelink? I was thinking, Thirsting Shade.

8
Deck Reviews / Re: [Pioneer] Life will Drain You
« on: December 18, 2019, 11:03:42 pm »
OK. Appreciate the honesty. I'll look into those and see what I can do.

9
Deck Reviews / Re: [Pioneer] Life will Drain You
« on: December 17, 2019, 08:39:03 pm »
-4 zuluport cutthroat
+4 ajani pridemate.
Better fit and growing threat.


Revision 5

Added/removed cards:
-4 Zulaport Cutthroat
+4 Ajani's Pridemate

10
Deck Reviews / Re: [Pioneer] Life will Drain You
« on: December 17, 2019, 06:51:26 pm »
-2 demystify
+2 shamble back
Needed something to target graveyard creatures


Revision 2

Added/removed cards:
-2 (SB) Demystify
+2 (SB) Shamble Back

11
Deck Reviews / [Pioneer] Life will Drain You
« on: December 17, 2019, 06:39:43 pm »
Life will Drain You
This is my own little lifegain/lifeloss deck I am working on. I'm trying to think of anything I may be missing or forgetting that would make it more rounded for competitive play. Please feel free to ask any questions or offer any constructive critism. Don't forget to give it a "like"

Everything in life has a cost. And behind every loss is someone else's gain. Why be the one weeping in your own tears and blood from your defeats? Why not seize opportunities? Or better yet, why not create your own?
This is a beat em up deck with taxing life loss/life gain draining your opponent while making you stronger. It also has a second wincon that allows you to cut their life total in half and when you combine "revenge" with sanguine bond or Vizkopa Guildmage, things get really nasty.
Disrupt their hand and remove those little annoyances early in the game with Thoughtseize and collective brutality and keep those gross creatures away with Fatal Push. Life is about choices.... Make the choice to enhance your life... Even if its taxing on others.

12
Deck Reviews / [Pioneer] Dimir Aggro
« on: December 14, 2019, 01:29:38 am »
Dimir Aggro

Hand disruption, hand fixing, fast, cheap creatures and in a color combination that rarely sees aggro play. The simple, straight forward objective of surveiling to pump creatures, creatures that are cheap and wont stay dead and have flying and hexproof all come together with some nice ways to make your opponent think twice about their next move as well as the unfamiliarity of the deck itself. It's very fun to play and a budget version can be made for right around $100 by removing fabled passage and replacing it with more basic lands.

13
Deck Reviews / [Pioneer] Dredgeless Dredge
« on: December 03, 2019, 12:30:11 am »
Dredgeless Dredge

Can a dredge-less Dredge deck exist? Will it turn out a great win % or will it shit the bed? I'll be working on this deck over the next few months and play testing it.
Bouncing in/out of the graveyard as a strategy, while generating energy counters for mana and other tools.  This is more of a test-of-theory, deck for me and I wanted to get some opinions. It doesn't have the full explosiveness of a dredge deck but I believe it will lead to some really fun and exciting interaction in play and kind of changes the angle at which we look at dredge-style or graveyard playing decks. Please leave a suggestion and don't forget to give it a like.

***Also, still working on a sideboard as this is not even the final mainboard list.

14
Deck Reviews / Re: [Pioneer] Teferi Control (Esper)
« on: November 18, 2019, 07:41:21 pm »
well damn... I haven't really ventured into pioneer much yet so I missed that too. Render Silent sounds good. That could get nasty too.

15
Deck Reviews / [Modern] Poison Ninjas
« on: November 18, 2019, 07:39:54 pm »
Poison Ninjas

Don't let high-mana costs of Fallen Shinobi make you sleep on him. He will win games out of nowhere. Not to mention, his second ability of allowing you to play any of the exiled spells he causes your opponent to exile, without paying their mana cost, will make things really nasty, really quick.

combo any of your attacking creatures with, Tainted Strike and stack those poison counters to take em out even faster. It's a really fun deck and still being balanced and tested, so please feel free to leave some suggestions or let me know what you think.

Plenty of low cost, unblockable creatures to get your ninja's into the fight. combined with some poison to keep the pressure on the enemy as well as win games abruptly. removal, counters and card draw provided by spells and creatures.

You also habe mana leak, remand and opt, and cryptic command. In addition to these you have scheming symmetry and thought scour to find the card you want, get a new card and make sure your opponent doesn't get anything they may need. It's an extremley fun deck to play and not that fun to play against.It's basically all you could ever want from a NINJA deck.  Let me know what you think in the comments and/or leave me a suggestion.  I'm working on a sideboard now.

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