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Messages - BigPhatCoke

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1
Deck Comments / Re: Chulane until we get a real Bant Clue cmd - Comments
« on: October 12, 2021, 01:27:18 am »
Not trying to shit on your list or anything but you don't have enough white in this deck for it to NEED to be Bant. You basically have a Simic list with 6 white pips in it. I would either add some of the better white cards that make clues or run some of the better white cards in general. You have a lot of potential here for a cool list but it either needs more white or to just go Simic. Keep it up mate.

2
Deck Comments / Re: Untitled Deck - Comments
« on: November 19, 2020, 07:39:58 pm »
Oh good idea. I really threw this together quickly to deck test with someone for their new deck haha. Might build on this.

3
Deck Comments / Re: Yarok Brawl - Comments
« on: May 16, 2020, 10:32:24 am »
<3 thank you

4
Deck Reviews / Re: [Brawl] Yarok, the Desecrated (halp)
« on: May 09, 2020, 09:12:21 pm »
Ah I see where you're taking the Vraska concept. You were mainly focused on the passive ability instead of her -2. That makes a lot more sense. If you're going for something like that, you could probably get away with Knight of the Ebon Legion as well. Maybe add in Manifold Key and another utility Artifact to make him unblockable and let him grow with 2 counters each time he deals combat damage. Then they'd have a growing threat to worry about first before dealing with the 2 or 3 other deathtouch creatures you have. I hadn't thought of using Vraska like that, but it makes sense!

5
this is such a chad deck xD

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Deck Reviews / Re: [Brawl] Yarok, the Desecrated (halp)
« on: May 09, 2020, 11:46:15 am »
:O well then the judge I had must have been mistaken. Thank you for letting me know!

7
Deck Reviews / Re: [Brawl] Yarok, the Desecrated (halp)
« on: May 09, 2020, 11:08:04 am »
Well, I'm back already, because I forgot to mention Polukranos, Unchained. He is a great card for removal, as well as a blocker since he can be returned from the graveyard. Paired with the surveil mechanic. You could potentially always have enough cards in your graveyard to return him back to the field.

Another thing I noticed is you land base. Typically in Brawl I try to run 24 lands, however that is 100% up to the person building the deck. Personally I would try to stick with Simic and Golgari dual lands as well as a lot of Islands and Forests, with the addition of some swamps of course. A solid start for a tri-coloured deck would be 6 of each of the basic lands of your commander's colour identity, and 2 of each of the dual lands for you commander's color identity. In this case: 6 Islands, 6 Forests, 6 Swamps, 1 Golgari Guildgate, 1 Jungle Hallow, 1 Simic Guildgate, 1 Thornwood Falls, 1 Dimir Guildgate, and 1 Dismal Backwater. The triomes aren't a necessity, but could be useful in the deck if you maybe took out 3 of the dual lands and replaced them with 1 triome and 2 utility lands, such as Rogue's Passage(to make a creature unblockable) and probably a Command Tower.

The last thing I forgot about was Risen Reef. I'm honestly ashamed I forgot about this gem. Risen Reef + Yarok + Thassa = VALUE. You could potentially be putting out 5 lands per turn at the maximum when this bad boy comes out and drawing 3 cards per turn reguardless with him out.


(Again, sorry if these suggestions don't help. But I love deck building!)

8
Deck Reviews / Re: [Brawl] Yarok, the Desecrated (halp)
« on: May 09, 2020, 10:50:12 am »
I don't really know if this helps, however I do see a few alterations you COULD make.

Ob Nixilis, the Hate Twisted ---> Underworld Dreams (not necessary unless you seem to not get to play Ob Nixilis often)

Remove Sage's Row Denizen, as the primary focus of your deck is not to mill, however it could be a good sideboard card.
Remove Vraska, Swarm's Eminence, as you don't get any ETB triggers from her and she doesn't really do much other than create mid-game blockers.

Adding Cavalier of Gales would allow you to draw an immense amount of cards, but might draw you too many cards. You could also add Lazav, the Multifarious to help you find cards you want with his surveil ability. These cards paired with Thassa, Deep-Dwelling creates incredible amounts of value with the surveiling and card draw but might mill you out if you aren't careful.

Not saying this would be a wise choice, however it could be really fun. But you could make a deck around the Amass ability with cards such as Gleaming Overseer, Enter the God-Eternals, Dreadhorde Invasion, Eternal Skylord, and Vizier of the Scorpion. All of them will buff your token as well as having your commander doubling the Amass triggers. When paired with double proliferate triggers as well as maybe adding in some Simic counter moving tricks, such as Combine Guildmage, Repudiate//Replicate, and Hadana's Climb//Winged Temple of Orazca. Roalesk, Apex Hybrid triggers twice when it enters from Yarok #VALUE (I never thought you could do a Voltron deck with a token until now haha.)

Simic Ascendancy also could work by putting pressure on your opponent with the Amass strategy.

You could also add Impervious Greatwurm as a massive creature to abuse and Moss Viper as an early game blocker.

If I think of anything else I will be sure to let you know, sorry for getting carried away. I love deck building, and this seems like a really fun card to build around.

(Sorry if this didn't help!!!)

9
Deck Reviews / [Brawl] Kaalia Brawl Deck
« on: May 09, 2020, 10:14:18 am »
https://deckstats.net/decks/152305/1637581-kaalia-brawl

just looking for some ideas or constructive criticism :)

(P.S. the sideboard are cards that are too expensive or that my play group says aren't fun to play against)

10
Deck Comments / Re: The Ur-Dragon Dragon Tribal EDH - Comments
« on: May 06, 2020, 08:12:08 pm »
ok last comment i promise: Sarkhan Unbroken

11
Deck Comments / Re: The Ur-Dragon Dragon Tribal EDH - Comments
« on: May 06, 2020, 08:09:24 pm »
Also Crux of Fate is a good board wipe lol

12
Deck Comments / Re: The Ur-Dragon Dragon Tribal EDH - Comments
« on: May 06, 2020, 07:39:55 pm »
Both are really cheap options as well. I got Sol Ring, Manifold Key, and Dragon Arch for $7 in a bundle deal.

13
Deck Comments / Re: The Ur-Dragon Dragon Tribal EDH - Comments
« on: May 06, 2020, 07:38:32 pm »
Consider throwing in Dragon Arch as well. Easily allowed me to cheat out an extra dragon or 2 from my hand. Plus if the Ur-Dragon somehow dies or get's exiled you can put it back out for 2 mana and it can't be countered. Plus if you add in Manifold Key it allows you to cheat out 2 dragons per turn OR make a dragon unblockable.

14
Deck Comments / Re: Winota, Joiner of Forces - Comments
« on: April 26, 2020, 09:22:06 pm »
Did you consider using Assemble the Legion ? Since Soldier tokens aren't assigned the creature type Human, they count towards Winota's trigger, allowing her to search for more humans. Additionally, did you consider trying to use Krenko, mod boss instead of Krenko, Tin Street Kingpin? Although I do suppose you could use both.

OTHER THAN THOSE FEW QUESTIONS THE DECK APPEARS TO BE QUITE GOOD. Might proxy it up and test it!

15
Deck Reviews / Re: [Casual] Approach of the Second Sun Deck
« on: March 23, 2020, 08:10:39 am »
Which creatures should I keep and which should I replace? I used to have less creatures and more spells like you say, but that left me prone to constant attacks by my opponent(s), so I added those small creatures just as blockers.

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