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Messages - Dracovitch

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1
Deck Comments / Re: Idea of painal - Comments
« on: August 19, 2016, 06:04:19 am »
I'm going to critique by card type to make things more streamlined.

LANDS
Too much land, you're running 30, you don't need more than 22 lands period for a deck like this. Also Inkmoth Nexus is what makes this deck expensive. I would sub it out for one more forest and one more island to make it super cheap. There are also cheap "enters the battlefield tapped" dual lands you can run for more mana variation. Thornwood Falls come to mind  So something like this.
7 Island
7 Forest
4 Thornwood Falls
2 Simic Growth Chamber
2 Rogue's Passage


CREATURES
Viral drake is kind of expensive for what you get, and the mamba is pretty good so I would lose a drake and add a snake.
-1 Viral Drake
+1 Blight Mamba
Also we have extra slots from the lands we cut, so Glistener Elf is a must as a 1-drop with infect. After this we'll be at 56 cards. So that's four open slots
+4 Glistener Elf

ENCHANTMENTS
Inexorable Tide is good, but four is too much. Just move it down to two. After this we will have 54 cards, so six open slots. 
-2 Inexorable Tide

INSTANTS
Four mana counterspells are VERY situational with how much you have to leave open, so downing Fuel for the Cause by two will work. In its place, add 4 Corrupted Resolve, it's cheaper and with infect the "poisoned" requirement shouldn't be hard to make. That brings us up to 56 cards.
-2 Fuel for the Cause
+4 Corrupted Resolve

Sorceries
Overrun is a good finisher, but four is too much. In early game it can be a dead draw and that's just a waste. Going down to two would work fine since you don't need it until mid to late game anyhow. That brings us back down to 54 cards.
-2 Overrun

SUGGESTIONS
So there are SIX open slots at the end to fill out. Here are some ideas for those slots.
Elixir of Immortality- You didn't have one, every deck should have one, just one.
Tezzeret's Gambit- Drawing cards is good, proliferating is good. You can pay 2 life in a pinch to reduce the cost making it a little more versatile. I wouldn't add more than two however.
Ezuri, Claw of Progress- Strangely enough he'd be a well fit 1-of in the deck since most of the creatures have under 2 power. He'd make them larger for more poison counters.
Blight Widow- Two of these can help against flyers along with the added bonus that they fall under the Ezuri line.

That's how I would spend the six open slots, but it is in the end up to you. Hope you found this little critique helpful.

2
Deck Comments / Re: Norin EDH - Comments
« on: April 05, 2015, 05:10:35 am »

3
Deck Comments / Re: Planeswalker Zoo - Comments
« on: April 04, 2015, 06:11:37 am »
Ok apparently I can't edit comments. Which sucks because Titanic Ultimatum should be part of the "most notably" line. I just got screwed up in sentence structure and forgot to fix it before hitting submit.

4
Deck Comments / Re: Planeswalker Zoo - Comments
« on: April 04, 2015, 06:10:23 am »
Lands (no # changes)
For cards like Wild Nacatl that rely on multiple land types to really shine, you need the ravnica shock lands, as they help bring these cards online much quicker. The below mana base is a mix between expensive and ideal. Were this a tournament deck, it would look much different (and cost a hell of a lot more)
5 Plains
5 Mountain
5 Forest
3 Jungle Shrine
2 Stomping Ground
2 Temple Garden
2 Sacred Foundry

Creatures (-5 cards)
-1 Godsire
-1 Dragonlord Atarka
-1 Dragonlord Dromoka
-2 Spellbreaker Behemoth

Remove the dragonlords, they are extra weight to an already fat aggro deck. Remove the Spellbreaker Behemoths, their ability is only relevant against a single style of card and will often function as vanilla 5/5's because of it. Simply put, the Regents are a better choice between the two. Remove Godsire, hardly seeing it as a one of would be better used to up Wild Nacatl or Birds of Paradise to a 4-of.

Enchantments (-3 cards)
-3 Shield of the Oversoul
Lose the Shield of the Oversouls. They can only be  truly effective on a handful of creatures, while the indestructible is nice it is not required to win. You have more than enough other cards that grant far better boosts in p/t department as well. Note: If all the above changes (including this one) have been taken, the deck is now officially 60 cards.

Planeswalkers (No # Change)
-1 Xenagos, the Reveler
+1 Domri Rade
I personally find Domri Rade a better choice in this deck over Xenagos, the Reveler. Domri's abilities fit the style of play much better. 


Other notes
Even with the idea that the Rings of Brighthearth double your PW abilities, I think they could be removed in favor of upping two of the 3-of's to 4-of's . Most notably Path of Exile, Wild Nacatl or Birds of Paradise. Titanic Ultimatum

5
Deck Comments / Re: Grixis Dragons - Comments
« on: April 04, 2015, 05:32:40 am »
Had a hard time fixing up the deck, so I rebuilt it and sent you a list on skype. So when you get a chance, look at it.

6
Deck Reviews / [Modern] Shadowheart Control
« on: September 19, 2014, 02:48:52 am »
Shadowheart Control

My "pet deck" for 60 card games. A Modern tournament worthy "creatureless" deck that utilizes various planeswalkers to control the board while you use a host of removal spells to handle threats. Despite the price tag and number of high value cards, this deck was built on a budget and quite a number of cards were sold to build it. But at least I have my all time favorite deck built.

LANDS
Shocklands and the Mardu tri-land. The shocklands were chosen over fetchlands as I had several of the shocks already and they were cheaper than the fetchlands. Nomad Outpost is something I've been hoping would get printed for ages, so I figured I'd try it out. It replaced Reflecting Pools, which I was not happy with in the deck.

PLANESWALKERS
One of each 'walker for the corresponding color combination. One of the few remaining "original ideas" that has remained with the deck throughout its existence, and certainly isn't going anywhere. Each walker was chosen to help the deck along in some way. Vengeant, while being the only RW walker to choose from, can help with tapping down pesky threats as well as use his built in Helix to deal damage an offset life loss from the many cards that hurt me in my own deck. Firebrand is in the deck almost entirely for her second ability that allows me to copy all my most important spells. I am going to test out Pyromaster in place of Firebrand as the +1 is better and her 0 works well with the over all low cost of the deck. Tirel was chosen for her life gain (to offset damage) and her ability to pump out tokens. Due to Vengant no mono white Ajani cards were considered, and testing of using Knight-Errant or Sun's Champion hasn't been started yet. Veil Lilli is best Lili... or for that matter the best mono black PW we have. Good lord that price tag. Mad Sarkhan is the only RB 'walker, but his first ability does grant some nice advantage and has come in handy quite a bit. Lord of Innistrad is better for this deck than Solemn Visitor. the Lifelink tokens come in handy and can be spammed easier, plus his creature buff is permanent, making it more valuable late game.

ARTIFACTS
I always run a single copy of Elixir in every deck I make, it's just a nice 5 life and grave reset for games where I dump a lot of spells to avoid running out of gas to quickly. Also the off chance of mill and it helps when 'walkers get the axe to quickly. Ensnaring bridge is a lovely creature deterrent with the over all low cost of the deck and is a great way to stall out aggro decks.

INSTANTS
Do I really need to explain Bolt? Fiiiiine. Bolt is the bestest cheapest damagest in Modernest. Helix is good damage with added life gain (noticing that 'offset' pattern yet). Path is highly efficient creature removal and the drawback is negligible. I have a ridiculous affection for both Crackling Doom and Utter End. Both are in the deck for testing purposes and probably will stick for a good while. Utter End is mostly to help out against noncreature cards.

SORCERIES
Inquisition is a wonderful early game drop, and because I didn't think Thoughtseize was a wise choice with its life loss. I have a lot self damaging cards as it is (also price tag). Sign in blood was the best card draw I could come up with that fit with the deck's style.


SIDEBOARD
The Sideboard is comprised of cards that were either in the deck at one point, or cards to handle hyper aggro decks. It really just gives me a toolbox for less serious games or if I need that little extra "oomph." Chances are it won't change much at all unless something gets printed that really turns a current SB card on its head.

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