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General Magic / Re: Games you've enjoyed
« on: June 15, 2023, 02:21:14 pm »
I got to sac a Cavalier of Flame twice in a row last night for 19 damage each time to take the win. Not an unsatisfying way to win.
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Leovold, Emissary of Trest is banned, but Narset, Parter of Veils isn't? How does that make sense?
So, to answer the question succinctly, I'd say current ramp is fine.It may be a little subtle, but this isn't the question you quoted. I asked "how powerful do you think ramp cards should be, and why?", not "is what we have at the moment OK?". It's possible that what we have now is fine but something else would be better, so not having any problems with the game as it is now simply doesn't rule out the option of existing ramp (but also doesn't rule out anything else).
Interesting take, but I think that, if you think about it, it doesn't quite work out like that; for every opportunity for someone to catch up, there's a time when someone else gets ahead faster, creating the very problem you're trying to fix in the first place (and being in that position on turn 2 sucks even worse). Essentially, you've increased the variance, because yes sometimes I will miss land drops but be able to tutor for some fast mana, but other times I will do neither whilst someone else is doing both.
And, of course, the effect is limited by how many tutors you have and how many pieces of fast mana. Plus, you could just replace some of those with lands and the difference between worst cases and best would already be smaller. I actually think that MDFC lands or cards like Abundant Harvest, Dig Up, etc are a much better fix to this problem than Sol Rings and Mana Crypts.
"In EDH, how powerful do you think ramp cards should be, and why?"
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