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Messages - Bradley.B

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1
Deck Reviews / [Modern] Hedron Alignment modern Deck
« on: May 04, 2017, 11:32:30 pm »
Hedron Alignment modern Deck

* This description need to be updated *

If you have a Starfield of Nyx and Oath of Jace on the field and a Oath of Jace in your grave you are able to play a Oath of Jace from the grave and because of the legendary rule one of the Oath of Jaces will be sent to the grave. This means you can repeat this every turn so you will be drawing four cards a turn. Starfield of Nyx is the priority of the deck so try and save your counter spells to protect it.
Stasis Snare is a great removal piece but it's best to keep in your hand for catching your opponent off guard with flash. Not only by removing one of but if you have four enchantments of the field including a Starfield of Nyx when you play the Stasis Snare you will have a field of creatures.
Journey to Nowhere, Stasis Snare, Pacifism and Ghostly Prison are in the deck to delay your opponent till you can get a Starfield of Nyx out. Don't play your first Starfield of Nyx of the game unless you can leave mana up for a counter spell or if you have a second one in hand. A lot of the time your game will go on for a long time so you need as much life as possible, don't be afraid to block with your Stasis Snare and Journey to Nowhere because you will more than likely be able to replay it in your upkeep (with Starfield of Nyx) and it will be as if your opponent just wasted their attack.
Myth Realized is a fantastic way to keep pressure on your opponent when you are exiling move things they play but if you had a turn on Myth Realized they will also have to deal with a big beater.
Lay Claim is better than it may see. Early game you are able to put it in the grave by cycling then if you see something you like when Starfield of Nyx triggers later in the game you can take it. 
Supreme Verdict is normally best when you haven't drawn much removal and you need to wipe the board asap but sometimes it's not that simple. If you are at a stale mate during the game you are able to use a Eerie Interlude during your opponents end phase so that would mean your field will be in exile till your end phase and any creatures you have exiled with cards such as Stasis Snare and Journey to Nowhere will be returned to the field so feel free to board wipe during your turn. Remember you don't need to exile all of your enchantments just enough so you have four or less enchantments. If possible you can exile so many till you have four enchantments on the field including a Starfield of Nyx then all you need to do is play one enchantment after you have used Supreme Verdict so you have a few creature to attack with. Myth Realized can also do a lot of damage in this situation.
Another way to use a Supreme Verdict is to attack with all of your creature first and hope that your opponent blocks/destroys enough so you have four or less enchantments. If non of these are possible but you do have just the one Starfield of Nyx on the field still feel free to board wipe because you will be able to slowly get an enchantment back per turn with Starfield of Nyx.
If you have nothing in your hand remember you can scry with Hedron Alignment and put counters on Myth Realized.
Also when playing Pacifism from your grave with Starfield of Nyx you are able to get around hexproof. "if an Aura is returned to the battlefield this way, whatever the Aura enchants isn't a target of Starfield of Nyx's ability, nor is it a target of the Aura card itself. You could put an Aura onto the battlefield this way enchanting a creature with hexproof controlled by an opponent, for example." (This was copy and pasted from http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398475 )
The main reason Eerie Interlude is in the deck is to protect Starfield of Nyx when I have two out and say someone casts a creature only board wipe you can exile your Starfield of Nyx so your enchantments aren't creature or exile enough so you have four or less.
If you are in a slow game or you have a control match up try and pull off Hedron Alignment.
You will be able to get a Hedron Alignment in your yard by discarding it from your Oath of Jace. If you are finding it hard to get it in the yard you can just keep attacking with it till they have to block it.
To get Hedron Alignment in exile you will be using Journey to Nowhere or Eerie Interlude (you use Eerie Interlude at the end of your opponent if you are using it for Hedron Alignment so it is exiled during your upkeep).
Once you have played two Hedron Alignment on the field and discarded the third keep the next one you draw in your hand. So at that point when you draw a Journey to Nowhere or Eerie Interlude you should be all set to win.



2
Deck Reviews / [Standard] Standard Ally Equip
« on: July 08, 2016, 12:38:36 pm »

3
Deck Reviews / Re: thing in exile - Comments
« on: June 23, 2016, 04:16:09 pm »
I also added the Westvale abby s

4
Deck Reviews / Re: thing in exile - Comments
« on: June 23, 2016, 04:15:18 pm »



Revision 7

Added/removed cards:
+2 Port Town
+2 Prairie Stream

Changed amounts:
-1 Island
-1 Plains
-1 Swamp

5
Deck Reviews / [Standard] thing in exile
« on: June 22, 2016, 01:51:04 pm »

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Deck Reviews / [Standard] thing in exile
« on: May 31, 2016, 04:39:21 pm »
thing in exile
Have a look and see what you think, what would you change/put in the deck :)?

7
Deck Reviews / [Standard] Hedron Alignment Deck (SOI Standard)
« on: April 18, 2016, 04:36:52 pm »
Hedron Alignment Deck (SOI Standard)

By using the combo of Starfield of Nyx and 2 or more Oath of Jace you will be able to draw 4 cards and putting two in your yard. This can be repeated every turn because of the legendary rule so as one comes in to play the other will go to the yard and then next turn repeat that by replaying the Oath of Jace with Starfield of Nyx (you can do the same thing with all oath cards). The rest of the cards are to stop all creatures that come it to play that you don't want there till you get your Starfield of Nyx to start beating on your opponent with your 5+ enchantment creatures. This is the main way the deck wins.

When playing the deck the most important card to keep around is Starfield of Nyx so save counter spells to protect that.

A lot of the time your game will go on for a long time so you need as much life as possible, don't be afraid to block with your Stasis Snare and Silkwrap because you will more than likely be able to replay it in your upkeep (with Starfield of Nyx) and it will be as if your opponent just wasted their attack.

If you have a Planar Outburst without a Starfield of Nyx feel free to wipe the board it won't effect you. But if you do have Starfield of Nyx out and your enchantments are creatures there are a few things you can do so it won't damage you to much. during your opponents turn use Eerie Interlude so anything you have exiled with Stasis Snare and Silkwrap will be back on the board ready to be wiped and all your enchantments will be safe in exile. You don't even need to exile all of them just enough so you have four or less.
Your second option is that you can just full out attack and hope your opponent blocks/destroys enough so you have four or less.
Finally you can just use Planar Outburst if you have the single Starfield of Nyx because in a turn or two you will be able to recover by replaying your enchantments from your grave with Starfield of Nyx.

If you have nothing in your hand remember you can scry with Hedron Alignment and put counters on Myth Realized.

Also when playing Pacifism from your grave with Starfield of Nyx you are able to get around hexproof. "if an Aura is returned to the battlefield this way, whatever the Aura enchants isn't a target of Starfield of Nyx's ability, nor is it a target of the Aura card itself. You could put an Aura onto the battlefield this way enchanting a creature with hexproof controlled by an opponent, for example." (This was copy and pasted from http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398475 )

The main reason Eerie Interlude is in the deck is to protect Starfield of Nyx when I have two out and say someone casts a creature only board wipe you can exile your Starfield of Nyx so your enchantments aren't creature or exile enough so you have four or less. It also works well with Planar Outburst, so if you exile your creatures during your opponents end step so when you use Planar Outburst it won't destroy any of your creatures.
The other benefit when they or you cast a board wipe you can exile your Stasis Snare and Silkwrap putting what ever you exiled with them in the first place back on to the field ready to be wiped away and then at the end step you get Stasis Snare and Silkwrap back.

If you are in a slow game or you have a control match up try and pull off Hedron Alignment.
You will be able to get a Hedron Alignment in your yard by discarding it from your Oath of Jace. If you are finding it hard to get it in the yard you can just keep attacking with it till they have to block it.
To get Hedron Alignment in exile you will be using Fate Forgotten or Eerie Interlude (you use Eerie Interlude at the end of your opponent if you are using it for Hedron Alignment).
Once you have played two Hedron Alignment on the field and discarded the third keep the next one you draw in your hand. So at that point when you draw a Fate Forgotten or Eerie Interlude you should be all set to win.

Sideboard
Hallowed Moonlight - If you are playing agents Collected Company decks.
Pacifism - If you are playing agents a deck with a lot of or keys cards with hexproof.
Psychic Rebuttal - If you are playing agents decks that are heavy on removel or control.
Fate Forgotten - If you see Hangarback Walker and/or if you know the game is going to be a long one.
Dampening Pulse - Tokens.
Planar Outburst - If you are playing agents a Creature heave deck.
Negate - If you are playing agents decks that are heavy on removel or control.

8
Deck Reviews / [Standard] G/R tokens
« on: April 11, 2016, 11:12:06 pm »
G/R tokens

any advice on how i can improve the deck ??

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Deck Comments / Re: UW Enchantments Control - Comments
« on: April 03, 2016, 04:11:51 pm »
Has you thought about putting Stasis Snare in ??
It will keep your devotion up and it has flash

10
Deck Reviews / [Standard] Zada's Tutelage (mill)
« on: March 31, 2016, 02:00:18 pm »
Zada's Tutelage (mill)

By using Zada with a few small creatures and cards like Slip Through Space and Expedite you will draw a lot for cards triggering Sphinx's Tutelage many times.

As a last attempt you can use Grip of the Roil on your Zada and tap all of your creatures but draw cards to trigger Sphinx's Tutelage.

If you have a few creatures including Zada and Forgotten Creation, play a instant like Expedite or Grip of the Roil at the end of your opponents turn so you will be able to discard more cards to Forgotten Creation in your up keep.

I hate to put Jace in here but he fits the deck so well :/.

Please feel free to comment and give your thoughts to improve the deck :).

11
Deck Comments / Re: test! - Comments
« on: March 31, 2016, 12:22:24 pm »
This deck has the potential for magical things.

12
Deck Comments / Re: I Win - Comments
« on: March 31, 2016, 12:08:09 pm »
I love what this deck brings to magic. It changes the game completely !! 
I've got a suggestion that may make the deck unbeatable... 2 Islands ??

13
Also, there is an off chance that you have two hedron alignments in play, and they are creatures b/c of starfield of nyx; you play erie interlude during your opponents end step and there you go, hedron alignment in exile, if you need it to be.  Though that will likely happen...never.

You are right to say it seems very unlikely to happen but it can happen sometimes and its nice to have a plan if it does happen. With the amount of card draw with Oath of Jace, Anticipate and Hedron Alignment (scry 1 not card draw) you'd be surprised how it changed from being very unlikely to just unlikely. :')
Also remember you will be making sure you opponent isn't doing a lot because of your Stasis Snare, Silkwrap, Pacifism and counter spells so you will be buying time with these cards.
In unfortunate event of not getting your key card Starfield of Nyx to pull of some cool tricks you can rely on Myth Realized to win the game. With it not being able to be hit by sorcery speed removel and every card in the deck apart for lands being a non-creature it will get huge and fast.
Would you not include hedron alignment in the deck or would you change something else ?? I'm interested to hear your thoughts :).

14
I'm curious, why you are running Eerie Interlude?

There are a few reasons, I'll add them to the description after this :))
The main reason Eerie Interlude is in the deck is to protect Starfield of Nyx when I have two out and say someone casts a creature only board wipe you can exile your Starfield of Nyx so your enchantments aren't creature or exile enough so you have four or less. It also works well with Planar Outburst, so if you exile your creatures during your opponents end step so when you use Planar Outburst it won't destroy any of your creatures.
The other benefit when they or you cast a board wipe you can exile your Stasis Snare and Silkwrap putting what ever you exiled with them in the first place back on to the field ready to be wiped away and then at the end step you get Stasis Snare and Silkwrap back.

15
There are a few reasons, I'll add them to the description after this :))
The main reason Eerie Interlude is in the deck is to protect Starfield of Nyx when I have two out and say someone casts a creature only board wipe you can exile your Starfield of Nyx so your enchantments aren't creature or exile enough so you have four or less. It also works well with Planar Outburst, so if you exile your creatures during your opponents end step so when you use Planar Outburst it won't destroy any of your creatures.
The other benefit when they or you cast a board wipe you can exile your Stasis Snare and Silkwrap putting what ever you exiled with them in the first place back on to the field ready to be wiped away and then at the end step you get Stasis Snare and Silkwrap back.

The last reason is already in the description (last paragraph).

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