After running my Oloro deck with success in small groups I decided to make a few expected changes. I definitely wanted to add some tutors to pull specific cards, so I threw in vampiric, demonic and enlightened. I also added some spot planeswalker/creature removal as suggested with cards like
swords to plowshares and
hero's downfall and
hinder for a just in case commander bury. The attack prevention cards have worked great as I usually get one out and stall as I generate huge life gains and am able to generate a full hand of cards most games. My hardest challenge is when I get complete group hate but when my opponents only focus on one thing (such as creature removal, destroying my enchantments, etc.) I am usually able to hold on with life until generating card advantage for the control comeback. Finally I removed some irrelevant large creatures for functional cards and 1 drop life gainers. Most game enders have been the life drain cards after singling opponents out one by one. Mana seems to run fine at 36 lands with a few artifact pumps, but I did swap out some blue generation for the new scry lands.
Let me know what you think!
http://deckstats.net/decks/2287/48800-oloro-ageless-ascetic/en