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Messages - manu214

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1
Deck Comments / Re: Junk Reanimator v2 - Comments
« on: May 12, 2013, 06:46:53 am »
If you are wanting a new and interesting deck that I believe will do very well in a competitive tournament, I'd suggest this deck below:
2 Arbor Elf
4 Avacyn's Pilgrim
3 Rally the Peasants
4 Boros Reckoner
4 Lingering Souls
4 Midnight Haunting
4 Voice of Resurgence
3 Advent of the Wurm
3 Boros Charm
4 Intangible Virtue
2 Blasphemous Act
4 Temple Garden
4 Overgrown Tomb
4 Stomping Ground
4 Sunpetal Grove
4 Sacred Foundry
2 Isolated Chapel
1 Clifftop Retreat

//Sideboard
SB: 2 Purify the Grave
SB: 1 Beckon Apparition
SB: 2 Garruk Relentless
SB: 2 Rootborn Defenses
SB: 3 Oblivion Ring
SB: 2 Gavony Township
SB: 1 Blasphemous Act
SB: 2 Pillar of Flame


I will most likely be testing this for an upcoming PTQ in the US, and most likely for the upcoming StarCityGames Invitational.

2
Deck Comments / Re: Junk Reanimator v2 - Comments
« on: May 12, 2013, 06:41:10 am »
With Dragon's Maze out, i would suggest finding a way to add "Sin Collector" to the deck.
Thanks for the interest, and please do tell me your results!

3
Deck Comments / Re: Vampire Pike (Comments Encouraged) - Comments
« on: March 25, 2013, 03:45:53 am »
Thanks for the insights and comments! The 1:2 split of simic charm/unsummon makes your draws against aggro much more effective without taxing your mana. In addition, Snapcaster + unsummon is 1 less mana(in one color) than snapcaster + simic charm so that is more effective in my opinion with acually "tempo-ing" your opponent.
I do agree that CoS is a big deal in some decks right now, but against any deck that doesn't play it or doesn't draw it you outright beat them with this combination. Also, no creature that comes through with cavern of souls is going to live against Staticaster + peddler/ olivia + peddler, thus i think it is safe to include them if only for just how good it can be when they "don't have it."
I thought about the addition of more green/red/black sources, but i really want to have smooth draw power in keeping every land but 2 tapping for blue. Essentially, for maximum potential we want turn 1 thoughtscour, into turn 2 counterspell/think twice, into turn3 dissipate or staticaster. For this to work as efficiently as possible, i maximized my blue sources over anything else. If all else fails, 4 thoughtscour, 2 izzet charm, 3 think twice, 4 snapcaster should find whatever you are missing.
Desolate Lighthouse is a great idea. That being said, what land would you take out between Kessig or Alchemist's?

4
Deck Comments / Re: RUG Delver V1 - Comments
« on: March 20, 2013, 09:09:40 pm »
getting blue in the deck is never a problem. getting red and green are usually.

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