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Messages - hgghy

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1
Deck Comments / Re: GW retreat sigil - Comments
« on: November 04, 2015, 01:06:44 pm »
good matchups: midrange, aggro, control
even matchups: jeskai
bad matchups: ramp
unknown matchups: bant tokens, pentacolor bring to light, aristocrats, esper tokens.

2
Deck Comments / Re: Mono White Aggro(standard) - Comments
« on: November 04, 2015, 01:21:33 am »

3
Deck Comments / Re: GW retreat sigil - Comments
« on: November 03, 2015, 01:45:55 am »
none, I figured I would just lose to them no matter what, so I devoted more sideboard slots to agro and control.

4
Deck Comments / Re: GW retreat sigil - Comments
« on: November 02, 2015, 01:03:17 pm »
ok I played against ramp, and kept getting crushed, but I don't think it is a good idea to go into black for discard, so I think we will just have to settle for hoping never to run into another ramp deck ever again. :( I don't like impact tremors much, it cant really win the game by itself so we would need to swing anyway, and if we are doing that we will win regardless of the incidental damage from impact tremors.

5
Deck Comments / Re: GW retreat sigil - Comments
« on: November 01, 2015, 08:46:20 pm »
is the ramp matchup really that bad, though? I think they just had a crazy good hand... I am going to try out a naya version with outpost siege, but I am not yet ready to give up on this version either.

6
Deck Comments / Re: GW retreat sigil - Comments
« on: November 01, 2015, 03:50:50 am »
this is the deck I made:
http://deckstats.net/decks/23904/353555-selesnya-enchantress-tokens

I only played with it a little, 2 games. I crushed a rakdos(RA) aggro deck with hangarback walker, bloodsoaked champion, flamewake phoenix, etc. I think we both had a fairly average hand. the next game I played a green ramp deck that crushed me with an insane hand. they stuck a whisperwood elemental while I played a second sigil on turn 4, then cast see the unwritten, get Ulamog, the Ceaseless Hunger and Surrak, the Hunt Caller, and killed me in 2 more turns. GG, WP. :)

BTW, I drew Myth Realized both games and it was excellent both times even though I got it later than turn one. I think maybe I need more.

7
Deck Comments / Re: Eldrazi Assault Formation - Comments
« on: November 01, 2015, 03:17:37 am »
maybe dark petition?

8
Deck Comments / Re: GW retreat sigil - Comments
« on: October 30, 2015, 11:51:32 am »
I have been looking to make a deck like this for a while now, and this one is the best one I have seen yet! I think I will use it with the following changes:
- 4 oblivion sowers
- 3 explosive vegetation
- 2 myth realized
+ 1 silkwrap
+ 4 Gideon ally of zendikar
+ 4 secure the wastes
and maybe add more fetchlands.

9
Deck Comments / Re: U/R Thopter-Impact - Comments
« on: October 29, 2015, 12:21:05 pm »
I think reality shift should be replaced with touch of the void, and also maybe replace monastery siege with something that actually gets you more cards, instead of just filtering them. maybe dig through time would work, or something else, I don't know. great deck though! I never saw anything like this in the current standard!

10
Deck Comments / Re: Funny infinite combo deck - Comments
« on: January 20, 2015, 03:48:02 am »
that's good. I new about the grand architect + pili-pala one already, but that bloodline keeper + intruder alarm... that is NICE!

11
Deck Comments / Re: hunted token/burn deck - Comments
« on: October 15, 2014, 04:46:28 am »
Edit: got rid of 4 Conjurers Closet, 4 forest and 2 Aqueous Form, added 2 Bident of Thassa, 4 Terramorphic Expanse, 1 swamp and 3 islands.

my reasoning is as follows: Conjurers Closet costs too much, green mana can be produced by Forbidden Orchard and Devoted Druid(whose mana must be paid for by Forbidden Orchard), Aqueous Form is not needed as much. Bident of Thassa is useful when used with Hunted Phantasm, Terramorphic Expanse is nice for selecting what kind of land you want and more islands are needed than swamps because there are more cards with 2 blue in their mana costs.

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