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Messages - Tezzeret90

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1
Deck Comments / Re: Mono-Green One Drop - Comments
« on: December 05, 2014, 08:46:33 am »
If you like this kind of deck, look at my modern G stompy which i'm actually building and planning to play at the next modern tournament. It's not all 1CC but seeing the opponent's face when you play a might of oaks on a 1/1 blocked by a tarmogoyf is priceless xD also, try 4 rancor instead of 2 ranger's guile and 2 reclaim (and note that rancor reclaims itself!)

2
Deck Comments / Re: Mono-Green One Drop - Comments
« on: December 05, 2014, 08:37:47 am »
Good, funny and dangerous, but...aren't 20 forests too much for a CC1 deck? Try 16 and 4 elvish mystic

3
Deck Comments / Re: Difesa del Ghiaccio Lucente - Comments
« on: November 27, 2014, 09:15:07 pm »
aah ottimo! anche io gioco macina, da solo però, e in effetti il problema è la difesa :) buona idea il 2 vs 2 deve venire bene!

4
Deck Comments / Re: Difesa del Ghiaccio Lucente - Comments
« on: November 27, 2014, 08:41:15 pm »
Grande difesa ma...non vedo la win condition, me la spieghi?

5
Deck Comments / Re: Big Black TurboDiesel - Comments
« on: November 26, 2014, 05:59:32 pm »
The only thing that kept me from playing Urborg is that it's a dead draw when you already have one on the battlefield, and in this deck we already have like 6 or 7 potentially dead draws (the eldrazis) in the first turns (or because one of them is already on the battlefield). But after all a 2-2 split between Urborg and Lake of the Dead could be good, or even 2 Urborg and 3 Lake, cutting a Swamp. Thx!

6
Deck Comments / Re: Double the fun! - Comments
« on: November 17, 2014, 07:40:49 pm »
First: thank you for writing, Pash!
The funny concept is to use 2x of the cards, so I cannot put another 2x Abrupt Decay :)
But you're absolutely right about Stifle: Snapcaster for sure instead! 
Also I'm thinking about replacing Hymn to Tourach because it's the only card with the double mana symbol of one color in its casting cost, and the mana base as you can see is unreliable :) what should I play instead of HtT?
I want a powerful 2cc artifact, something that turns the game when I'm losing rather than something that makes me win when I'm already winning...
...any thoughts?
Oh, of course I don't have this deck in real so the entire speech is for fun xD
But I do have the Tezzmania deck, so please comment it!
Thx again

7
Deck Comments / Re: Grixis Tezzeret Control - Comments
« on: November 16, 2014, 06:57:35 pm »
Hey! I don't like Tezzeret...i simply LOVE him ahahah I play it in real life in my affinity (called "TezzMania" xD ), that's quite different from this deck but wins in the same way: Tezz is OP, he's a walking 2-turn clock! I'll post my deck right now so you can look at it and write something if you want ok?

8
Deck Comments / Re: 4 color madnesssss - Comments
« on: November 16, 2014, 09:24:27 am »
I'm not a standard expert, but this seems good! And beautiful to see! But maybe too slow? If you miss a land drop in the first 5 turns...

9
Deck Comments / Re: Macina di Jace - Comments
« on: November 13, 2014, 10:56:40 pm »

10
Deck Comments / Re: Bant Noble Balance of Venser - Comments
« on: November 12, 2014, 09:39:56 pm »
I really like the sinergy between venser, restoration angel, eternal witness and snapcaster mage (also boucing meddling mage to nominate a different card could be useful!), but...why not 4x of all these? (maybe 3x venser). also: force of will is a 4x or a 0x, it's the non-scripted rule of magic xD no, seriously, if the deck was mine i would cut them off to make room for two more angels, FoW is probably the best card in the game but simply doesn't belong here. And the sensei's-counterbalance combo? Try 3x isochron scepter (with the orim's chant is GG) and make room for 2 more meddling mage and tell me how it's going!

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