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Messages - zero2infinity

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Deck Comments / Re: Super Dredge - Comments
« on: September 07, 2013, 07:07:09 pm »

Deck Comments / Re: Diabolic Summoning - Comments
« on: August 15, 2013, 04:52:15 am »

Deck Comments / Re: Look Ma! No Lands! - Comments
« on: May 24, 2013, 09:34:02 pm »
Originally there was a slight bit more mana gen and pacts to fetch said cards, but I wanted to protect against the haters with doubling up the vital cards.

I'll go over it again and really think about what I want to protect, that is what would be obvious targets.


Deck Comments / Re: Look Ma! No Lands! - Comments
« on: May 23, 2013, 06:34:13 pm »
Looking for any ideas to make this deck more robust and reliable.

Deck Comments / Re: The Summoning of Emrakul - Comments
« on: May 22, 2013, 02:45:24 pm »
Must. Have. INPUT!!!!

Deck Reviews / Re: Double or Nothing (Doubling +1/+1 Counters)
« on: May 22, 2013, 02:43:10 pm »
Then go with Vorel of the Hull Clade

EDIT: Wait, never mind, you have no blue mana base. =(

Deck Comments / Re: Cursed to Infinity - Comments
« on: May 14, 2013, 09:38:01 pm »
Rough idea based on Double Infinity

Looking for input!

Deck Comments / Re: Izzet Surprise - Comments
« on: May 13, 2013, 07:15:31 pm »
Brought in more counters plus epic experiment. I like how this deck is looking!

Deck Comments / Re: Cruel Gruul 3-Turn - Comments
« on: May 10, 2013, 03:21:05 am »
Swapped out Rubblebelt Maaka with Slaughterhorn for same effect but more sensible mana curve =)

Deck Comments / Re: Cruel Gruul 3-Turn - Comments
« on: May 09, 2013, 09:42:39 pm »
Updated with ideal play order, swapped out Rubblehulk for Titanic Growth to increase odds for 3-Turn.

Deck Comments / Re: Izzet Surprise - Comments
« on: May 08, 2013, 08:52:42 pm »
Swapped out Weapon surge for Izzet Charm. Thanks for the input.

Deck Comments / Re: Death Council - Comments
« on: May 07, 2013, 07:01:30 pm »
Was an accident

Deck Comments / Re: Dredge for the Win Lion's - Comments
« on: April 23, 2013, 12:21:07 am »
You play a land followed by a lion's eye diamond. You play breakthrough for 1 mana and in response sacrifice the diamond to add 3 blue mana. In order for this to work you must have at least one card with dredge in your hand. You dredge as many cards as you can and then play deep analysis for its flashback cost with the mana gained from the diamond. Yet again dredge as many cards as you can. By this time you must have at least 3 bridges in you GY (well you may be unfortunate sometimes...). If you still don't have the zealot in your GY, dread return the cephalid sage to continue the combo and then sac two zombies and the sage to bring the zealot into play if you find him, then attack and win. All these take place in the same turn, if you have the cards required.

If you don't have breakthrough, cephalid coliseum does almost the same work but with a turn delay. If you don't have the diamond use putrid imp.

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