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Messages - sparthikas

Pages: [1] 2
1
Deckstats Feedback / Re: Feedback: Card Groupings shown in Visual Spoiler
« on: September 08, 2019, 07:30:09 am »
I am happy with the changes and unexpectedly fast response.

Not used to actually being listened to.  Wow.

Modification: to answer your last post more directly, I like it the way it is now.  The hover text you have now implemented is faster than the old hover text and easier to read.

2
Deckstats Feedback / Feedback: Card Groupings shown in Visual Spoiler
« on: September 07, 2019, 06:48:03 pm »
I came here to say that just now I saw for the first time my card grouping (I use Custom Grouping - which is just one heading, "Main") is displaying as a vertical bar labelled "Main" in the first row of cards when I go to the Visual Spoiler tab of a deck.
 
I don't like this.  I tried to find a setting to hide it, and could not find one.  Please make it go away, or give me a way to make it go away.
 
Despite this minor piece of negative feedback, I'd like to also say that this site has been very useful to me and I approve of it very much.  Thanks to any who read this for taking the time to consider my feedback.

Later modification: I also notice now there are displays on Visual Spoiler of the number of copies of a card.  I don't like this either.  It may be somewhat useful on the number of basic land, but hover text was always good enough and much less obtrusive.  As for the cards with 4 copies or less, the visual representation provided by the stack of cards has always been sufficient, and is a much more elegant way of presenting the information.  These overlays on the Visual Spoiler tab are unwelcome.  Thanks again.

3
Deck Reviews / Re: [Standard] Alternate Ending Control
« on: June 08, 2018, 02:26:01 pm »
When I've played Pacification Array I found the 2 mana activation cost to be too expensive in the early game.  You keep spending 2 mana to lock the same threat down and they keep spending mana on more threats - you can't keep up this way.  The math applies to Fan Bearer as well.  I strongly recommend using Seal Away or Essence Scatter instead.  Probably take out all the Fan Bearer while maybe leaving one or both of the Pacification Array in because unlike Fan Bearer they benefit from Voltaic Servant and the other artifact synergies.

If it were me I think I'd take out all 6.  Even Slash of Talons would end up being more effective early on.  Tha'ts the biggest hurdle of any control deck - surviving the early game so you can implement your plan.

4
Deck Reviews / Re: [Standard] GW Swarm
« on: June 08, 2018, 02:17:19 pm »
Looks effective and consistent, but I question whether it is wise to run no mainboard interaction at all.  If it were me I would make room for at least say 2 Seal Away and 1 Naturalize in the mainboard then add in something like 2 Ixalan's Binding and 1 Crushing Canopy to the sideboard.

Also I know it comes from a place of feeling rather than competitiveness but I wish there was a Verdant Force in there.  Oh well, I guess I understand.

Otherwise, again I'll say it looks effective and consistent.

5
Deck Reviews / Re: Swarm
« on: June 06, 2018, 11:48:31 pm »
Sure, I can give a list of good candidates for replacement.  I'm not ranking them in any order.
 
Amaranthine Wall
Dawnfeather Eagle
Shanna, Sisay's Legacy (copy #3)
Yavimaya Sapherd (copy #2)
Charge (copy #2)
Dub
Wolfkin Bond
Driven // Despair (moslty just for color reasons)
 
Those stand out to me as the easiest to replace.  As a new player, you ought to read about card advantage and understand the inherent drawback of playing beneficial Auras on your creatures.  Imagine you play Dub on a Fairgrounds Trumpeter (maybe one with a few counters already).  You have a nice beefy creature.  Yay, right?  Yes until they play something like Cast Down or Cast Out or, well, any hard removal.  There is a lot of this around and you don't want to give them the chance to take away 2 of your cards with 1 of theirs.  Some beneficial Auras, like Wolfkin Bond, try to avoid this pifall by deliving value in other ways (like a separate token).  Wolkfin Bond, however, is just too expensive to be very good at five mana.  Same with Dawnfeather Eagle.  Fine effect, but too costly.
 
You're welcome.  Good luck.

6
Deck Reviews / Re: Swarm
« on: June 05, 2018, 10:58:01 pm »
You will have difficulty casting Llanowar Elves in a timely manner with only 8 Forests.  To do it on turn one reliably you'd want at least 14, more like 16 forests.  Accordingly even one copy of Benalish Marshal will be difficult to generate the white mana for.  These issues aren't severe; maybe you are willing to tolerate less reliability or wait longer to play some cards.
 
For a first deck it is quite good and should be fun in casual play.  I advise you to find room for more about four more Forests, as 18 land is not really enough and more green would help with the Elves.

7
Deck Reviews / Re: White Attack
« on: June 05, 2018, 10:46:47 pm »
You don't have enough land.  31% of the time you won't have 2 land drawn by turn 2 to cast a 2-drop on time, which is most of your deck.  Secure the Wastes and Join the Ranks are going to be even tougher to cast on time or at all.  Furthermore, you are going to have to mulligan a high number of 0- and 1-land hands unless you want to keep 1-land hands which will go badly for you often enough to be frustrating.  Even the mana to pay for Serene Steward triggers is going to be hard to manage.  Really I would advise a hard minimum of 18 land with 20 being a much more likely number.  In order to even make those numbers work it pays to find some card that can help you keep a 1-land hand and find land number 2 with only one mana.  White doesn't have many of these but even things like Defiant Strike or Conjurer's Bauble can help.
 
Lantern Scout would probably be a strong choice.
 
Revoke Existence is going to be a dead card more often than you'd probably like.  If you want to run maindeck artifact/enchantment removal find it stapled to a creature or use something like Forsake the Worldly.
 
I like the synergy between Ethereal Armor and Pacifism.
 
Stone Haven Outfitter doesn't make sense in a deck without any Equipment.  Maybe run Captain's Claws instead of your Secure the Wastes or Join the Ranks.
 

8
Deck Reviews / Re: Esper Control (can you help)
« on: June 03, 2018, 06:16:48 pm »
Since this is a budget deck I need to know do you already have the cards you listed?  If so then Surgical Extraction should be the card the deck is built around due to its high price tag.  If not, maybe it should be removed in favor of something more affordable.
 
Also, Circu, Dimir Lobotomist doesn't want any cards that aren't black or blue so which is more central to your plan Circu, Dimir Lobotomist or Ixalan's Binding?  I would not use both due to the non-synergy.

9
Deck Reviews / Re: Esper Control (can you help)
« on: June 03, 2018, 01:32:18 am »
Is there a budget?  Manabase could vary widely depending on cost, and Meddling Mage looks like it is on theme so there's money.
 
What do you mean by "balance cards"?  What do you mean by "discard for target in graveyard"?  I understand destroying creatures and needing a win condition but these other two queries I am finding difficult to parse.

Edit: also is there a format you are building for?  Lobotomy looks like the only non-Modern-legal card on your list but if anything goes that would be good to know as well.  If it is purely Casual I assume the budget will be lower . . . but am still hoping you'll give some parameters there.

10
I think I would cut the third copy of Arvad the Cursed.  I know you have sac outlets so extra legends aren't dead cards, but a 3/3 for 5 isn't a great deal even with deathtouch and lifelink.  Would you really be happy sacrificing an Arvad to Vicious Offering (a 1-for-2) or Yahenni (a 1-for-1) to enable you to cast the drawn copy?  I know I wouldn't.  The +2/+2 to legends is narrower than I'd want so I'd probably replace it with a third copy of Legion Lieutenant or a second copy of Call to the Feast.  Given the two copies of Anointed Procession, I guess Call to the Feast is probably the right choice.
 
Baird in the sideboard will be hard to cast on time with 14 white sources.  You'd ideally have 18 for a 2WW to be ready on turn 4 on the play and getting him to come down early would be super important since he's pretty clearly there to stall out aggro.  There are better options for anti-aggro in your colors.  I understand not wanting to play Settle the Wreckage but it works.  Otherwise Radiant Destiny could be your ticket here.  Your tokens theme means you'll hit Ascend very easily and one of the best ways to beat aggro is to outclass them with better creatures.  That's why midrange is aggro's natural enemy - weenies lose to bigger creatures.
 
While on the topic of Ascend Vona's Hunger also has good potential for answering enemy armies, if less targeted.
 
Queen's Commission is probably better than Squire's Devotion.  It can't be blown out by spot removal the same way and it will boost your creature total better thereby increasing the bonuses from Legion Lieutenant, Anointed Procession, and Sanctum Seeker while providing more sacrifices when you want them.
 
To summarize and finalize my suggestions:
 
Maindeck:
-1 Arvad the Cursed
+1 Call to the Feast
-1 Vicious Offering
+1 Vona's Hunger

Sideboard:
-3 Baird, Steward of Argive
-3 Squire's Devotion
+2 Radiant Destiny
+2 Queen's Commission
+2 Legion Lieutenant

I could work on it more, but I'm afraid I'd drift too far from the original deck and be building a different deck.  The legends theme doesn't quite seem to pay off enough and I'd make different choices due to a different playstyle.

11
Deck Comments / Re: Mono G Stompy - Comments
« on: September 26, 2017, 02:13:56 am »
I agree with superdude6 that you need more creatures and fewer spells.  30 creatures, 8 spells, 22 land is a good place to be although there is no need to be exact.  I would suggest replacing Channeler Initiate with Exemplar of Strength; the extra point of power is a good thing, tapping for mana means not attacking that turn, it still accepts the counters from the crocodiles and it never hurts to gain some life for no mana.  Resilient Khenra is another very strong pick for a 2 drop.

12
Deck Comments / Re: U/B Zombie Emerge - Comments
« on: February 04, 2017, 11:20:07 pm »
You need more blue sources to reliably cast Elder Deep Fiend on turn 4.

13
Deck Reviews / Re: [Standard] How can i improve this deck?
« on: December 12, 2015, 08:32:27 am »
That isn't an aggro deck, that's a landfall deck.

Sword of the Animist isn't a good aggro card.  If you cast it on turn 2 you would rather have had a CC2 creature instead.  Then if you equip it turn 3 you can only maybe play another CC1 creature.  So instead of getting a CC2 and a CC3 you have just a CC1 and +1/+1.  Sure it pulls out lands for you but that is card advantage, not aggro.

Akoum Firebird is not too great as an aggro card either.  4 mana for 3 in the air?  Its OK but not great.  As for the landfall ability that's card advantage again too and it takes 6 mana to activate.  Not aggro at all.

Even your CC1 list isn't all good aggro.  Dragonmaster Outcast activates too late to have pre-empted a combo deck or a control lock.

You should give up on being an aggro deck or you should redesign from the ground up AS an aggro deck.  I suppose if I was to make an RG Aggro deck that happens to use Landfall it would probably look like this:

http://deckstats.net/decks/32009/379514-r-g-landfall-aggro

14
Deck Reviews / Re: [Standard] Green Red Blue Rampage
« on: December 08, 2015, 01:11:18 am »
This doesn't look Standard to me....

15
Deck Reviews / Re: [Standard] Naya Prowess Pump
« on: December 08, 2015, 01:09:20 am »
For a deck so filled with CC1 and CC2 I think you can go down to 20 land instead of 23.  12 creatures and 3 Myth Realized leaves you far too vulnerable to removal for my taste.  I would bump up that creature count and take out some spells.  Monastery Mentor would be great if he is in your budget and so would Abbot of Keral Keep.  The Titanic Growths and Stasis Snares seem like the best spells to lose.

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