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Messages - ORCH1D

Pages: [1] 2 3 ... 8
1
Deck Comments / Re: Crab Rave - Comments
« on: September 04, 2020, 08:05:05 pm »
Nice deck, 10/10

2
General Magic / Re: 2020 release lineup
« on: September 06, 2019, 08:22:43 pm »
Original announcement VOD: https://youtu.be/WZxTihBkkpQ?t=789 (starts at 13:09)

I think I'm most exited for Zendikar: Rising. Being a D&D nerd as well as MTG I love the adventuring party theme of the original Zendikar and would love to see the plane again without the Eldrazi being the main focus for the entire set.

Ikoria sounds pretty interesting. It could be linked to Theros in some way: it's the plane of monsters, and Theros is known for it's monsters.

It'll be interesting to see how Theros deals with bringing people back from the dead. I'm not a huge fan of resurrection in stories in general, as it takes away a lot of the impact a character death can have as the question is always "why don't you bring them back?" But, if they handle it well, it could make for some interesting lore and could allow some good story arcs to happen.

3
Sorry, it's hard to get tone over the Internet

4
If you're playing blood moon in modern burn, you are doing something wrong. Burn doesn't play enough lands for a 3 mana spell, and especially not for one that does no damage. Mardu Pyromancer does, and Mono-Red Prison does, but Burn does not.

5
Hogaak has been dominating modern for a while now. It's gotten so prominent in the meta game that people have been maindecking 4 leyline of the void, which is very not good for the format. If you've seen any modern events recently, you know this ban is fully justified.

Faithless Looting is a bit more debatable, however. Before Hogaak came along the format was still largely ruled by graveyard decks. Phoenix was top dog but dredge wasn't far behind. It wasn't as crazy as maindeck leyline, but strong graveyard hate was necessary to avoid getting stomped. I think the main reason Hogaak was so strong was because Faithless Looting already sets up graveyard strategies so well in modern, and keeping  Faithless Looting just limits the design space of future cards so I do think this was worth the ban.

In terms of the meta game moving forward, I think tron could be strong, but I think the lack of graveyard decks could open up sideboard slots for decks to deal with it, so I doubt it'll be too dominant. Urza thopter sword seems like it'll be given a chance to shine in a Hogaak-less meta, and humans is always good. Storm could also benefit from Phoenix losing Faithless Looting.

And no, this did not kill red in modern. Burn is always good.

6
General Magic / Re: Custom Card Challenge: Commanders
« on: August 10, 2019, 06:13:16 pm »
I demand a recount lol

A recount you say? Let me see.... yep, those are definitely the ones that Soren voted for :)

7
General Magic / Re: Custom Card Challenge: Commanders
« on: August 10, 2019, 08:20:17 am »
Congrats dexflux, calebbw and ApothecaryGeist! This was fun, I hope that we can do it again some time :)

8
General Magic / Re: Custom Card Challenge: Commanders
« on: August 09, 2019, 06:27:04 pm »
Quote
I don't like how overdone UB mill is. -1 for creativity imo

bUt ItS GrIxIs So ItS MoRe CrEaTiVe /s

In all seriousness, I think Chainer suffered from being a more established character. While the others are also MTG characters, I feel like they were more of a blank slate that encouraged me to explore the theme more, whereas with Chainer I was trying too hard making mechanics that fit his character's abilities rather than breaking the mould. Lesson learnt!

I think the problem is a different. There is the color pie, and it's there for a reason.
The first problem with your chainer is, that he has no aspects of red, so its basical dimir, not grixis.
The second problem is, that dimir mill is a very common theme, so I can understand that soren expected something a little more creative.

Yeah, I was more tackling what I think happened on the creativity front. I personally think that red wasn't too extraneous with the big token generating, and I think in precons and with some legendaries in standard legal sets Wizard's has been more lenient with adding colours for the sake of identity recently (i.e. Feather could easily be mono Red from a mechanics perspective), but I totally see where you guys are coming from with that argument.

What I was trying to take away more was that maybe I should've come up with unique and interesting  mechanics for a graveyard matters card rather than the mechanics to fit a grixis Chainer card, but also with a graveyard matters theme, if you see what I mean. The overall thought process ordering messed with the final result.

9
General Magic / Re: Custom Card Challenge: Commanders
« on: August 09, 2019, 05:30:05 pm »
Quote
I don't like how overdone UB mill is. -1 for creativity imo

bUt ItS GrIxIs So ItS MoRe CrEaTiVe /s

In all seriousness, I think Chainer suffered from being a more established character. While the others are also MTG characters, I feel like they were more of a blank slate that encouraged me to explore the theme more, whereas with Chainer I was trying too hard making mechanics that fit his character's abilities rather than breaking the mould. Lesson learnt!

10
General Magic / Re: Custom Card Challenge: Commanders
« on: August 08, 2019, 02:03:07 am »
No, there should be two. One for the p/t setting as well. That's why I gave it haste as well.

11
General Magic / Re: Custom Card Challenge: Commanders
« on: August 08, 2019, 01:38:30 am »
I noticed just after the thread was locked that I missed an until end of turn on Zaliki's second ability. It doesn't help my submission much, I just thought I'd get there ahead of Soren

Also I spent ages double checking these designs and thinking about them and I still missed an until end of turn...

12
General Magic / Re: Custom Card Challenge: Commanders
« on: July 24, 2019, 01:49:27 pm »
The idea for my submission came from a reddit post (or it could've been posted here, I can't remember) trying to predict the next commander set. We had tribe maters in 2017, we had type matters in 2018 (apart from Aminatou, for some reason), and so why not do zone matters? Now, there are 7 zones in Magic: The Gathering, and only 4 slots for commander precons, but that doesn't matter, because it was pretty clear which ones I would leave out:
- The command zone: This is where your commander (and emblems) go. That is it's purpose. I don't think that there is much that I could design that doesn't mess with a lot of rules.
- The stack: One of the great design rules of Magic: The Gathering is "Don't mention the stack!", this is because alot of players don't know what it is and interacting with it can get confusing. Any other way of wording a card that makes the stack "matter" still kinda runs into the reason this rule is implemented, so I didn't do this.
- The library: This one is less you couldn't do it and more it would slow gameplay, as commander has 100 card decks and who wants to constantly have a deck count with that number of cards?

So, that means our remaining zones are the hand, the graveyard, exile and the battlefield. That leads me to the designs(all of which are attached at the bottom)

Belbe, Phyrexian Cyborg is my hand matters commander, and it's a colourless one! I've heard a lot of people talk about wanting a colourless commander that isn't a big eldrazi, and so here it is. Her first ability is what I came up with first out of all the commander's abilities. It's probably the most unique colourless specific ability I could think of and leads very well into hand matters, as it's more mana for more cards for more mana! The second ability is inspired by Belbe's Armor, with extra hand matters flavour ontop. I'm happiest with this one.

Chainer, Nightmare Incarnate is my graveyard matters commander. Chainer already has a card, but it's pretty old so I thought it acceptable to make a new one (and they included saheeli in C18 so, you know.) Chainer is a primarily black character, but I thought that red and blue weren't too much of a stretch for his character, so I gave him grixis colours. There are plenty of commanders that interact with the graveyard, but less that "care" about the graveyard, so the second ability is to give him something unique to do and summons nightmares, which is super flavourful. The first ability is also flavourful (his opponents are going insane as their creatures die around them) and acts as a good enabler for graveyard shenanigans.

Friggera, Avacyn's Scourge is my exile matters commander. I thought I'd take a stab at designing the mysterious fourth angel sister and it turns out designing an exile matters and a graveyard matters commander in the same set is really difficult, so this one has been through a few different iterations. What I ended up with is a kinda voltron commander that also cares about the exile, which I'm not super happy with. The mana cost, the power toughness and the flying and death touch are to link it to Gisela, Bruna and Sigarda as her angel sisters. The cost reduction is kinda to justify the fact that she's pretty expensive and links her to the theme, and the second ability is the best way I could think of to have her enable the theme without hating out Chainer too much.

Zaliki, Naya's Regent is my battlefield matters commander. I would've liked to make this a boros commander, but I didn't have green in any of my commanders and I couldn't have someone who is linked to Naya and not have them be green too. Zaliki is the last one that I had an initial design for, because, while battlefield matters is easy to design a ability for, a lot of ways to do this don't feel super unique and fun. The design I ended up with is kinda group-huggy, but I think that this is a good "everyone benefits but I benefit more" rather than a bad "I'm gonna drag this game out and eventually someone will win." By caring about the least number of creatures a player controls, it creates a unique playstyle that you won't find with any other commander and makes Zaliki worth playing.

Those are my submissions. I might not be able to access MSE or deckstats in the next week, so if I don't reply to feedback just take this as my final design.

A quick word about art (if anyone cares), I am aware that Chainer is from the original art, I couldn't find anything else of good quality to use as art instead, and it turns out that I am very bad at it. The artist credit on Belbe might be wrong. I think it is from the book Nemesis, and the illustrator on that book was Mark Zug. so that is what I went with for the credit. MTG wiki is bad at citing it's art sources, ok? I'm not sure if Zaliki's art has been on a card or not, I just googled "leonin art" (even though she is a nacatl but whatever) and that is what came up. Friggera has correct artist credit and definitely hasn't been on a card, so that's fine.

13
General Magic / Re: What format do you play the most?
« on: July 09, 2019, 06:22:33 pm »
I don't have many friends, so these days I mainly play standard on MTG: Arena. I do ocasionally play in the casual modern rooms on XMage, but MTGArena is just so much better for tryharding at magic.

14
General Magic / Re: Let's build a deck: Yawgmoth Thran Physician
« on: June 24, 2019, 04:53:26 pm »
I'll see your urborg, tomb of yawgmoth, and raise you one cabal coffers.

I'll see your cabal coffers, and raise you one swamp!

15
General Magic / Re: Next "let's build a deck together" Commander
« on: June 20, 2019, 04:02:12 pm »
I voted for slivers  :) just as a reminder

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