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Messages - kmalsom

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1
Deck Reviews / [Standard] U/W Eldrazi Life Drain
« on: November 26, 2016, 11:07:28 pm »
A unique Blue/White Life Drain Combo Deck.  Not sure if it will work.  Idea is to ramp out the combo pieces using Blue Eldrazi mana dorks.

U/W Eldrazi Life Drain

Combo deck with Eldrazi Displacer, Blight Herder and Pious Evangel.

sacrifice a permanent to flip Pious Evangel, Blight Herder for the 3 Eldrazi Scions, and then use Eldrazi Displacer to drain your opponent.

This is in initial stages of development and needs help.  Especially with the sideboard.

2
Deck Comments / Re: Kaladesh Mono-White Humans - Comments
« on: September 26, 2016, 10:26:44 pm »
It's basically the same win-con in my current Mono White Humans Deck.  Always watching + Counters + Gryff's Boon.  I actually would like more 1-drops, but I'm loosing 3 big ones (Anointer of Champions, Kytheon and Dragon Hunter).  The problem is if you don't win by Turn 5, you basically scoop, at least against control.  The one thing white misses from red is reach.  I currently side in needle spires in my MWH deck to deal with longer games, and that is also why Gideon is there.

3
Deck Comments / Re: Abzan Emrakul's Kool-Aid - Comments
« on: July 02, 2016, 04:45:22 am »
The utility is great as well.  To get in that last point of damage, you can activate one of them and sack it.  Hissing Quagmire also has deathtouch.

4
Deck Comments / Re: Abzan Emrakul's Kool-Aid - Comments
« on: July 02, 2016, 04:40:14 am »
I think you want some Hissing Quagmires and Shambling Vents in your 60. Maybe 2-3 of each.

5
Deck Comments / Re: B/W angels in Eldritch Moon standard! - Comments
« on: July 01, 2016, 03:44:36 am »
I guess turn 5.  Forgot they were both 4 mana.

6
Deck Comments / Re: B/W angels in Eldritch Moon standard! - Comments
« on: July 01, 2016, 03:43:59 am »
If you are playing Tree of Perdition, you should add in Triskaidekaphobia. Turn 4 kill.

7
Deck Comments / Re: Mono W Humans Alternate Version - Comments
« on: May 16, 2016, 10:05:30 pm »
giogicoach, the differences are:
1 Stasis Snare, 3 Eerie Interlude and 2 Felidar Cubs instead of 1 Bygone Bishop, 2 Silkwraps, and 3 Vryn Wingmare in the sideboard
2 Anafenza, Kin-Tree Spirit and 1 Stasis Snare instead of 1 Gideon, Ally of Zendikar and 1 Kytheon, Hero of Akros in the Main.

This is a slightly more aggro build than the other one.

8
Deck Reviews / Re: (SOI) Delirium G/B
« on: May 08, 2016, 02:46:04 am »
I don't think you have near enough creatures.  Moldgraf Scavenger might be a good 2 drop (0/4 that becomes a 3/4 with delirium), Inexorable Blob is a decent delirium 3 drop (3/3 that gives another 3/3 when it attacks).  Tooth collector is a big payoff for Delirium and has a reasonable body.

Sinister concoction is ok, but discard can be a real cost.  To the slaughter is ok with delirium, but you will generally just get their worst creature.  There may be some better removal.  Especially if you are willing to look outside of SOI. Some options in SOI (that can't deal with plainswalkers) are Murderous Compulsion and Rabid Bite.

I also like fork in the road for mana fixing and putting a land in the graveyard.  If you put warped landscape in the graveyard you can bring it back.  You can also use it with Merciless Resolve to draw cards, although it's an expensive way to do it.

Looks like a cool budget deck though.

9
Deck Reviews / Re: [Standard] Werewolf standard
« on: May 08, 2016, 02:30:28 am »
Why Rabid Bite vs Moonlight Hunt?  Every creature you have is a wolf or werewolf.  I'm pretty sure it's just better.  Each creature you control does damage vs one creature (can take out much bigger threats) and it's an instant vs a sorcery.

I also don't think I would run Dissension or Inner Struggle main board.  To many possibilities of them missing (lot's of 2/3 and such around.  They may be good in the sideboard, but I think you could find better removal (roast or additional Moonlight Hunts)

10
Deck Reviews / Re: [Standard] Awakening Azorius (SOI)
« on: May 08, 2016, 02:18:46 am »
Need to mainboard at least 2 Brain in the Jar. I like it comboed with Part the Waterveil, take an extra turn for one mana, leaving you plenty of mana to do things this turn before taking your extra turn.

I'm thinking brain could be very powerful in this deck, that's why it's in the maybe board.  We'll have to see how it plays out.

11
Deck Reviews / Re: [Standard] Awakening Azorius (SOI)
« on: May 08, 2016, 02:17:56 am »
Not a deck master or anything but it seems like you could be running reflector mages, and maybe a couple more declarations.
Not sure about reflector mages, they're more of a tempo deck creature.  Since I'm expecting most games to go long, I don't want to give my opponents lots of card draw, but we'll have to see if I need more declaration in stones.

Thank you for the input. :)

12
Deck Reviews / Re: [Standard] Awakening Azorius (SOI)
« on: May 08, 2016, 02:16:25 am »
   I see that you're going for a control element to this deck. You have plenty of counter spells and removal but how is your board state and field control? If your opponent finds a way to take out your thing in the ice then what are you going to do about maintaining that control over your opponent?

My main win condition is intended to be awakened lands, but I do share concerns about maintaining a board presence to keep attackers at bay.  I'm sure I'll have to test and see if this is enough.  Do you have any recommendations?

I'm more worried about control mirrors or extremely aggro decks (aka humans :)).  Other than the control decks, most decks aren't running much removal.  I think the CoCo decks are only running four removal spells, same as the humans decks.  With humans, I'm concerned about getting overrun since my creature removal is 2CC vs 1CC for most of their creatures.

13
Deck Reviews / [Standard] Awakening Azorius (SOI)
« on: May 06, 2016, 05:38:47 pm »
Awakening Azorius (SOI)

Azorius Control based on the Awaken Mechanic for SOI Standard

Looking for feedback.  Trying to come up with an Azorius Control deck for the SOI Standard.  This is a first draft.

14
Deck Reviews / [Standard] Standard Ohrzov Allies
« on: March 14, 2016, 06:44:17 pm »
Standard Ohrzov Allies

Life gain allies deck.  Would appreciate any input.  Trying to keep it to an allies theme and have it prepped for rotation (no Khans or Fate)

15
Deck Comments / Re: Mardu Prowess - Comments
« on: January 26, 2016, 04:25:29 pm »
I have a similar deck that I've run that is Blue White and it works pretty well.  I'm actually building a Jeskai build with some of the new cards from Oath of the Gatewatch.  My feedback to you is that this doesn't work when it gets mana flooded, so I run 20 lands max because if I start drawing land 6 I get hosed.  Also, you want lots of 1-2 mana spells.  Huge spells make prowess very slow.  I would recommend some cards like Lithomancer's Focus, Defiant Strike and Roast.  Since you don't want to get mana flooded cards like Magmatic Insight may be better than painful truths.  Triggers Prowess and filters your hand for 1 red.

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