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Deck Comments / Re: Azorius Invoke FAV Deck - Comments
« on: June 24, 2023, 12:19:42 am »
I just played an MTGA match against this deck, and it was awesome. Seems like a very cool deck and I look forward to trying it out myself!
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Playing Around Board Wipes |
One of the best ways to play around a board wipe is to avoid overcommitting on the battlefield. Leave some creatures in hand if you think they might have a Supreme Verdict. If you add the man-lands (Mutavault) or other creatures that are invincible to sorcery speed removal (Haunted Platemail, Aetherling) and you play wisely without over committing, you can probably drastically increase your chances to recoverboard position after a wipe. But remember, if you're going to lose to a board wipe even if you hold back, then don't hold back! Try to get in that extra damage and hope they don't draw the wipe before you win. Don't play around something if you lose regardless when they have it. |
RAMPING |
As to the quantities of ramp, the best way is to test it in your deck. Play it, change it, play some more, etc. until you feel the balance is right. Also, consider that Abundant Growth (while being my favorite green 1-drop) isn't really ramp, just color fixing and card advantage. If your overall curve can handle it, swap a few rampant growths in. I also usually prefer Borderland Ranger to Arbor Elf (since if the creature dies, you still have the extra land,) but in this deck, I'd keep the Arbor Elfs in order to keep the cost down. But if, through testing, you find that the ramp allows you to run a higher curve while still being agressive, consider that swap as well. Your options outside of green are scant. If you're not doing much on early turns anyway, there are some good mana rocks available. I really like the talismans in Modern (eg. Talisman of Impulse.) If you drop one for two mana on turn two, you'll still be able to tap it for a single mana that turn. A lot of people like the Signets from the original Ravnica block. Don't use the Keyrunes or Cluestones if you're not being standard legal, these cost an extra mana to put down and clog up a later turn. |
LIFEGAIN |
You'll often have some sort of lifegain thing going on in a deck that's not well-formed. Lifegain is not good like that. You either need go all in with things like Soul Warden and having _everything_ do it, so you gain so much that you can't lose. Or you need to have cards like Ajani's Pridemate (or something better?) that can gain enough extra value from it. Ideally both, but then it's a lifegain deck, not whatever deck you're trying to build, so you should probably just cut it. A little life gain here or there won't swing the game in your favor, so it's really not worth the extra mana: replace those cards with cheaper versions that don't have the gain. |