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Messages - arloft

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Deck Comments / Re: RU Breakthrough alt - Comments
« on: January 15, 2016, 02:16:22 pm »
G.Moto, yes, it does help and I'm slowly getting better at deck building, thanks to advice like yours. I couldn't sleep tonight and was thinking about the cards you suggested. The team of Anticipate and Learn From the Past are brilliant. The main problem I run into is lack of cards in hand, and top decking is the worst. I love Anticipate but didn't see where it could fit, but teamed with Learn From the Past and my low average cmc, it affords a near infinite loop of counter and pump spells, keeping Gudul Lurker on the field and getting damage through. With these thoughts, I'm leaning toward a deck that may not hit hard but keeping hitting by exhausting the opponent's counter spells and creatures by a nonstop stream of threats. I'll make these changes, do some play testing and update the deck's progress.

2
Deck Comments / Re: RU Breakthrough alt - Comments
« on: January 13, 2016, 11:17:23 pm »
G.Moto, those are all great suggestions, and I've had many of those cards in and out of the deck's various builds. The first version ran 4 Mage-Ring Bully and 4 Infectious Bloodlust to always have a pumped threat on deck. At one point it was mostly prowess creatures and I was running 4x I.B and 4x Goblin War Paint, but there were too many times I had one or more in hand and no creatures down to target. I love Anticipate but always feel like I should opt for draw spells over it (I don't own any Dig Through Time atm), hence the Cruise and Artificer's Epiphany. Glint is in the latest paper build, and I've had Berserkers' Onslaught in but I only have 1 paper copy, fortunately they're cheap :) I've eyed Learn From the Past, but may have to cut my draw spells for that and Anticipate to have card advantage. Considered Tunneling Geopede much like your suggestion of Impact Tremors, as Sword of the Animist will be dropping land on almost every turn it's out, so that's at least 2 damage just from landfall. I currently have (in the paper build) 2-3 Rakshasa's Disdain, 2 Negate, and sideboard Dispel, and Neutralizing Blast. My biggest hurdle with brewing is finding the balance between burn/removal, counter spells, and draw spells. Do you have any suggestions on that other than playing the deck a ton to look at what's needed in more or less amounts?

3
Deck Comments / Re: RU Breakthrough alt - Comments
« on: January 13, 2016, 03:33:26 am »
Earlier today I swapped Goblin War Paint for the new artifact Captain's Claws from OGW, and now it spews tokens. Coupled with Sigil of Valor and Gudul Lurker can hit for significant damage. The burn and counter spells keep it alive. Currently running 3 Artificer's Epiphany for crew draw. Thinking of swapping Bloodfire Mentor for Zephyr Scribe so the card draw is cheaper. Mentor is a solid blocker at 5 but the draw/discard ability is a bit higher than I'd like.

Those are good suggestions for a Modern version.

4
Deck Comments / Re: RU Breakthrough - Comments
« on: January 12, 2016, 07:42:14 pm »
Because it uses unblockable creatures and Rogue's Passage to get damage past blockers.

5
Deck Comments / Re: RU Strikethrough - Comments
« on: January 03, 2016, 03:03:09 am »
A lot of changes. Forced myself to think about it as a list to be completed rather than just what I have on hand. Went to 3 Bloodstained Mire to fetch for all 3 colors; 4 of each Sunken hollow and Smoldering Marsh to cover the needed colors. Cut counters for creature pump and protection and added ways to draw cards and provide more defense. Need to play this build to gather some data on performance.

6
Deck Comments / Re: RU Strikethrough - Comments
« on: December 31, 2015, 06:22:10 am »
Lost to a brew centered on Soulfire Grandmaster, Tasigur, the Golden Fang, Jace, Bryn's Prodigy, and Monastery Mentor. Lots of spells; some counters, a little burn, Kolaghan's Command, and card draw with Painful Truths. Not a super fast deck but good at controlling the board. Took out all of my threats before or after I got some damage in. Made some small changes; added some burn back in with Fiery Impulse, and self sacrifice (make use of about-to-die creatures) with Vampiric Rites. Will play a few games and see how it goes.

7
Deck Comments / Re: RU Strikethrough - Comments
« on: December 29, 2015, 07:17:06 pm »
Just lost to UB Mill Control, playing multiple Sphinx's Tutelage, and locking all my threats with Silkwrap, Suppression Bonds, then getting hit with multiple board wipes (Planar Outburst). Boarded in another Negate, 2 Disdainful Stroke, and 2 Vulturous Aven (card draw). Moderate help but only drew the game out longer. Take away is, the deck needs more haste spells / creatures.

8
Deck Comments / Re: Unblockable Prowess - Comments
« on: December 22, 2015, 08:19:22 am »
I'm trying to find a build like this that works in BFZ standard. Have some similar ideas regarding Spellfist, Shu Yun, and Shaman, but having trouble with all the 4 color good stuff decks (who isn't?). Look at my builds, see what you think.

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