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Deck Comments / Re: Esplosion Standard - Comments
« on: January 18, 2014, 09:35:28 pm »
Well, I played this deck in my first FNM (ever) last night. Ended up 1-2.
First match was against mono-green aggro. He was mana flooded our first game so I was able to take him out pretty easily. Game two he got a couple pumped up Mistcutter Hydra out and was able to smack me around. Third game my deck was able to combo pretty well and I got a key Pithing Needle out to stop his Elixir of Immortality and finish him off with a Lightning Strike . I won the match 2-1.
Second match was against Izzet burn/control. For both matches I did well early, getting out my Guttersnipe and casting some damage spells to bring him down below 10 life, but he ended up controlling the board better than I could, burning or countering some of my key drops, aided by a couple well timed Steam Augury .
My third match was frustrating. My initial hand had only one land, so I decided to mulligan but made a newbie mistake and re-drew seven cards, so I then had to mulligan to five cards. I had zero land in that hand so I was forced to mulligan to four cards. I might as well have just quit at that point but I played it out and he beat me with a Desecration Demon that I couldn't sac anything to. Second match went better, I was able to get some solid damage in and drop him to eight, even with his Desecration Demon out on turn four (I was generating elemental tokens so I was using them to tap the demon). However, he dropped a Blood Baron of Vizkopa and it was downhill from there for me. He had some solid removal and I kept drawing land so I couldn't do a lot to take him down, so he got back up to over 20 life before he was able to swing for the win.
Overall I enjoyed it, but was obviously disappointed. I definitely felt the sting of removal, which I really don't have any answer for. My deck depends on having Guttersnipe and Young Pyromancer present when casting burn spells. Purphoros, God of the Forge was consistent and persistent for me, I think I had him out in all seven games. However, without the other pieces it just wasn't enough.
I also ran into land-drawing issues. I tried to separate my deck between games but I kept having situations where I was drawing two or three land in a row and I wasn't getting my Wild Guess to cycle them. Hammer of Purphoros made a real difference when I was able to get it but I only had it out in two games.
If you've read this far, I'm wondering if you have advice or suggestions. Should I go back to the drawing board with this deck or just try to tweak it a little? I'm new to competitive play so I'd really love some tips and guidance!
Thanks for reading!
First match was against mono-green aggro. He was mana flooded our first game so I was able to take him out pretty easily. Game two he got a couple pumped up Mistcutter Hydra out and was able to smack me around. Third game my deck was able to combo pretty well and I got a key Pithing Needle out to stop his Elixir of Immortality and finish him off with a Lightning Strike . I won the match 2-1.
Second match was against Izzet burn/control. For both matches I did well early, getting out my Guttersnipe and casting some damage spells to bring him down below 10 life, but he ended up controlling the board better than I could, burning or countering some of my key drops, aided by a couple well timed Steam Augury .
My third match was frustrating. My initial hand had only one land, so I decided to mulligan but made a newbie mistake and re-drew seven cards, so I then had to mulligan to five cards. I had zero land in that hand so I was forced to mulligan to four cards. I might as well have just quit at that point but I played it out and he beat me with a Desecration Demon that I couldn't sac anything to. Second match went better, I was able to get some solid damage in and drop him to eight, even with his Desecration Demon out on turn four (I was generating elemental tokens so I was using them to tap the demon). However, he dropped a Blood Baron of Vizkopa and it was downhill from there for me. He had some solid removal and I kept drawing land so I couldn't do a lot to take him down, so he got back up to over 20 life before he was able to swing for the win.
Overall I enjoyed it, but was obviously disappointed. I definitely felt the sting of removal, which I really don't have any answer for. My deck depends on having Guttersnipe and Young Pyromancer present when casting burn spells. Purphoros, God of the Forge was consistent and persistent for me, I think I had him out in all seven games. However, without the other pieces it just wasn't enough.
I also ran into land-drawing issues. I tried to separate my deck between games but I kept having situations where I was drawing two or three land in a row and I wasn't getting my Wild Guess to cycle them. Hammer of Purphoros made a real difference when I was able to get it but I only had it out in two games.
If you've read this far, I'm wondering if you have advice or suggestions. Should I go back to the drawing board with this deck or just try to tweak it a little? I'm new to competitive play so I'd really love some tips and guidance!
Thanks for reading!