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Messages - nevaehph

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Deck Reviews / [Standard] Abzan Pact Ramp
« on: April 06, 2016, 06:30:35 pm »
Heya! I just made a new Abzan deck that utilizes cards such as Demonic Pact and Thought-Knot Seer, a very different ramp deck as compared to the usual R/G version. Any inputs about it are really appreciated! :D

http://deckstats.net/decks/49349/462464-abzan-pact-ramp

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Deck Reviews / Re: Esper Flare - Comments
« on: October 17, 2015, 05:49:15 am »
Currently updated with a sideboard and some changes to the mainboard. Would like some inputs on them. :D

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Deck Reviews / Re: [Standard] Esper Flare
« on: October 15, 2015, 04:08:03 am »
Managed to fire up Cockatrice to give the deck a test for a total of 3 games. So far what I have learnt:

- Tasigur, the Golden Fang is quite a powerhouse in this deck, the key is to land him with mana up for removal or counterspell which is not difficult to do on turn 4-5 alongside Horribly Awry provided I drew it early. Considering upping him to 2.

- I did not have a chance to play or reanimate Ulamog, the Ceaseless Hunger, but there are times that the hand was quite tight for answers that if I happen to draw Ulamog it would lead to an instant lose, but the constant card draw from Artificer's Epiphany and Monastery Siege helps. I will not remove him from the mainboard for now, but he is almost getting the axe imo.

- Monastery Siege on turn 3 is a powerful play for us, constantly fine-tuning our hand effectively. I played a super-grindy game against a 4-color Superfriends deck that plays Sorin, Gideon and Ob Nixilis where Monastery Siege really helped smooth out the late game very well, helping me find the Ruinous Path and counterspells I need to close the game. Considering making a 3/3 split with Artificer's Epiphany as I really want to play it as soon as possible.

- Aggro match-up is really dependent on whether I can draw out a Languish or Planar Outburst by turn 4 or 5. If I am in good shape at around turn 6-7 I should be able to turn the game around.

- I got inputs to put Arashin Cleric and Silkwrap into the deck which I feel is very good against an aggro matchup. Im thinking of putting into the maybeboard first as I am not really sure of where to put them. Silkwrap though could replace Reave Soul as it is a much better card in this deck.

Thank you guys for the inputs. :D

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Deck Reviews / Re: [Standard] Esper Flare
« on: October 14, 2015, 05:09:00 pm »
You're talking about Scatter to the Winds in your deck desciption, yet I don't see it in the deck it self. It seems to me that this card is the best counterspell in Standard at the moment, so I would include it over either Clash of Wills and Horrible Awry.

If you ever dare to include green you could play more mana ramp/fixing('Battle' Lands, Fetches, Nissa, Vastwood Seer, Nissa's Renewal) and include sultai ascendancy, Bring to Light and Sultai Charm.]

The deck seems very sweet, however it might have trouble winning vs control (if they counter key cards, such as Necromantic Summons or a planeswalker). I would look into either being more resilient vs control or have a strong sideboard plan vs it.

Scatter to the Winds is at the Maybeboard currently, I think I will replace Clash of Wills for them. Horribly Awry I feel is a good 2 mana counterspell that hits alot of relevant creatures that are currently in Standard, though I could not deny the power of a catch-all counterspell. Perhaps a 3/3 or 2/4 split with Scatter to the Winds taking higher precedence? If so, I might have to change up the removal package to suit up for early game. What are your thoughts?

Originally I wanted to include green but could not find a good mana balance, so I was thinking on focusing 3 colors instead for now, though I do like the idea of Nissa, Vastwood Seer as a 1 to 2 of. Although I do find Monastery Siege to be a much better Sultai Ascendancy  with a strictly better mana requirement and serves almost the same function. Bring to Light could be interesting but what good 4 mana creature, instant or sorcery can I bring up? Siege Rhino comes into my mind, but can I reliably cast it turn 4 should it be in my hand?

Yea I agree about the control matchup, I was thinking along the lines of scrapping Reanimation to a more controlling build in the sideboard with Dispels and Negates alongside resilient threats like Dragonlord Dromoka (if splashing green) with additional CAs like Dig Through Time.

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Deck Reviews / Re: [Standard] Esper Flare
« on: October 14, 2015, 01:46:30 pm »
Updated with Maybeboard and a more updated description regarding card considerations. Do help me improve on the deck as I do believe this deck has potential. Thank you so much. :D

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Deck Reviews / Re: [Standard] Esper Flare
« on: October 14, 2015, 06:37:21 am »
Yea i like planar outburst for the fact that it could make a shambling vent a potential 6/7 as an alternate wincon or just a way to stabilize. Thats also one of the reason I play Ruinous Path.

I am currently considering switching out clash of wills for Scatter the Wind for the same reason as above and also being a hard counter for everything. Im currently nt sure of how to build up the sideboard so I would like some input on that. :D

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Deck Reviews / [Standard] Esper Flare
« on: October 13, 2015, 08:18:04 pm »
Esper Flare

The strategy of this deck is to constantly dig the libary using Monastery Siege and Artificer's Ephiphany, pitching expensive creatures like Emeria Shepherd, whilst playing a control game with counterspells and removal.

After that, we will cast Necromantic Summons bringing back Emeria Shepherd, which will either Reclaim or play all the non-land permanents from our graveyard, either grinding the opponent to death by constantly recurring answers like stasis trap and planeswalkers or finishing the opponent with a big bomb like Ulamog.

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