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Messages - xiar

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Deck Reviews / [EDH / Commander] Gideon Tribal - EDH
« on: November 30, 2019, 05:24:55 pm »
Gideon Tribal - EDH

Gideon Tribal looks to pressure the opponent by attacking with multiple indestructible threats each turn. Remember that a flipped [[Kytheon, Hero of Akros]] is still your commander and thus can technically deal commander damage. Each Gideon planeswalker is able to push through damage while holding up mana for combat tricks or instant-speed token production ([[Secure the Wastes]], [[White Sun's Zenith]], etc). Tokens are a sub-theme of this deck, looking to go wide and push through the final points of damage. There are several mana-sinks for token production through [[Castle Ardenvale]], [[Heliod, God of the Sun]], [[Oketra the True]], and [[Adanto, the First Fort]]. This deck struggles against board wipes, so [[Teferi's Protection]], [[Rootborn Defenses]], [[Make a Stand]], and [[Unbreakable Formation]] help with protecting your army. Since this is mono-color, utility lands help with graveyard hate, hexproof/shroud hate, targeted land destruction, etc.

This deck struggles with late-game and card draw. [[Mind's Eye]], [[Mentor of the Meek]], and [[Dawn of Hope]] can help, but are limited. It can have some very explosive starts and pressure the opponents quickly, but be careful when playing it to not overextend into a board wipe or use up all resources.

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Deck Reviews / [Modern] Budget Verity Circle Tap-Down
« on: January 09, 2019, 03:07:19 am »
Budget Verity Circle Tap-Down

Maximize the use of Verity Circle by tapping down creatures each turn with your enchantments.

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Deck Reviews / [Modern] Tap-Out Merfolk Control
« on: February 05, 2018, 04:18:41 pm »
Tap-Out Merfolk Control

Kumena, Tyrant of Orazca really makes this deck work well. Using it to tap Judge of Currents to gain life, Fallowsage for card draw, and Stonybrook Schoolmaster for even more merfolk to tap creates a ton of synergy. Other tap outlets like Mothdust Changeling and Springleaf Drum help out with the synergy until Kumena can come down. The key is not to play her too early but as a combo piece when the board is set up. Lullmage Mentor will help sure up the match by countering late game for big pieces. The key is also Merrow Commerce which allows you to untap each turn and can also be tapped itself as a merfolk for Kumena and Lullmage. Summon the School works very well as a surprise tap outlet at instant speed and provides even more merfolk to go wide. Typical removal package of Path to Exile and a few Unsummon for tempo and to protect Kumena. Typical Bant mana package, although I must admit I struggle with constructing mana bases. Field of Ruin for man-lands and Tron.

Sideboard I also struggle with constructing. Have Rest in Peace and Stony Silence for the typical culprits. Pithing Needle for planeswalkers. Cyclonic Rift for enchantments and artifacts if needed as well as Beast Within which can also hit lands. Spreading Seas for Tron and other control decks with man-lands.

Having played this for more matches than I'd like to admit, the lifegain you get from Judge of Currents can get out of hand for most decks. It really struggles against control match-ups with heavy removal of course, so watch for the tempo plays. I tried adding a counterspell suite in the sideboard but I found out it didn't really help out in the long run post-board because I would never draw what I needed or people would have more counters than me. It also doesn't work well with combo decks that don't care about what we're doing. Still, when you combo off, it is one of the most glorious feelings in MTG.

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Deck Reviews / [Modern] Pia's Ironworks
« on: June 30, 2017, 09:59:27 pm »
Pia's Ironworks

This is a janky combo deck using Krark-Clan Ironworks, Pia's Revolution, and Scrap Trawler. Sac Chromatic Star, Terrarion, Ichor Wellspring, and Ruined Servitor for draw power, bringing some of them back with Trawler and hopefully Pia's Revolution if your opponent will let you. Mana-ramp with Ironworks and hopeful card-draw into a Fireball for wide-spread destruction, however it works. Considered Red Sun's Zenith over Fireball for repeatable use but not sure. Thoughts? Also considering if Skullcrack should be included.

Sideboard could use some work. Obvious include would be Fulminator Mage if you have the money. By Force deals with artifacts, Filigree Familar for more controlling match-ups where you need the life. Galvanic Blast and Sweltering Suns for more removal in creature-heavy decks. Anger of the Gods could replace Sweltering Suns if you prefer. Tormod's Crypt for dredge and other graveyard stuff. Graftdigger's Cage or Relic of Progenitus are just as good or even better if you can get them or have them. Looking for more suggestions.

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Deck Comments / Re: Threaten Fling! - Comments
« on: May 31, 2017, 03:03:55 am »
I have By Force in the sideboard. Also, I've played a few matches and it actually turns out not to bad post sideboard. Planeswalkers are the bane of this deck though.

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Deck Comments / Re: Rainbow Man-Land - Comments
« on: October 25, 2016, 09:16:23 pm »
Thanks! i knew I was forgetting someone.

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Deck Comments / Re: Rainbow Death - Comments
« on: September 29, 2016, 09:47:12 pm »
Yeah, I've been thinking about that.... It can ramp really well with the combination of Axebane and Overgrown Battlement, but you're right. It needs more synergy. Right now it throws down some big, scary guys but with removal so common, they'll be gone soon.

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Deck Comments / Re: The Unspeakable - Comments
« on: February 25, 2016, 06:47:42 pm »
Haha! Whoops! Thanks for pointing that out.

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