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Messages - Heavyjaw

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1
Deck Reviews / Re: Turbo Draw - Comments
« on: January 22, 2016, 07:06:40 pm »
Perhaps you should include consecrated sphinx, spellbook and reliquary tower so you dont lose any of your cards, soramaro, first to dream could be a huge bomb here to beat opponents to death, perhaps some tutor cards to find exactly what you need in mystical tutor and personal tutor (which combined with an isochron scepter could fetch whichever instant or sorcery you want each turn, blue sun's zenith for mass card draw once you have large amounts of mana available, Arcanis the omnipotent is card draw on legs that can bounce himself away from removal, venser's journal can give enough consistent lifegain to protect you from aggro decks and direct attacks against you elsewhere in multiplayer etc.
Moving away from direct card draw synergy cards such as swiftfoot boots and lightning greaves are commander staples for a reason, you don't want anyone to instantly kill your commander after all and the haste they give allows you to instantly make the most out of their abilities. Sapphire medallion may also be worth considering because making all of your blue spells cheaper can quickly become more efficient than a single mana rock like worn powerstone. On a related note sky diamond is more blue mana.

2
Deck Reviews / Re: Mega Lifegain Deck -- Any Suggestions??
« on: January 09, 2016, 12:06:39 am »
For a mono white lifegain deck, consider looking into the soul sisters archetype for some ideas. At it's core it relies on dropping multiples of soul warden and soul's attendant, followed by large amounts of creatures to build up high amounts of life and beat opponents to death with serra ascendant, a potential 6/6 flyer with lifelink for 1 mana if you have 30+ life. An optimal combo would be T1; martyr of sands. T2; activate martyr, reveal at least 4 white cards and have greater than 30 life and drop the 6/6 serra ascendant.

Other good cards to consider would be peach garden oath, more divinity of pride means more consistent aerial threats, nip gwyllion can be stacked with edge of the divinity for a +3/+3 buff for 1 mana, potentially landing a 7/7 lifelinker on turn 2 etc. Also Cranial archive is strictly worse than elixir of immortality, since the elixir costs 1 to cast, provides 5 life when used and goes into your deck with the rest of your graveyard.

If you want to go all the way with absurd lifegain, maybe add a couple of white and green dual lands for ajani, mentor of heroes. Not necessarily effective but the +100 life may as well be a win condition because few people want to chip that away. A green splash can also net you access to heroes reunion which at 7 life for 2CMC is about as efficient as you can get, as well as essence warden if you try out the soul sisters style of drop loads of creatures for extra life. You could also try some to add fangren marauder artifact synergy with cards like sunbeam spellbomb, scroll of avacyn and bottle gnomes if you were to try out a green/white lifegain build.

3
Deck Reviews / Re: White LifeGain Deck - Any Suggestions??
« on: January 04, 2016, 01:58:41 am »
There is already a somewhat popular deck archetype similar to this called soul sisters. It basically relies on getting soul warden and/or soul's attendant onto the field as soon as possible, particularly in multiples and then just vomiting large amounts of creatures to get your life total upwards of 30. Once you have 30 life you can play serra ascendant as a 6/6 flyer with lifelink for just one mana. Martyr of sands is also a powerful life gain card, potentially giving you enough life to have serra ascendant online by turn 2. If you want more cheap lifegain cards, cathedral sanctifier is a 1/1 creature for 1 that gives 3 life upon entry.

4
Deck Comments / Re: Pauper science (Simic evolve) - Comments
« on: December 18, 2015, 04:45:48 pm »
Yeah I noticed  the 3 drop problem, its just that it is slightly necessary since battering krasis and crocanura are the only common evolvers with trample and reach respectively. Without them the deck would be defenseless vs fliers or chump blockers. I have been considering dream stalker, my only uncertainty is whether it can bounce itself. If so, it is evolve on a stick and perfect for the deck.

5
Deck Reviews / Re: Fighting Chance - Comments
« on: December 14, 2015, 11:37:18 pm »
If you want to get some massive damage out of stuffy doll, try shivan meteor. 13 damage to a player for 5 mana that they likely won't plan to stop.

6
Deck Comments / Re: The walls are moving! RUN! - Comments
« on: December 06, 2015, 11:25:19 pm »
Needs more tree of redemption induced murder.

7
Deck Comments / Re: THE WALL - Comments
« on: December 06, 2015, 10:45:57 pm »
If you want to take your defenses even further, stalwart shield-bearers give all other defenders extra toughness and the tree of redemption has the highest toughness of any defender.

8
Deck Comments / Re: 1 creature type massive damage - Comments
« on: December 06, 2015, 10:21:18 pm »
Since the plan is to sacrifice large amounts of creatures, I would use zulaport cutthroat for life gain and making enemies lose life rather than feed the clan so that the deck can be mono black and the twilight mires can be swapped for swamps to cheapen the deck up.

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